Upgrade System

  • items break? NO!!
    success +1, failed -2, broken -4
    white stones used only when it failed or broke to non downgrade the item


    weapon 0-6 = 100%, 6-7 = 80%, 7-9 = 70%, 9-10 = 50%, 10-12 = 30%, 12-14 = 15%, 14-15= 5%

    armor
    0-4 = 100%, 4-5 = 90%, 5-8 = 70%, 8-10 = 50%, 10-12 = 30%, 12-14 = 15%, 14-15= 5%


    ps. please no more item +15 tickets!!!!


  • pls No :)

  • NO BROKEN, but decrease the stones drop, it will be make harder upgrade items


    Success Rate:



    weapon 0-6 = 100%, 6-8 = 85%, 8-10 = 70%, 10-13 = 50%, 13-15 = 33%

    armor
    0-4 = 100%, 4-8 = 85%, 8-10 = 65%, 10-12 = 50%, 12-14 = 33%, 14-15= 25%


    SUCCESS = +1
    FAILED = -1
    "BROKEN" = back to +0



    Withe Stone should increase 10 or 15% of success rate

  • No Break ..


    Reason: A lot of people stoped playing Dragon ball Online after breaking the equipment that they took so long to get it .. Breaking Items will not Motivate anyone to go and farm more and more .
    There will be other things for you to farm
    It will only make you angry and just give up . This new Dragon ball needs to folow some Big MMoRpg games upgrade system to make sure we play the game and have fun .. There are other ways to make it harder to upgrade it. But not break it .. Maybe it could break from 14-15 just A opinion but I still do not like the ideia that you can lose your equipment ..

  • No. As mentioned in previous posts, breaking equipment really can lose motivation, not to mention that this might become a p2w game if it happens. A system where the equipment downgrades a few levels instead of breaking will be better.

  • No
    Supporting Kirito

    "Tienes cosas que proteger, especialmente porque es un mundo virtual. Aprendí eso de alguien importante.Si cedes a tus impulsos en este mundo, el precio es que cambia tu personalidad en el mundo real. El jugador y el personaje son el mismo. "
    sdasdl10.jpg

  • No: El problema aquí es que si los artículos no son destruidas, la gente ya no abierta necesidad a la granja para otros artículos. Negocio no abra y deje que la piedra blanca inutilizable. en mi opinión, sería dejar que esto es lo que hace que el juego atractivo

  • "Items should disappear after break, but there are white stones to prevent it.
    Downgrade with using white stones should be changed (it was -2~6 for weapons and 2~4(?) for armors) downgraded by 6 is nearly like break so...,
    It should be something like 1~3 downgrade if break, and white stone should be dropable.


    Green and purple stone should be fixed, as you remember it gives you chance to upgrade items +1, +2 or +3, mostly it was +1, rates should be like:
    50% +1
    30% +2
    20% +3


    Upgrade/Fail/Break chance have to be fixed, 3 card suggest that you should have 33,(3)% chance for each option, but it was not 33%.


    Keep system same, but just fix rates."


    ~Nady 93. <----



    Btw, we already have an upgrade discussion: Upgrade System Discussion
    You all should check there. They're very good ideas from this community.


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    You have to break the items. In about 6 months you'd be maxed out in +15 gear if you allow it to not break. Then you would not have a goal.
    Thus, making this game way too easy.



    DBO has made a great upgrade system, How they did it may not be very considerable for some people, but it worked.
    People raged, but that's life. You can't make it easy. The one thing to make a person very strong, shouldn't be easy. It has to be earned by hard work.
    Breaking of the items is what made DBO, DBO. Don't take it away from us!

  • In about 6 months you'd be maxed out in +15 gear if you allow it to not break. Then you would not have a goal.
    Thus, making this game way too easy.


    That's for dying games that don't have content updates for 6+ months. DBOG isn't planning on being like that and will actually update and introduce new content, unlike DBO, which stopped doing it for so long until it shut down. So yes, that theory would kinda make sense back then, but not anymore.


    Edit: Just wanted to add that gambling = not hard work. At least with my suggestion of making stones harder to get, then you would be able to farm them and actually put in the hard work for it. Just my opinion, though.

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