DBOG Mod Showthread for Everyone

  • Hallo zusammen ^^
    ich dachte mir ich mache mal einen Thread auf wo jeder seine Mods posten kann.
    Ich wollte jetzt für meine Mods kein extra Thread aufmachen
    deswegen lieber für jeden der was zeigen möchte.


    ich mache einfach mal den anfang mit meinem
    Saitama Texture Mod



    Hello everybody ^^
    I thought I would make a Thread where everyone can post his Mods.
    I did not want to open an extra Thread only for my Mods
    So for those who want to show what.


    I just make the start with my
    Saitama Texture Mod



    Text Mod over Towa Dogi with Face



    Tex Mod over Fur Coat Dogi with Face


    Mad Face when SSJ is on.



    I found my old mod from taiwan version :D
    its old and not finish but i work now on it xD


    Mod City Trunks Dogi

  • Tutorial for the Textures
    (BACKUP YOUR FILES FIRST)

    Step 1:
    open DBOResourceTool.exe


    Step 2:
    Go to your DBO / pack directory


    Step 3:
    Now you open the File : tex.pak (thats for the Textures in the Game)
    not tex0.pak or tex2.pak only tex.pak


    Step 4:
    take the Dogi what u want to edit
    i take the Vegito Boots now for the tutorial
    As you can see from the list the Vegito Boots have the code : hls_cos_58_h_m_boot.dds


    after you found your files, right klick and extract
    (To not get lost I would create a TEST folder where you pack the files)



    after you create a Test folder, extract the files into it



    Step 5:
    now you have the texture file in your folder ^^ ( The half we managed ;) )



    Step 6:
    choose a edit program to edit your file
    i choose paint.net for the tutorial



    Here just the colors turn and a bit green to the top of the shoes
    its a simple example



    Step 7:
    Now click back on the DBOResourceTool, right click on your file and overwrite


    Step 8:
    choose your file from the TEST folder and click it.
    after a fiew seconds the DBOResourceTool says "Have Fun :)" and goes back to its starting position



    Congratulations
    You have created, edited and successfully inserted your first Texture file ^^


    Now you can close the DBOResourceTool
    after that start the Game, Login and take a look how awesome you are :D



    Thats it ^^





    Here are the codes for the Files (i dont create them)



    Dogi Change Tutorial comes tomorrow

  • Tutorial for Dogi switch
    (BACKUP YOUR FILES FIRST)



    Step 1:
    open DBOResourceTool.exe



    Step 2:
    Go to your DBO / pack directory



    Step 3:
    Now you open the File : obj.pak (thats for the 3d Models in the Game)
    not obj0.pak or obj2.pak only obj.pak


    Step 4:
    take the Dogi what u want to edit
    i take the Saiyaman now for the tutorial
    go to "item" and then "mesh_costume" thats for the Dogis
    As you can see from the list the Saiyama Dogi have the code : hls_cos_35_h_m.dff


    after you found your files, right klick and extract
    (To not get lost I would create a TEST folder where you pack the files)



    after you create a Test folder, extract the files into it


    Step 5:
    now you have the file in your folder grin.png ( The half we managed wink.png )



    Step 6:

    Now we switch the dogi with the Guild Dogi ^^
    so change the name "hls_cos_35_h_m" to "a_dogi_01_h_m" <-(thats the Guild Dogi)


    Step 7:
    Now click back on the DBOResourceTool, scroll up and right click on "a_dogi_01_h_m" and overwrite it with the file from your Test folder.


    Step 8:
    after a fiew seconds the DBOResourceTool says "Have Fun :)" and goes back to its starting position






    Congratulations


    You have successfully switch your Dogi file grin.png



    Now you can close the DBOResourceTool
    after that start the Game, Login and take a look how awesome you are biggrin.png



    As you can see the Guild Dogi looks now like Saiyama ^^


    Hope it helps a little and now have fun





    in a fiew days i show u how to edit the mesh models
    u need a 3d program like 3ds max for edit the meshes

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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