i wish it would XD... cough...hail....cough....swordsmans....cough
is big damage coming back?
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No. that was a bug and a very big one that will not be brought back on purpose. The point of Pre-Beta is to work towards fixing the game. not making it buggier
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no, even classes with low damage was doing crazy damage
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so what is that damage formula updated again?
no, even classes with low damage was doing crazy damage
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Wasn't the damage formula updated again with last update, or was that the fix?
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i dont see any updates in game lol
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* Updates
- Resistance formula updated and capped at 60%
- Dodge formula updated
- Damage formula updated once again
That was from the last update post.
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pls explain me "damage formula updated once again"
i just dont see any changes
i think that damage formula means crit dmg increase
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Well sm was like 15k crit lvl 66 atleast for me,now max 5 k -_- he should atleast gave it 8k
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I can see some changes. Dmg that you give to monsters has increased a little bit, and dmg that comes from monsters has decreased a little, although I have no idea how the new formular works.
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I can see some changes. Dmg that you give to monsters has increased a little bit, and dmg that comes from monsters has decreased a little, although I have no idea how the new formular works.
yea i hit 11k crit passive i think crit increased, but same like u idk how it rlly works
and what happened to resist its too often now
Well sm was like 15k crit lvl 66 atleast for me,now max 5 k -_- he should atleast gave it 8k
well yea in ranked my damage got decreased too
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it wasn't the damage that was too high it was tthee deffense tthhat was too low
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it wasn't the damage that was too high it was tthee deffense tthhat was too low
after update damage got increased lol(last update)
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it wasn't the damage that was too high it was tthee deffense tthhat was too low
Both. Dmg is calulated with respect to offense AND defense.
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This was the old DEFENSE / DMG formula used by Daneos earlier, if you watch it, it does not make any difference + 0 ~ + 6 and + 10 ~~ + 15, just because you have set some damage already.
This was the real reason for turtles +15 being trash and making 1 ~ 2k dmg in sks full +10
PS: we did not do anything about the crit dmg now, critics have increased because now if you have a little def, you take more damage "just as it should be, if it does not make sense to have equipment +15", but Daneos did a Nerf in the crit in relation to the last time it was placed on the server
" Video removed because they said not to show anything from dev "
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15+ all set gets that aura?
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15+ all set gets that aura?
No xD, this is CCBD 150 aura, this is the dev server
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This was the old DEFENSE / DMG formula used by Daneos earlier, if you watch it, it does not make any difference + 0 ~ + 6 and + 10 ~~ + 15, just because you have set some damage already.
This was the real reason for turtles +15 being trash and making 1 ~ 2k dmg in sks full +10
PS: we did not do anything about the crit dmg now, critics have increased because now if you have a little def, you take more damage "just as it should be, if it does not make sense to have equipment +15", but Daneos did a Nerf in the crit in relation to the last time it was placed on the server
but can you still get 1 shotted through a crit with +15 armor on
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but can you still get 1 shotted through a crit with +15 armor on
Yes.
But this goes into what I said of the critic, who was a dane who did so, but I think if a fighter has weapons +15 33% + 33% he should be able to kill, the same for a turtle, so I can only kill one SK 15 with full turtle having at least 95% e. Crit.
I say only with basic buffs of each class, but I think balance is something that should be worked out a bit more for the future, the game still needs many things.
With that little anti-critic that has in the game "still" does not make a "balanced" pvp, with the green aura of the DC and gloves of anti-critic this becomes "little more possible" xD
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Yes.
But this goes into what I said of the critic, who was a dane who did so, but I think if a fighter has weapons +15 33% + 33% he should be able to kill, the same for a turtle, so I can only kill one SK 15 with full turtle having at least 95% e. Crit.
I say only with basic buffs of each class, but I think balance is something that should be worked out a bit more for the future, the game still needs many things.
With that little anti-critic that has in the game "still" does not make a "balanced" pvp, with the green aura of the DC and gloves of anti-critic this becomes "little more possible" xD
Yea I agree
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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