Player Stats Effect Guide

  • On Martial Artist kid lvl 29:
    1 DEX = 1.3 phy attack
    1 STR = 1.1 phy attack
    Why DEX is more overpower then STR about phy attack? It's no sense in my opinion, DEX gives crit rate and dodge rate instead STR gives only phy attack.

    I think that STR should give more phy attack then DEX to balance the two stats otherwise have no sense to exist STR becouse STR gives only phy attack and low phy attack then DEX,
    what do you think?

  • There are some hidden passives such as defense rate, block rate, status resistance, status succes and guard (passive):


    • Defense rate: Defence rate reduces the damage taken from auto attacks by 50%. The higher the defence rate, the higher the chance of reducing damage (no guard needed).
    • Block rate: Block rate only applies when using the passive skill guard. The higher your block rate is, the higher the chance is of blocking incomming attacks (reducing the damage to 0) and blocking knockdowns.
    • Satus resistance: Status resistance ignores the effects of debuffs. The higher your status resistance is, the higher the chance is of resisting debuffs.
    • Status success: Status success makes the chance of landing a debuff on your opponent higher. The higher your status success, the higher the chance that a debuff will apply succesfully onto your opponent.
    • Guard (passive): Guard allows you to guard yourself from incomming attacks and knockdown. The more skill points put into the passive, the higher the chance is that skills, autoattacks and knockdown will be blocked.
    • Attack/defence properties: Attack properties will deter your damage done to your opponent and defence properties will deter your damage taken from your opponent. The properties of attack is determined by the property on your gloves and defence is determined by the property on your jacket.


    DBO retail

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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