Constant Aura when possessing RP balls

  • What would you guys say if you could have a constant aura when you have RP balls?
    It would be more visible the more RP balls you currently have.
    If you have 1 RP ball or more, people can see your aura more or less visible depending on how much RP balls you have.
    It's just simple as that. Just a nice visual effect which can also kinda show how much RP balls a player has.
    If maximum RP balls a player can possess is 7 then each ball will increase aura visibility by 14%.
    If you don't know what aura am I thinking of, I mean this one:
    SLHe0C8.gif
    Here's the example:
    No RP - Aura not Visible
    1 RP - 14% Visible Aura
    2 RP - 28% Visible Aura
    3 RP - 42% Visible Aura
    4 RP - 56% Visible Aura
    5 RP - 70% Visible Aura
    6 RP - 85% Visible Aura
    7 RP - 100% Visible Aura (like the one on gif)


    This can also vary for certain races like Human, Namek and Majin. Humans would have blue/white, Nameks - green and Majin - purple or even if you don't like that idea, the color can be set when you're creating your character so you can get whichever aura color you want.
    Going SSJ for Humans would also result a color change to yellow. For Namakes and Majins there would be no change I suppose, since in anime they didn't change their aura when Piccolo went giant and Buu was in Kid form.


    What do you guys think of this? Would you like to see it in the game once it's finished?

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    Edited once, last by Czarpos ().

  • excellent idea.

    :4thsaiyangoku: :kidgohan: :gotenks: :satan: :kidgohansaiyan: :thirdfrieza: :secondfrieza: :finalfrieza: :firstfrieza: :thirdsaiyangoku: :cellfinal: :saiyangoku: :saiyanvegeta:

  • Orange? :/ Not sure how I feel about that, or blue twice. That doesn't make sense.

    :4thsaiyangoku: :kidgohan: :gotenks: :satan: :kidgohansaiyan: :thirdfrieza: :secondfrieza: :finalfrieza: :firstfrieza: :thirdsaiyangoku: :cellfinal: :saiyangoku: :saiyanvegeta:

  • I dunno.....there's no profitable reason to NOT have your RP and buffs raised to the max, so you'd basically be running around with an aura the whole time. The only exceptions are in ranked PvP/Budokai, where for whatever reason the game spawns you with no RP at all.


    I'm all for implementing auras, but they shouldn't be active 24/7. That'd dampen the impact of having an aura. I think the permanent aura from SSJ/Kaioken are good enough for now.

  • I dunno.....there's no profitable reason to NOT have your RP and buffs raised to the max, so you'd basically be running around with an aura the whole time. The only exceptions are in ranked PvP/Budokai, where for whatever reason the game spawns you with no RP at all.


    I'm all for implementing auras, but they shouldn't be active 24/7. That'd dampen the impact of having an aura. I think the permanent aura from SSJ/Kaioken are good enough for now.

    On old dbo your RP was decreasing over time, causing to lose RP balls in the process. I'd say to bring that back on dbog if the idea is going to be implented.

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  • If possible, a feature that quickly degenerates RP should also be considered as the aura may become a nuisance here and there.
    Perhaps, a rest mode, the sitting action maybe? That can be a problem when people are farming tho.


    Or.... It can actually work both ways... Sitting down will allow you to regenerate LP and EP but at the cost of your RP. (Makes sense realistically). It doesn't have to be drastic and it definitely shouldn't game breaking.


    I believe old DBO RP degeneration will be too slow if we were to add this brilliant idea.
    I really do like this idea. It will handy in PvP as well.