So yeah I want to give Plasma Majin a try since I recall they were great in Party PvP. Problem is I've never done one before so I don't know about how to go about it. This is the build I put together, but I need both advice and input on how to go about both the build and playstyle.
Clicky
Help much appreciated.
Plasma Majin Party PvP/Hybrid
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- Plasma Majin
- BlazingBarrager
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For playstyle, I recommend you making the most out of your group attacks. You can ruin the life of those melee dungeon mobs with those low cast time attacks. I've played Plasma back in TW and I had it on lvl 70 (But I am not sure since the stats are a bit different than before).
Try to get most of the attacks that effect a large area of mobs inside the Master class to have at least 1 SP (you'll notice later that their use is immense with their cooldowns)
But my honest advice to you is to actually not play Plasma ATM and try out Karma (if you already messed up and started plasma, that's ok). I mainly say that KARMA is better because of the GoGo Mask (A little too OP in Dungeons).
Also, Karma have about the the same amount of group attacks as Plasma but for some reason they are just at better percentages:
ANGER EXPLOSION (PLASMA):
Energy Damage: 304
Energy Damage: 208%
ANGER EXPLOSION (KARMA):
Energy Damage: 348
Energy Damage: 238%
Also, Homing storm goes up to 263% (if Maxed) for Plasma but Karma's go to 302% (if maxed)Basically, if you are aiming to be a Plasma majin, what I recommend for play style (since you said Party PvP) is to get the low cast time attacks.
I hope this was helpful, and stay B4.DA.$$
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For playstyle, I recommend you making the most out of your group attacks. You can ruin the life of those melee dungeon mobs with those low cast time attacks. I've played Plasma back in TW and I had it on lvl 70 (But I am not sure since the stats are a bit different than before).
Try to get most of the attacks that effect a large area of mobs inside the Master class to have at least 1 SP (you'll notice later that their use is immense with their cooldowns)
But my honest advice to you is to actually not play Plasma ATM and try out Karma (if you already messed up and started plasma, that's ok). I mainly say that KARMA is better because of the GoGo Mask (A little too OP in Dungeons).
Also, Karma have about the the same amount of group attacks as Plasma but for some reason they are just at better percentages:
ANGER EXPLOSION (PLASMA):
Energy Damage: 304
Energy Damage: 208%
ANGER EXPLOSION (KARMA):
Energy Damage: 348
Energy Damage: 238%
Also, Homing storm goes up to 263% (if Maxed) for Plasma but Karma's go to 302% (if maxed)Basically, if you are aiming to be a Plasma majin, what I recommend for play style (since you said Party PvP) is to get the low cast time attacks.
I hope this was helpful, and stay B4.DA.$$
http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Plasma-Majin&build=00010054000100510003002002030500115040641010540050
what about this set? the only bad part of it is black hole beat+super vanishing ball's cast time(set is made for AoE,since i think karma is better for 1v1 and plasma for group combat) and i had 1 sp left that i put into merry making for pvp purpose. -
http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Plasma-Majin&build=00010054000100510003002002030500115040641010540050what about this set? the only bad part of it is black hole beat+super vanishing ball's cast time(set is made for AoE,since i think karma is better for 1v1 and plasma for group combat) and i had 1 sp left that i put into merry making for pvp purpose.
It looks alright! One thing you just put my mind into seeing is that you can actually put some skills in without having to waste SP on the skill tree!
I just like Karma for group combat because of the GoGo Mask as I said before. You can activate and your team will just go bananas until the group battle ends, so it is always good to have a Karma around -
It looks alright! One thing you just put my mind into seeing is that you can actually put some skills in without having to waste SP on the skill tree!I just like Karma for group combat because of the GoGo Mask as I said before. You can activate and your team will just go bananas until the group battle ends, so it is always good to have a Karma around
i might remove the sp in vanishing ball to reduce cast time,since its the weakest AoE attack ill use for it.
in my opinion karma is better at group support then plasma(gogo mask+joking matter),tho maxed harmonious drumbeat is also quite nice since it drops cooldown with 15% while also only having 1 sec cooldown itself.
im having trouble choosing between karma and plasma atm,this will be the potential karma set if im choosing it http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Karma-Majin&build=50001004100330010003002002030500615005505050004000
the potential plasma set will be the former link and possibly what i had said just now
*edit*
just noticed the massive failure of the plasma majin set,i maxed spiritual powerup which at most gives 74.8 extra damage(non crit,ur opponent having 0 energy defense).
this is the new set http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Plasma-Majin&build=00010051000100510003002002030500115040641004540050
*re-edit*
i seem to have accidently placed 3 sp from serene focus into spiritual powerup when i was checking skill effects,it actually is the first link -
ive made way to many edits to my skillsets already,its gonna be karma majin http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Karma-Majin&build=50001004100330010003002202030500055005505050004000 or plasma majin http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Plasma-Majin&build=00010054000100510003002002030500115010641004540050
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Okay so I went in and looked at my options and I figured speed would fit best for Plasma. Clicky
Obviously this build contains no cast time skills, but instead skills with fast animations and a couple of KD skills. Confusing Drumbeat I didn't know what to do since I've seen some builds having it at 4, but I also have Confusion Dark Ray max for obvious reasons. Kaio-Ken for obvious reasons and to make up the power issue. Continuous Rapid-Shot was a botched skill that I couldn't get rid of and I didn't want to waste CP on more brown books. -
Okay so I went in and looked at my options and I figured speed would fit best for Plasma. Clicky
Obviously this build contains no cast time skills, but instead skills with fast animations and a couple of KD skills. Confusing Drumbeat I didn't know what to do since I've seen some builds having it at 4, but I also have Confusion Dark Ray max for obvious reasons. Kaio-Ken for obvious reasons and to make up the power issue. Continuous Rapid-Shot was a botched skill that I couldn't get rid of and I didn't want to waste CP on more brown books.get rid of burning rage,or at least dont max it since its 2 minutes duration with 4 minutes cooldown while increasing a skills damage with 147.84 max(non crit,0 defense on opponent).
unbreakable elastic is a must and continious homing-shot is a waste of sp(at higher levels double whammy ball's damage is higher and it doesnt have knockback as rp effect).
plasma majin is better for AoE attacks,which is why i think confusion dark beam/ray is kind of a waste compared to maxed confusing drumbeat.
also,are you sure u dont want any pure majin only skills? like this you can only auto attack while pure majin(great namekian and pure majin have transformation only skills,if you didnt know yet. supersaiyan can do all offensive skills,but not buffs) -
So yeah I want to give Plasma Majin a try since I recall they were great in Party PvP. Problem is I've never done one before so I don't know about how to go about it. This is the build I put together, but I need both advice and input on how to go about both the build and playstyle.
Clicky
Help much appreciated.men i have a plasma lvl 70 and is a shit better take karma , plasma is a shit on pvp 5vs 5 better take a turtle
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men i have a plasma lvl 70 and is a shit better take karma , plasma is a shit on pvp 5vs 5 better take a turtle
might be cuz bad skillset? just being max level doesnt mean its max pvp potential XD
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Plasmas are the KNOCKDOWN KINGS, They good At 5 vs 5 bc aoe kds aoe confu and aoe protection for ur allies. You will need a lot of rp btw. Low cd and low cast time skills, spammable. Whammy ball it's stupid, just useful At pve full build. Kaioken and serene focus, the same. Individual confu? You are not 1v1.
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Plasmas are the KNOCKDOWN KINGS, They good At 5 vs 5 bc aoe kds aoe confu and aoe protection for ur allies. You will need a lot of rp btw. Low cd and low cast time skills, spammable. Whammy ball it's stupid, just useful At pve full build. Kaioken and serene focus, the same. Individual confu? You are not 1v1.
Why Intense Rage at 1? It gives a free RP ball and at 3 it has a 6 sec CD.
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Why Intense Rage at 1? It gives a free RP ball and at 3 it has a 6 sec CD.
Yep you right, my bad, just didn't thought of that, plus cooldown reduction is even faster. And you will need it a lot. So you may remove points from guard and use on it.
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PD: I assume that you know how Electrical Discharge works.
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ive decided to just go with this set http://tools.dboglobal.to/dbo_skill_calculator/?tool=Skill-Calculator&class=Plasma-Majin&build=00010054000300510003000002030500115010641004540050
i prefer offensive gameplay and AoE attacks if possible,while disliking about every debuff skill(unless its hypnosis/speed restrain or any other movement slowing/stopping skills) -
I modified your build a little Steven. Beat the Beat
I took out Human Extinction Attack and Anger Explosion because I'm not keen on the idea of staying stationary for an attack. This could be a stupid mistake on my part, but that's the part of learning. -
I modified your build a little Steven. Beat the Beat
I took out Human Extinction Attack and Anger Explosion because I'm not keen on the idea of staying stationary for an attack. This could be a stupid mistake on my part, but that's the part of learning.Human Extinction is the best AOE from majins, the area is really big, and however you need to stay stationary to cast almost every one of your skills, it won't last too much with your cast passive, the thing is KD with super rhytmic trance and cast human extinction to KD them again, but it's ok if you dont like the idea or that type of game. Black Hole and Super Vanishing Ball are not that much big AOE, they are most like individual. But there is not so much that plasmas may change on their build. Btw, when u use Electrical discharge, u won't be able to move, like Crane's Freeze, u will need to stay stationary. It stills being a nice build, you have what it's really needed.
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Human Extinction is the best AOE from majins, the area is really big, and however you need to stay stationary to cast almost every one of your skills, it won't last too much with your cast passive, the thing is KD with super rhytmic trance and cast human extinction to KD them again, but it's ok if you dont like the idea or that type of game. Black Hole and Super Vanishing Ball are not that much big AOE, they are most like individual. But there is not so much that plasmas may change on their build. Btw, when u use Electrical discharge, u won't be able to move, like Crane's Freeze, u will need to stay stationary. It stills being a nice build, you have what it's really needed.
Ah okay. I'll make some tweaks based on your advice. :>
Edit: More Beating!
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lol blazzing son adamariu still gives u dislikes XD
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ive been wondering for a while,but are passive buffs like plasma majin's spiritual attack increase just increase with that ammount or is it a % boost? alot of skills have % missing in the description while its ment to have it so idk myself
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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