hey guys ace here with another thread I noticed a well talked about thread created by mattotk about general prices and users greed (click blue text to read thread)
and noticed a few solutions being provided but I wished to make a thread just for solutions not complaining
heres my take:
things have gone up stones prices kinda makes sense. look at it from this angle botters (the main suppliers of stones) use to flood the market with stones forcing stone prices to stay near a certain price, cashiers would set there dogi prices in a way that they could get these stones, now since botters have been banned the supply for stones has dropped(therefore prices of stones increase due to a lack of supply) therefore for cashiers to get stones they raised their prices of dogis its a vicous cycle.
now I'm not saying allow the botters to return hell no don't do that,
I have 3 possible solutions to this inflation problem:
1) increase the likely hood of a stone drop by a larger margin a positive effect of this would be increase of supply in ah and prices may go down ( a negative of this would be it doesn't lower dogi prices, and it takes away from the hard work of getting a stone)
2) make a stone shop set an ingame price for obtaining stones.
positive effect this allows stone prices to stay at a flat line price, (negative effects youll be seeing a lot of +15 gears with cashiers, cashiers would have more dominance in pvp and pve with a flat line stone price, players will also not grind to get stones since they can easly obtain them.)
3) make cash shop items obtainable via ccbd or another event a positive/negative effect would be this would lower the purchasing power of cash shop points, lowering the purchasing power fo cp will hurt the sever as players could grind it out to get stuff for free (I practically copied mattotks solution on solution 3 so I give him credit his idea was to limit cp purchasing power this is another way to do so)
feel free to add comments below
thanks for reading