Display Moreyou clearly ahavent tried movement speed boots @21% or higher.
as it stand right now. speed restrain combined with both cranes fan out and master fan out, or turtles rod strike and spirit rod does not prevent a martial artist from getting in range to use quick attack. one a martial artist gets quick attack off its game over for the spiritualist period.
there is no counter for spiritualist or there master class (well turtles disc maybe). we are talking full pvp balance! not ohh I can counter a sk with a crane always win nonsense. we want in the end for all classes to have a fair shake at beating another class. the nerf is reasonable as the crane and turtle require 3 movement speed debuffs at the nerf distance inorder to stop the quick attack, if one fails then quick attack will still work.
I have tested this plenty of times with hardlock, so don't lie about movement speed boots.
on the other hand fighters and swords who are smart *key word* can counter speed restrain with energy attacks if they use rp decrease top and pants 10 each they can quickly charge rp ball and kd the spiritualist, then get close enough to finish the spiritualist off. Swords can easly counter this with there rp ball freebee skill energy barrage and boom.
the only other quick fix suggestion if quick attack distance isn't nerf is to increase speed restrain distance to 40m but that clearly is not the right path because that would over power cranes and turtles, verses other classes like ultimate majin (if they don't get resistance) and grand chef majin (cause all there good attacks have no range).
A lot of martial artist are hating this idea but are not aware of budokai distance. (hint its a lot shorter) this nerf would hurt ya that much as you will still be able to get close to smack down a spiritualist in here.
therefore in conclusion. martial artist quick attackmust be nerfed! . or if ya prefer we can change it to a aparalysis and ya skills be blocked completely like dendes.
Did you really end that with if I perfer QA to be a paralysis stun? You say this is about balance but it sounds more like you just can't handle MAs as a crane which is very possible. If Turtles and Crane land their speed restrain and fan out or rod strike/spirit rod, you can barely move and max stats movement speed boots and dogi won't cut it, this is common knowledge and only video proof will change that but even then it will not change the fact it was not like that in retail meaning it'd just be a mere bug.
Also since MA is a DPS, like Echoson said if we kill you too fast, we won't have QA next round so no QA isn't OP. Also Cranes, if they land freeze in the middle of our dash and land speed restrain it's pretty much gg because we'll float to where we started and you'll have many options.
There's many options you have as a turtle and that's just one of them. You just have to learn more about cranes and MAs, also about Cranes always beating SK right now, that's only because people aren't using autopot and don't have senzu beans atm, they're much tougher with that. See how small changes have big effects on certain matchups? Just like QA being paralysis would be a huge change.