Fighters are an insanely simple class. Simple to a fault, causing frustration to both the Fighter and whoever's fighting them in PvP. Lemme show what I mean; Here's how many options the Fighter masterclass gives you for PvP, that have any usefulness at all.
Thunder and Swiftness have a 4 minute cooldown, and are only efficient with the right gear. If you don't use specific gear or wasted them earlier, that's 2 viable options. Otherwise 4.
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Let's look at Swordsmen.
Energy Swordsmen are screaming at me for calling their attacks useless, but let's say they ARE useless and a swordsman only gets 7 use-able options. Flash Slash is included for it's ability to thwart speed restrain at the start of battles and defense-ignoring-properties.
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Next, let's look at Turtles.
Attack Speed shackle and Slow are perfectly good debuffs to use after putting an enemy to sleep. Physical/Energy Defense Boost are also viable to use too at that moment, and some will argue Turtle Rod Impale is great, but let's call those 5 skills useless and say a turtle only gains 9 options to use in PvP battles instead of 14.
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Next, let's look at the infamous Shadow Knights.
Some claim Deception and Cleave are useful sometimes, and Big Mouth Energy Wave is a fast attack you basically get for free, but we'll ignore them and say SKs gain 10 viable PvP options from their Master Class instead of 13.
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Do you get the idea?
You can say those Fighter skills are OP, but you'd miss the point. Fighters only gain 4 skills from their master class that have any purpose in PvP, one which may do nothing if you're unlucky, and the other being entirely counterable by anti-confuse or reflect gear(on tanks). Yes, needles are overpowered as hell when they crit, but how is a masterclass revolving entirely around 2 skills that are basically the same thing any fun? Fighters rely only on 2 needles to kill enemies assuming lady luck gives them crits. It SUCKS to get one/two-shot by some dude because he crit. It also sucks to feel like you don't deserve any of your victories in an equally-well geared fight, because you couldn't have won without crits and/or dodges. People love calling Fighters broken for a reason. They're statistically not, but it feels unfair on both sides.
So let's make Fighters actually EXCITING. It's hype to watch Turtles and Swordsmen go at it. Let's do that for Fighters too! There have to be ways their skills could be changed to make them fun for both their players and opponents, without necessarily buffing/nerfing them too much. Here are my ideas, let me know if they're terrible.
Disclaimer: This thread's about suggesting ways to make Fighters more fun to use/fight against. It's NOT a "NERF THIS CLASS/BUFF THAT CLASS" thread, please remain on-topic.