So something seemed off to me about attack speed. No-one could agree on what it's cap really was. So I did some research and figured the differences out between retail and DBOG, then made a video about it. I also found out some other things by coincidence. It'll be educational!
I found out 4 things making this video. Proof's in the video itself:
1: Attack Speed's cap appeared to be 50ms in retail, twice as fast in DBOG.
2: Autoattacks had a LOT more damage variance to them. It appears the last hit of an autoattack that's calculated as a "single attack" in the damage log is what makes it write down the attack as a crit. Hence why there's 2k crits alongside 5.5k crits for the retail fighter.
3: The cooldown cap was at minimum 70% in TW, not 50%. DBOG is right on the nose with 1CD = 0.7%CD, though.
4: Knockdowns were possible on bosses.
What do you guys think? I don't have a strong opinion to make attack speed 50ms like retail again, but I WOULD suggest to fix the speed cap for Martial Artists in specific. Crit-based Kaioken/SSJ fighters seem to do more DPS spamming RP-cooldown needles than max speed Thunder/SSJ Fighters. Since healers and buffers do way more DPS than they ever could at just 300~400ms, I think it's only fair Martial Artists got something out of speed too. They were the ones initially designed with speed in mind. It'd be sad if they end up being the only ones ending up better without it.