[Last Update: February the 10th – 2019, 18:42 Denmark Time]
-Forewords:
Hi guys.
This is my personal comprehensive list of suggestions, balancing and bug findings.
The list you see here will be expanded upon and edited a lot, and are my own personal take, experience, insight and wishful thinking.
It is almost exclusively based on (original) DBO KR, as I haven't been playing at all in the space between the closing of KR and to the opening of DBOG’s open beta here.
Apologies if some of my stuff written down below may seem like a rip-off from other suggestions and the like; that will be purely coincidental. However, certain other threads or posts may have inspired an idea, tweak or such.
I would like to keep this entire thread a personal matter, but I will say, that it is my hope, that this thread will become stickied – if liked by and agreed in the community – and a gathering place for other like-minded individuals with a lot on their mind and in their heart.
I absolutely love the fact that one guy with a burning passion, has single-handedly reverse-engineered this game back to life, in the form of DBOG aka. DBO v2.0. And with his team of loyal staff members, and of course us, the dedicated community, I believe that this game will endure! I must say, though, that I still have a grand wish, for the private server development soloist Daneos to become a fully fleshed team!
I must also say, that I sadly feel that the toxicity in the community is at a trigger hair high, and flaming, bashing and insults occur far to often, both on the forums and in-game. Let’s all put our differences aside, and instead unite as one entity, in the common cause of the game we all play and love!
Now, onto the actual thread:
DBOG Suggestions:
General & Quality Of Life Changes:
1. There should be a way for non-cashers to earn cash shop points; like a low drop rate chance, dungeon bosses, certain quest rewards, from more events and so on.
2. An option to link and show items in these chat boxes (locked to the Trade, Say and Whisper channels).
3. A percentage display option for your LP and EP bars.
4. When scrolling through the chat boxes, the place you scrolled it to shouldn't be reset or moved up or down when new chat text appear.
5. Zeni selling prices should be displayed on all sell-able items.
6. More and larger bank storage slots and spaces.
7. The last (6th) backpack slot to be opened up for usage.
8. All quest rewards, loot drops etc. (for example a ‘Popo Candy’) should stack if you already own at least one already, no matter if your inventory is full or not.
9. The ability to jump up and start flying from water surfaces (e.g while swimming).
10. Many of the items, such as these consumables (Pet Food lvl 2 and 3, LP & EP Autopots etc.) should be able to be purchased for Zeni from special merchants.
11. All LP & EP autopot tiers should either: A) be removed altogether; B) be available as loot from common (low tier) to rare (high tier) drops; or C) automatically refill over time, so only one lp and one ep pot is truly needed.
12. The various quest reward crafting items (ex. Gold, Frog Skin etc.) should have a purpose, and be needed for some unique craftable items.
13. More bank slots, and the option to somehow earn or buy slot expansions for each slot.
14. EVERY single usable item (consumables etc.), and indeed everything except ones own character skills, should be disabled and unusable while doing any form of Budokai Tournament. The same should go for Ranked Battles.
15. There should be added a Ranked Battle mode, where every single item you normally can use, is allowed.
16. There should be a 24-hour time window Buyback option at every merchant, for if you accidentally sold an item, or just went to regret the selling.
17. Achievements! Not exactly required, but would be awesome to have more to do and strive for. The achievements should be stored and displayed in your forum account here.
18. The release of any unfinished DBO Original content, such as DWC (Dragon World Challenge).
19. A Dogi, Hair, Accessory etc. storage / separate bank, where you can list your costumes, store them and take them out at will. Exactly like the anime MMORPG Eden Eternal has.
20. Every week, there should be one of the many Events active, like the Giant Fish one, on top of the Underworld event.
21. Budokai Tournaments (goes for all of them) shouldn't be every single week. It should be twice a month in total: week 1 = Solo Kid Budokai and Adult on two different days. Week 3 = Group Kid Budokai and Adult on two different days.
22. While stunned, knocked down or otherwise impaired or incapacitated, you should be able to use healing items and such.
23. The total of ones token shop points should be shared among all characters on the same account.
24. Every single item in the token shop should be bound immediately upon purchase. Additionally, the items should be account bound (freely usable and mail-able between all characters shared on that account).
25. All items from the Leveling gift box, such as leftover exp scrolls, same as with stuff like token items, should be account-shared, meaning that they should be enabled to be sent freely to any one character on the same account.
26. There should be a precise cooldown timer on any item and skill when mouse-hovering on it, which displays minutes and / or seconds left.
27. You should be able to use the Popo teleport skill and other stuff, items, skills, features etc., during Kaioken and other transformations.
28. Pet skills you have put on your hotbar should stay until you manually remove or replace them.
29. Pets shouldn't automatically get dismissed after a channel change, login/out, unless you manually do it yourself.
30. Stackable items should automatically be stacked with its appropriate partner when right-clicking (aka. quick withdraw / export)--the item from or unto your inventory or the bank stash.
31. When you've bought and used a Crafting Recipe, there should be a display on the same item from the merchant, saying: 'Already Known', as to know which recipes one already have learned.
32. An option to change the names of your Pets.
33. An option to hide your own name, the title names, the names of other players, pets, your own and other player’s guild names.
34. An option to create and save a second build, so that your characters can freely swift between two different desired builds on the go. A cooldown for this feature could be 1 hour.
35. When using a skill that has a cast time, you should be able to cancel (override) that and use a new ability simply by clicking on the desired skill. Currently, you have to manually move your character for it to cancel, and then use the desired skill.
36. When fighting against multiple targets, you should be able to manually click and lock in on another target you want to attack next, but without it resetting back to the previous and former enemy you were attacking.
37. Quest-specific V mobs should have their respawn timer greatly increased, as it takes ages for them to respawn.
38. The ‘’hitbox’’ of collect quests’ collectible items should be greatly increased.
Combat:
1. Even if a Super, Elite, Boss or whatever target is immune to stuff like knockdown, the actual impact damage and / or dot, effect etc. should still be accumulated. Seems that it does, just visually not shown in the combat log.
2. When a skill is on cooldown, holding said skill’s hotkey down to use the RP charge ability should make you use that skill when it’s gone off its cooldown.
3. Charging during combat and getting hit shouldn’t completely cancel out what you’ve Z-charged up to that point. It should either A) do nothing, B), cancel the current charge (but not the amount already charged) or C) gradually lower the amount of the charging bar per hit.
4. There should be two kinds of targeting. Right-clicking should be like it is now, where you will auto-run towards the target to get in range, and the second kind should be: left-click will make you always stay on the spot you are, unless manually moving or using skills which moves your character.
5. A (probably) impossible implementation which I think would be absolutely awesome and very true to Dragon Ball, is to: have the ability to have a small time window (visibly shown by a marker on the charge bar)--so that you can dash around inside of that window of time, to move around or get behind the targeted enemy/ies while you are charging up the RP skills.
6. Even if you currently have no RP’s to use, you should skill cast the non-RP’d skill if that hotkey is held down.