Attack speed


  • Max you didn't get me, with speed 4/5 party is ALWAYS the same (dende, ultimate, karma, poko), with no speed you can have your personal best five but isn't a must (except 2/5 dende and ultimate). Look for example kinswkk cc150 run no speed, he didn't used your personal best five... there is more variety


    Anyway complete dungeons just auto attacking doesn't make any sense...


    PS: imo was easier to find a party for a karma/poko without speed than for a fighter/sm with speed


    This is true. It was really hard to find a party since I was a SM .-.


  • Max you didn't get me, with speed 4/5 party is ALWAYS the same (dende, ultimate, karma, poko), with no speed you can have your personal best five but isn't a must (except 2/5 dende and ultimate). Look for example kinswkk cc150 run no speed, he didn't used your personal best five... there is more variety


    Anyway complete dungeons just auto attacking doesn't make any sense...


    PS: imo was easier to find a party for a karma/poko without speed than for a fighter/sm with speed


    mmm not really, karma/poko before the speed were like chef/dw... maybe someone got the karma for pvp, but pokos were really few. And swords were still a lot in the game In the last months. I agree with you that was hard find a party, but the sword wasn't useless if it had a dedicate pve build. And don't look kin (he was tank, speed dps single target and aoe all in 1) or his team xD as you can see he ALWAYS had a team with his sword, with or without speed. He wasn't a normal player. He had all +15 sets in his sword and 6-7 accounts with +15 weapons and he can tank with all races cc150 bosses. His friends were like him.. they had cc150 gears too, and to get it they did cc150 thousands times (thousands times with speed to get it)... Is normal that their team was different from "my" favorite best 5... but if there isn't no speed, 90% of people will use this setup.. and the races without a role will become more. Yes attack speed is only autoattack, but I would like do cc150 with skill 1-2times max.. after those, spam it for the gear, would be a pain in the ass... for a speed team +10 weapons, it was sometimes over 4 hours (not mentions in those 4 hours how many crashes we got) with ticket 91.... and was enough... for a "normal" team +10 (don't know if with +10 will be possible) it will get maybe over 5-6, so guys with a work won't be able to do it... and make a group could be even harder then it already was...


    Ps: you can confirm me that before the speed, find a role for a sm in pve was already hard... in my opinion, it was harder then in the last part. Because in normal team is always prefered the aoe dps to the single target one. So for that too you need a pve dedicated build to get a team. With o without a speed team, people will always prefer a tank class if you try to go as a tank. And sm doesn't have neither 1 group buff. So your difficult finding teams wasn't related to the speed I think... since you don't have to waste sp, with the speed you can keep the single target dmg, and add energy attacks to be a really good aoe in the floors... better then this? The perfect dps... without speed you have to choose 1 role...

  • mmm not really, karma/poko before the speed were like chef/dw... maybe someone got the karma for pvp, but pokos were really few. And swords were still a lot in the game In the last months. I agree with you that was hard find a party, but the sword wasn't useless if it had a dedicate pve build. And don't look kin (he was tank, speed dps single target and aoe all in 1) or his team xD as you can see he ALWAYS had a team with his sword, with or without speed. He wasn't a normal player. He had all +15 sets in his sword and 6-7 accounts with +15 weapons and he can tank with all races cc150 bosses. His friends were like him.. they had cc150 gears too, and to get it they did cc150 thousands times (thousands times with speed to get it)... Is normal that their team was different from "my" favorite best 5... but if there isn't no speed, 90% of people will use this setup.. and the races without a role will become more. Yes attack speed is only autoattack, but I would like do cc150 with skill 1-2times max.. after those, spam it for the gear, would be a pain in the ass... for a speed team +10 weapons, it was sometimes over 4 hours (not mentions in those 4 hours how many crashes we got) with ticket 91.... and was enough... for a "normal" team +10 (don't know if with +10 will be possible) it will get maybe over 5-6, so guys with a work won't be able to do it... and make a group could be even harder then it already was...


    Ps: you can confirm me that before the speed, find a role for a sm in pve was already hard... in my opinion, it was harder then in the last part. Because in normal team is always prefered the aoe dps to the single target one. So for that too you need a pve dedicated build to get a team. With o without a speed team, people will always prefer a tank class if you try to go as a tank. And sm doesn't have neither 1 group buff. So your difficult finding teams wasn't related to the speed I think... since you don't have to waste sp, with the speed you can keep the single target dmg, and add energy attacks to be a really good aoe in the floors... better then this? The perfect dps... without speed you have to choose 1 role...


    SM were a lot because people like humans not because they were good and always picked up in pve... I know he had great gear but isn't that the point, for example imo that isn't the best five and you have more choice than speed where 4 slots are always set... even karma/poko aren't useless without speed, karma have useful buffs and kid buu, poko have buffs, can help heal and as you said can save a cc run. Yes was hard to find a team for them just like was hard for a fighter/sm but weren't useless


    For a sm was easier to find a party before speed update because there still was the dps role, after update every class was dps even dende... also because 4 slots weren't always set and the fifth one in speed party is always a crane, a turtle or a sk/dw if poko/karma/ultimate have bad gear and can't tank... with speed you find a party as sm/fighter only if friends invite you even if you have top gear


    About cc150, it's the hardest dungeon and it have to be like that, only few parties should be able to achieve it


    EDIT: they can also add an higher cc floor ticket than 91


    @Kiera I used speed up (with speed dogi and boots) against turtle sometimes XD


  • As I remember fighter and sm before the speed were ignored a lot in pve. Single target dps were good only to steal the sk's aggro vs boss, and pretty useless in aoe kills. I remember that to go at the 70 floor, fighters had to use the low speed to keep the aggro under 100%... that s because if they use 1 needle, the sk's taunts were useless... what is the utility of a single target dps, if he has to stop his dps? Speed also redisigned the buffer role. With normal team, ulti can only stand and look the team do all... sometimes at boss use support skills, but that's all. Kidbu is limited for the cd cap. And if buffer will be a boring class, there will be few buffers in the game, that means less pve team in the game coz nobuffer=noteam. With speed, buffer can dps and tank too. About the cc mode, I agree that it has to be very hard, but hard, doesn't mean impossible to do for time limits... and it was already hard... if you ever went in cc150, you could understand it. Need an organized team, and all people has to do the right thing. 1 error, all fail. and to get the gear you have to spam it a lot of times. Maybe if the game won't crash like in the past, and they add a cc 116 or 121 ticket, I could also like the speed cap mode. But in the past I got teams there where we went 5 times and 1 member each time got the crash at 110+ floor in 1 week.. and this sux really... It isn't like crash in bid4 that was already bad...

  • As I remember fighter and sm before the speed were ignored a lot in pve. Single target dps were good only to steal the sk's aggro vs boss, and pretty useless in aoe kills. I remember that to go at the 70 floor, fighters had to use the low speed to keep the aggro under 100%... that s because if they use 1 needle, the sk's taunts were useless... what is the utility of a single target dps, if he has to stop his dps? Speed also redisigned the buffer role. With normal team, ulti can only stand and look the team do all... sometimes at boss use support skills, but that's all. Kidbu is limited for the cd cap. And if buffer will be a boring class, there will be few buffers in the game, that means less pve team in the game coz nobuffer=noteam. With speed, buffer can dps and tank too. About the cc mode, I agree that it has to be very hard, but hard, doesn't mean impossible to do for time limits... and it was already hard... if you ever went in cc150, you could understand it. Need an organized team, and all people has to do the right thing. 1 error, all fail. and to get the gear you have to spam it a lot of times. Maybe if the game won't crash like in the past, and they add a cc 116 or 121 ticket, I could also like the speed cap mode. But in the past I got teams there where we went 5 times and 1 member each time got the crash at 110+ floor in 1 week.. and this sux really... It isn't like crash in bid4 that was already bad...


    Well you said before dps was a slot in your best five no speed team... If the sk is skilled you can spam crit as much as you want since he can keep always the aggro with right gear or you can directly tank with sword


    Anyway you have enough sp to have both single target skills and aoe skill in your build, it's possible even without speed


    Ultimate without speed can support, aoe with kid buu or tank bosses easly


  • Well you said before dps was a slot in your best five no speed team... If the sk is skilled you can spam crit as much as you want since he can keep always the aggro with right gear or you can directly tank with sword


    Anyway you have enough sp to have both single target skills and aoe skill in your build, it's possible even without speed


    Ultimate without speed can support, aoe with kid buu or tank bosses easly


    no ulti can't tank with skills, maybe with kidbu, but not good like with speed.. and support is needed only in some boss (5 minutes per hour)... kidbu is limited A LOT for the cd cap and usually (for buffs, if someone die, if you support for example) you have to turn in normal form and wait a lot.. and no, even with pve dedicated build, a tank can't keep the aggro if you spam 120k crits.... It is tested by far... and if you wanna tank with a sm geared, that means that you have the slot for speed team too xD

  • MaxJr Yes sorry I meant with kid buu. But if party is good and none die, with cd gear I don't think there is much time left between buffs duration and kid buu cd. With sm I had less than 20 min cd for ssj, maybe a buffer can reach 30 min more or less or you can use 2 ultimates like in old no speed parties... normal ultimate can also tank mobs floors


    Yes sk can keep aggro with deception and right gear you only need to be careful if he got stunned I tested many times lol


    Btw if you think ultimate would be boring choose another class, why every class have to be a dps? everyone should keep their role and try to improve with gear, experience etc. There were a lot of ultimates before speed update so I don't see the problem


    and if you wanna tank with a sm geared, that means that you have the slot for speed team too


    No because usally in a good speed party one between poko/ultimate/karma can already tank, so the 5th slot is for crane or sk/dw because it's a safer tank than sword


  • You didn't get my point now. For me there isn't a problem with buffer. I can play a lot of class, since I like almost all... the problem is when PEOPLE finds boring the buffer. I found good the dps in all classes, because all can do good dmg keeping his main role. Most people doesn't like classes with crazy low dmg (look dw,chef). So they'll get bored.
    did you like more before speed, when the game was 80% humans 10% nameks and 10% majins? I personally prefered with speed when it was 40% humans 30% nameks and 30% majin. Maybe the % isn't perfect, but in my exp in the game was something like that. But that is. Your thread asks 1 answer for 2 options, so it's subjective.


    And again, no sk can't hold aggro vs fighter/sword crits if you spam them. If the sk has all his provokes (pve build) and axe +12, strong single target dps will get the aggro If doesn't reduce the dmg.

  • Little trick:


    You should wear all your CD Reduction gear then once you buffed up/transformed you're able to change your gear to anything you like without the CD being affected


    -not on pc

  • i think here only me and @kiera was play in dbo kr...
    u remember when cc comes out? my fighter wasnt have problem get party to floor 35...attacker sm same...
    and party was:1 healer,2 dps,2 majin with spin(spin cd was 9 sec)
    in tw i do cc mmmm...4 times?oh wait i spam it alone when was immortality bug....and +15 pole i was have...

  • HI all, long time no see bros :P
    just want to say that the CC dungeons are not very hard in the imagine
    but the team work, strategy, tacit are the most important things
    being a human tank, equipment +? is not important too but the stats is more important, such as high no. of cons, 26% LP regain etc....
    and u should know the characteristic for all the boss and each floor, just +8, +9 is more than enough
    overall, experience is the key for success, even with or without speed


    Do not trust the rumors that I got all +15 for the equipment XD, all my +15 that I have are upgrade by the event tickets,
    other than that my equipment are almost +8 ~ +10, because i like the golden effect XD
    even i got some +15 equipment, but I think if you got a right team and tacit teammate, with +6 ~ +8 can also overcome all the boss, trust me


    see u next time, thanks for all your support :thumbsup:


  • Hey Kins.. nice to see you found your way to us! :thumbup:

  • Well the of limitless attack speed is kind of crazy but i'm kind of interested in seeing what would happen if dbog were to include a limitless attack speed.

  • for my personaly sugestion in old dbo times the Looks a litte miss calculated the difference between 99% ans 101% was very, very big. more that go from 20% to 40%. :cursing: So i dont call it Speed-Party :huh: more Speed-bug :rolleyes: .


    I have testet Speed VS Player and Monster with 99% , 100% and 101% and only over 100% (101%) was Trigger this hell of Speed. So maybe all who love that, cant Play dbo with a other strategy 8|


    My opinion let the Speed like it was but correct that kind of wrong calculation, or set a Maximum Limit of 100%


    All Dungeon / Monster will be beatable whitout Speed ;)

  • My sm was beautiful is cc with speed good for tank and aggro burning attack with full cd set including cc110 armour was sufficient for spam of burning for damage and aggro, go go the capped 99% was sufficient in dbo, 99% if not more mmos have speed increase and specific builds for that reason and they all have people that don't like it but at the end of the day there are counter builds for cc and classes that can hold there ground better against people who use speed so I'd say it just stay as it was in tw

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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