I really could care less about Spirit drain, I just noticed how many people are asking for it too be good again, me personally im not a fan of oppressive strategies that require a single button and that prohibit you from playing DBO. The cooldown could be higher though i agree. Originally I was just going to ignore this skill entirely.
I don't think it's the same as "no-more-DBO-4-you" strats. It pressures you to think on how to use your skills in a different way, and even if you run out, you have EP pots which can you time to use immediately or right after the buff runs out, senzu beans, and EP autopots. I actually find it quite fun.
For those curious on what exactly Passive blocking is take a look at this video and pay attention to his animations. ( Credit to @turellsolution )
Nice, you actually found footage of it! There's the blocking of knockdowns as well, which sends your char sliding backwards in a guarding animation. That said...I swear both of these things were only in pre-lvl55 DBO and were just removed for some reason later. It's been a long time, though.
Well you're right it would need a ton of testing. I suppose the damage value for the Semi dps classes could be increased to 2.5 or something so they can also use those stats as well. I'm just tired of everyone running the same gear setup all the time, with this change I hope it would create more diversity in armour and weapon choices.
Each class gets different amounts of base STR/SOL. They also have different passives and skills that give specific numbers of STR/SOL, designed around the current numbers. But what we want is STR/SOL equipment being more useful. Yet it's impossible to do that equally for all classes. While 50+ SOUL on 1 equipment piece is neat for a Dende/SK, it's still rather garbage for a Turtle/Poko. We'd need to redesign EVERYTHING around these changes, that's the big issue. We'd be hypocrites to suddenly double, triple or half the amount people get just 'cause we feel like it. We'd be no better than Daneos.
Chef is without a doubt the worst class in the game, these buffs are fine. the values would just need testing that all, and then if they are too high you can simply adjust. Choosing which buffer you want in PVE should be like choosing which tank you want. If you want to be more safe you bring a DW and Ultimate, if you want to Do more damage you would bring an SK and Chef, but thats simply not the case currently.
They're definitely not great, though they're also underplayed. I believe Chefs have quite a few appliances even now. We just need to weed out their issues 1 by 1 until players feel they're good enough. If we suddenly make a class OP with a dozen huge buffs and then have to nerf them, players will feel cheated. Both the ones having to face the suddenly OP class, and then the ones getting their class nerfed. People NEVER take nerfs well. So I think it's better to slowly work our way up rather than have to go down.