i cant blame props since i dont use them i prefer dex even im SM but if u fight SK just use antibleed 100% and hes doomed
RARE FOOTAGE OF FIGHTERS USING % RESIST
-
-
i cant blame props since i dont use them i prefer dex even im SM but if u fight SK just use antibleed 100% and hes doomed
Not true,a totally not brainless sk will still own you.they are too op at the moment
-
Not true,a totally not brainless sk will still own you.they are too op at the moment
srry, but they can take fighter turtle, but not swordsman most of ppl k this we r kd kings
-
go online death >.>
-
srry, but they can take fighter turtle, but not swordsman most of ppl k this we r kd kings
you need perfect timing and skills for beat it.
he just need press the button in sequence to beat you.
this is the true
-
Don't change resist, it already got nerfed and I don't want it to get lower again. Just let Daneos upgrade prop if that's the problem. Or go use sucess/focus rings.
-
you need perfect timing and skills for beat it.
he just need press the button in sequence to beat you.
this is the true
yea i agree with u somehoe
-
go online death >.>
i will at holiday
-
Don't change resist, it already got nerfed and I don't want it to get lower again. Just let Daneos upgrade prop if that's the problem. Or go use sucess/focus rings.
the problem is not the stats.the problem is some class is too op for others and thanks to that need a lot less effort/gear/skills for own with it
-
yea i agree with u somehoe
finally a post where you are polite have a nice day
-
EchoSon When did I ever say a SK would get more damage from props than a fighter? I guess I got to show you how your class works. My main point is SKs benefit a lot from both % attack and defense. They have medium damage and high defense with good CON. It's the only class like that and maybe Ultimate, while for example a fighter has just high dmg and very low defense with bad CON, they are reliant on Dodge and resistance as defense, and so he only benefited from the damage aspect of props, and not the defense. KIriha knew this, one of the best fighters in the game, which is why he would wear 2 13 CON 7% Wild attack rings giving him 14% extra dmg and 26 CON, combined with 13 Prop earrings, thats +40% attack. Good fighters do stack props but just for the damage when needed and ironically in DBOG I saw a lot of fighters with props before the nerf. You main fighter,so why protest for props to be back like they were? Going SK in OB?
-
Props needed a nerf, it was just broken for SKs, they easily can get 10 props earrings and boom 20% attack and defense. There's % Defense/Attack property earrings, lets say you have your weapons set to wild property and you equipped 2 10% wild attack earrings, you get +10% on all attack props. What the hell is a fighter gonna do with 20% defense with like 7k LP from stacking DEX? He benefits from the attack aspect of props mainly so just stack the attack % property earrings why is that so bad? You're a SK and you want more % defense? Okay stack it but you dont deserve the same % of attack as well because you benefit a lot from that.
Oh boy...here goes.
Ignoring the obvious fact a singular property would only work against 1/5th of the enemies you face, I think you're forgetting how percentages work when you imply SKs benefit more than Fighters from props . An SK would (and should >.>) do less damage than a Fighter. If an SK's attack does 1000 damage, and a Fighter does 2000...who gets more benefit out of 20% props? That's right, the Fighter gets 400 damage extra as opposed to the SK's 200. If a Fighter takes 1000 damage, and an SK takes 500, who gains the biggest damage reduction? ....again, a Fighter. The relative efficiency argument is irrelevant, 400 damage matters far more in combat than 200.
So that would then be unbalanced and OP towards the SK, right? Yet ironically the Fighter will still want DEX earrings instead of props. A Fighter that dodges a stun and crits twice will win any equal battle. Look at any winning Fighters in Budokais, and you'll see very few use props in PvP at all. They're a less risk&reward way to boost attack and survival, one that doesn't rely on RNG which people'd obviously like to avoid if they could. But they can't. Because Fighters are frail as all hell, and props don't negate curses, don't dodge that deadly critical attack, and don't bring about those insane 266%+ damage boosted crits they rely on so much to win battles. (Also sidenote, who'd use full DEX armor, but then use prop earrings?? What purpose would that even serve?)
When it comes down to life or death PvP, where even a single crit or dodge can mean the difference between a win or loss for a Fighter.....tell me then, did props really need a nerf? All we accomplished is forcing Fighters to choose the DEX route rather than merely suggest it, all whilst nerfing them in PvE, where props used to protect them from 1-shots and deal less RNG-based DPS. Would you rather take a Fighter along to the CC150 that could die at any point if they have a bad dodging day, or one you know will hang on by the skin of his teeth regardless to get healed? Considering Fighters were bad options for PvE parties already despite Kaioken permacrits and working props, they really didn't need that nerf.
Yet nothing has changed for SKs. They'll still go with props because DEX/cooldown was never an option. They just deal slightly less damage and take slightly more, taking every class with them because apparently nerfing a global stat affecting everyone made more sense than just nerfing an SK's attack/defense specifically....assuming SKs were even the issue like you proposed.This:dpeace:
-
EchoSon When did I ever say a SK would get more damage from props than a fighter? I guess I got to show you how your class works. My main point is SKs benefit a lot from both % attack and defense. They have medium damage and high defense with good CON. It's the only class like that and maybe Ultimate, while for example a fighter has just high dmg and very low defense with bad CON, they are reliant on Dodge and resistance as defense, and so he only benefited from the damage aspect of props, and not the defense. KIriha knew this, one of the best fighters in the game, which is why he would wear 2 13 CON 7% Wild attack rings giving him 14% extra dmg and 26 CON, combined with 13 Prop earrings, thats +40% attack. Good fighters do stack props but just for the damage when needed and ironically in DBOG I saw a lot of fighters with props before the nerf. You main fighter,so why protest for props to be back like they were? Going SK in OB?
everyone had properties because defense was broken, the ability to dodge was disable, the list goes on to why everyone was using properties. 7% wild attack rings only did something if Ur opponent has funny/elegant defense properties.
-
everyone had properties because defense was broken, the ability to dodge was disable, the list goes on to why everyone was using properties. 7% wild attack rings only did something if Ur opponent has funny/elegant defense properties.
Even after dodge was fixed to what it is now I still saw many fighters wearing props earrings before the nerf. And I meant in retail DBO, that's how it works right now, but in retail DBO that's how it worked.
-
Ah now I see why people take pvp so serious in here, because it carries over into OB, guess I need to start playing now.
-
A GM said the reason why properties were nerfed because everyone was using it
False, that wasn't the reason why Prop got nerfed we nerfed it because:
1 - Prop was too strong, 1 single Prop gave a huge boost
2 - Damage from fighter was so weak and we had to decide between introducing the N prop thing that existed in Taiwan so even if you have (13+13+13) prop it would be always -5% or tweak it a bit, you still can tank more damage than retail.
Back to topic, Resist% accessories increase only the basic resistance which means the resist you gain from dex and the resistance from items is not getting increased by rings/earrings resist% only ultimate majins benefits from the accessories to the fullest and fighters too since they have a decent base.
When a fighters use x2 rings x2 earrings resist% they sacrifice a huge amount of their dexterity and less dexterity = less damage and less critical chance% and less critical damage bonus and less chance to block damage with guard (R) just to gain 232% of their base resistance so that not really that overpowered but in my personnel opinion it should be capped at 90%, after the wipe i don't think all the fighters will be as strong as now because currently anyone can literally get max stats +15 easily without doing any effort it won't be the case in the Open beta.
-
False, that wasn't the reason why Prop got nerfed we nerfed it because:
1 - Prop was too strong, 1 single Prop gave a huge boost
2 - Damage from fighter was so weak and we had to decide between introducing the N prop thing that existed in taiwan so even if you have (13+13+13) prop it would be always -5% or tweak it a bit, you still can tank more damage than retail.
Yes lets go ahead and nerf Chef even tho he is weak already....
-
Yes lets go ahead and nerf Chef even tho he is weak already....
Turtle/Crane = 0.5% def 1% atkFighter/SM/SK = 0.5% def 0.5% atk
Other classes = 1% def 1% atk
-
Yes lets go ahead and nerf Chef even tho he is weak already....
As Hardlock stated each class has its own % from Prop.
-
False, that wasn't the reason why Prop got nerfed we nerfed it because:
1 - Prop was too strong, 1 single Prop gave a huge boost
2 - Damage from fighter was so weak and we had to decide between introducing the N prop thing that existed in Taiwan so even if you have (13+13+13) prop it would be always -5% or tweak it a bit, you still can tank more damage than retail.
Back to topic, Resist% accessories increase only the basic resistance which means the resist you gain from dex and the resistance from items is not getting increased by rings/earrings resist% only ultimate majins benefits from the accessories to the fullest and fighters too since they have a decent base.
When a fighters use x2 rings x2 earrings resist% they sacrifice a huge amount of their dexterity and less dexterity = less damage and less critical chance% and less critical damage bonus and less chance to block damage with guard (R) just to gain 232% of their base resistance so that not really that overpowered but in my personnel opinion it should be capped at 90%.
that -5% was only a thing in this private server and that was a bug, that was never in TW HK KR. if you had 13+13+13 prop your N props would be 39%. you guys should reconsider and test endgame PVE content without +15 gear with how properties is now
EDIT without attack speed
-
The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!