
Super Saiyan Update
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I personally have no issues sustaining ssj while farming in papaya. What's your char class?
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fighter, 56.
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when i transform it doubles, but my ep goes down to 200 or 300 and something, then it goes off...
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You fixed the ep double buff on ssj, but when you go ssj your ep goes down as it is doubled, making the transformation go off as soon as it is used.
Only way I can use ssj is if I spam ep pills/food/etc to get it up before it turns off.
Please fixxx
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Yes bro, i have same problem here T_T
Always faild transformation
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Martial artists have low energy naturally so low ep and most importantly low ep regeneration. Fighters and swords aren't well known ssj actual users: mostly visually users. Of course you can deal with this with energy dragon buff or other classes buffs... Maybe even one armor with eng stats. On their own, ssj isn't really q viable option. However I don't know firsthand the current situation as MA, maybe some old player from retail dbo with a fighter can give his take on this.
Also once you transform you have to get an ep pot bc the max ep changes but it doesn't replenish instantly as it works with any other buff (lp with majin CON buffs for ex).
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I keep seeing so many Super Saiyans run around despite no stat boost, yet everybody seems convinced for whatever reason it actually DOES something. It's stat boosts are bugged and set to 1%. There are no advantages at all other than higher EP capacity.(which is offset by the EP drain)
Why are you bothering to have it on?
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Don't know if it's subjective, but I feel I have more success rate with ssj, and that helps a lot to stun more mobs before a kame.
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Martial artists have low energy naturally so low ep and most importantly low ep regeneration. Fighters and swords aren't well known ssj actual users: mostly visually users. Of course you can deal with this with energy dragon buff or other classes buffs... Maybe even one armor with eng stats. On their own, ssj isn't really q viable option. However I don't know firsthand the current situation as MA, maybe some old player from retail dbo with a fighter can give his take on this.
Also once you transform you have to get an ep pot bc the max ep changes but it doesn't replenish instantly as it works with any other buff (lp with majin CON buffs for ex).
in old tw when you transformed the ep would stay full.. not be reduced as it is doubled is what im trying to say. lol
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Don't know if it's subjective, but I feel I have more success rate with ssj, and that helps a lot to stun more mobs before a kame.
in addition when i become to super saiyan the power level dont up
Why? -
I think it's fixed now.. dont need pots anymore.
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Well, when i use ssj my EP multiplies x2 but i lose half of my EP, if i have 2500 then i lose 1250 or so.
Is supposed to be like this?
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No.
in old tw when you transformed the ep would stay full.. not be reduced as it is doubled is what im trying to say. lol
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i checked it and indeed, ssj says 25 consumption, but in fact consumes more than half
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I'm Swordman and my SSJ is powerfull and very funtionally :'3
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I'm Swordman and my SSJ is powerfull and very funtionally :'3
Are you serious? i was checking stats and this is what i got:
Without and with ssj
Physical att 685 - 693
Physical Def 518 - 523
Energy att 383 - 387
Energy Def 580 - 585
Hit rate 933 - 943
Dodge Rate 761- 770
Ep 2545 - 5090
I mean that is almost nothing, or stats are wrong
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Status is incorrect.
Super saiyan increases: 25% Energy and phys attack+ 15% hit rate + 30% Dodge rate + movement speed (But I do not know the quantity, I can not calculate this visually xD).
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Status is incorrect.
Super saiyan increases: 25% Energy and phys attack+ 15% hit rate + 30% Dodge rate + moviment speed (But I do not know the quantity, I can not calculate this visually xD).
i dont see a diff in movement when i run..
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i dont see a diff in movement when i run..
Exactly, there is no movement speed the way it is now xD
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ah, I see. my bad q:
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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