So it's not hard to understand that DBOG is far from a perfect game,whether it be the horrible imbalance in PVP and PVE (which creates a lack of diversity in PVP and PVE), the lack of communication between the developer and staff towards the players, the insane amount of toxicity in game, and the overall unfair treatment towards players who are asking for change.
Now I realise that i'm not some kind of deity who has all the answers to all the questions and can fix this game perfectly, but I believe I have a good amount of experience in competitive game balancing, and how I understand the perspectives of new players, veterans, free to play players, and those who cash, to be able to generate an unbiased point of view that can hopefully turn this game around in the right direction and see it become the successful game we all wished it could've been all those years ago (Plus I have watched all 3 seasons of Rick & Morty so....).
Note that I do not hate Daneos or the staff, I and several others are just frustrated by the constant lack of communication and Daneos' stubbornness to listen to the players, I truly want DBO to succeed and live a long life, but because of current direction Daneos is taking this, game I cannot see it even surpassing the old DBO's lifespan.
The fact that if you don't cash hard means you either have to be an expert, or no life this game to get anywhere, and this sadly drives away players combined with the huge imbalance in PVE and PVP.
Just as a heads up, this will be a very lengthy post, so let us begin. I will highlight all the topics Im going to discuss, so if you want to skim through this to find something you find the most important feel free.
Level 55 and 60 Cap lengths
Now as we approach the end of the lvl 45 cap the question that most people are probably going to ask is how long will the LVL 55 cap be? Now as lvl 45 cap is heavily unbalanced in terms of PVP and PVE it made perfect sense for it to only last a month, but what about 55 cap? I and several other veteran players agreed that 55 cap will be the most balanced due to several factors.
For one, almost all classes now have access to their main skills and will at-least have 2 or 3 sp put into them. Secondly the stat on the gear is just perfect, not too high, not too little. This is the last cap before speed ruined this game, PVE class diversity will be at its highest here. Players wont be so picky about which classes they take into dungeons because there is no super defined meta that is the most efficient for spamming gear.
This also means that gear will be much more difficult to obtain. In 70 cap Craft gear is generally considered the best, in 55 cap this is not the case for every class. End game dungeons will be very difficult because of no speed or insanely high cd, completing a dungeon will actually take skill and strategy. Another key factor is that even though many classes get their main skills and a few sp in them, no class is insanely broken or imbalanced.
The inability to obtain super high CDR means that KD spamming swordsmen and karma majins cannot lock their opponents out of playing DBO in this cap. Classes like fighter cannot 1 shot and can't go full dex like in 70 cap, meaning they will actually take skill and need to adjust their game-play against every class instead of praying for a crit like in 70 cap.
So you can imagine how hyped I and several other veterans are for this lvl cap, but we have our doubts that somehow Daneos will not give us the experience we had hoped for. We feel as if the lvl 70 cap players will beg and cry for lvl 70 cap as soon as possible, but what they don't understand is how balanced this 55 cap will be and how everyone is going to be on an equal playing field. This is why I believe the lvl 50 cap should at least be 6-8 months minimum, and lvl 60 cap should be a year. DBO isn't going anywhere, i don't really see why there would be a need to push to get to the lvl 70 cap as fast as possible. This would also give Daneos and his team a ton of time to work on new content without being pressured by us or worried players would get bored quickly. LVL 55 and 60 cap were very fun times all those years ago please do not rush a lvl 70 cap. This is definitely a cap that takes skill as well.
I'm going to keep this short and simple to not make this already word wall an entire bible, change back the aggro system to the old system. Nothing was wrong with the old aggro system, nothing. This new system basically killed DW as a viable tanker, and made it so that buffers can no longer semi tank reliably. Why was it even bothered with when it wasn't an issue that players had with the game?!?! If you care so much about players complaining about their mobs being stolen, simply make it so that whoever had aggro first on the mob(s) gets the loot. Now of-course this should not be the case for when you're in a party, but at the end of the day this would simply be the best solution for everyone.
Now I completely understand why mudosa farming is now prohibited, but I feel as if actually getting something valuable is so small of a chance the only reason people did this was so they could have better chances at obtaining something decent from the gambler. I did the math and because each class has their own specific type of armour that you can obtain from the gambler that alone is 72 possible items you can get because armour comes in qualities of excellent and rare and their are 12 classes and a set of armour is 3 items, Jacket, Trousers, Boots. Now we have to factor in the possible amount of weapons that are in the gambler, which is 38. This is 110 items not including the accessories and all their possible combinations, and over half of them are useless because they are excellent quality, and even the rare ones are pretty useless ever since crafting.
What I suggest is removing the excellent quality armours and weapons from the gambler, because at-least in the wagu u get something somewhat useful, the mudosa gambler 80% of the time leaves you with nothing but garbage, and make the weapon and human and majin armour quality increased from Rare to Legendary.
This would allow players to choose what weapons they want to use from a vast array of options and allow a more unique sense of character to every player which is what DBO should be about. It wouldn't be so OP because you would have to box those weapons anyway like CCBD weapons and their damage is only a bit higher than that of craft and is usually outclassed by dungeon drop.
I also believe the defenses on the Human and Majin mudosa gears should be buffed, this allows players to have more choices on their armours and not always be forced to go for craft, ccbd, tmq, again it wouldn't be so OP because you would have to box them anyway. Nameks already have really good mob drop legendary armours so i believe they don't need legendary quality mudosa armours, plus it would be OP, there is a reason why CCBD and TMQ namek armours have balanced medium defenses.
Dragon Ball Hunt & Scramble
Now like with the mudosa gambler items, I believe it would be fair for the scramble armours and weapons to be of legendary quality, it is very difficult to obtain a scramble wish anyway, so you'd at-least expect the wish rewards to be OP, which they are, except the armours and weapons are for some reason rare quality. Once again it wouldn't be super OP because you would have to box these items. I mean come on these are supposed to be the best of the best dragon balls the wishes should be "legendary" since they are super hard to get, they're kinda like the super dragon balls in a sense. And you might as well make it so that the lvl 60 armour and weapons are legendary too.
Boss Event Rewards
Now the current boss event rewards just seem way too silly or unrealistic, I mean 10kk and 4 gold coins for 1 Brown box? You'd have an easier time farming for zenni and then buying boxes from cashers than this. This needs to be changed ASAP. I feel in this current economy 5 brown boxes for 2 gold coins and 1kk is a fair price. Everyone needs brown boxes, its as simple as that, and if Daneos refuses to change the drop rate of good legendary items then the least he could do is make brown boxes more accessible to everyone and not make your only options Cash or no life farm. Also, all of the titles should be available to get all year long. No one wants to wait a year to get a minor stat boost title.
Now I remember in a thread where Behaviour stated that silver boxes would become PVE drops from end game dungeons, what ever happened to that? People will say that silver boxes are OP because you get to choose which stat you want to box for, but it still isn't an 80 or 100% chance to get near max or max stat on the stat you chose. With how low the drop rate for legendary items with good stats are, we need to be able to complete difficult dungeons for this item. Also the boxes should be binded, and I trust you guys understand why already.