Are they pretty much useless atm?
Turtle's Status atm
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no theyre needed why u say that?
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Seems harder than it should be trying to look for a party standing right next to a dungeon.
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actually they are pretty much useless. Take a buffer it's much better than turtle right now. They are tanky + double spin op
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actually they are pretty much useless. Take a buffer it's much better than turtle right now. They are tanky + double spin op
Alright then guess I'll be using my buffer for the time being, what a drag.
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Well it is really good.
AOE paral + kame - still deals good dmg.
I am doing UD3 runs with guildies or mix guildies and random members.
As long tanker use taunt, turtle is free to kame and kames deal tons of dmg.
Srdjan can confirm, he was with me tonight and really cool runs.
NOTE: 2 members in party or anything less than full party gives more exp but then again 3-4 party or 5 is super easy and you have time to chat, joke lol.
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I can say that they are pretty bad at the moment. Their AoEs are weaker than Buffer Spins and (unlike buffers) THEY DON'T GIVE BUFFS XD.
Especially for Ball Transformation; that attack deals great damage right now.
Of course they can work and aren't "100% useless" but they are quite weak in my opinion at least (Also considering that Giant Kame can't be maxed on this cap).
Not to mention, Buffers can act as tanks with decent armor, making it very viable to use 2 Buffers in a party in the current cap.
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I don't see this lasting too long though if spins get nerfed, which they should considering they're much too powerful for classes not designed for DPS. Still, Turtles won't reach their full potential until 60 cap so there's that.
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turtles are very much needed, especially in cc50f. Unlike buffer, turtle has range and debuffs
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i can solo ud3 first floor with my turtle
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People are preferring to take two buffers that have two spins with 1min + CD than take a buffer + Turtle with 3 AoE skills Plus defense debuff, 2 buffs, AoE Paralysis and range attacks that can kill a group of mobs while buffer waits for the CD plus Turtles can increase up to 30% damage caused by all members of the group using Weaken Defense.
Summary: Stupidity?
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for me best team atm is tank, healer, buffer, 2x dps = turtle/crane/karma/plasma (CC) i prefer ranged for 50F boss
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for cc50 anything works as long as you have 1 range player. If the range char has aggro everyone can go in and attack the boss just go back before the boss uses his knockdown. I'm pulling aggro in cc50 with my dende (bleed - generates much aggro) and my fighter just bursts the boss down. Much faster than with turtle. Also spin from buffer will deal much more dmg than turtle kame. There is literally nothing where turtle is better than buffer right now. Even with lv 60 that won't change much. Maybe with lv 70 but even then for dungeons like kraken, cell, bacterian you probably want to have a tank, karma, poko, dende, ultimate so no space for turtles or other human classes. Sure that's for atk speed parties and you could go crit party but then your party would look like sk, dende, ultimate, 2x dps which will make sk dende and ulti boring because they have 0 dmg in such parties.
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The concept of the crit party part is what this game should be. I mean, where have you ever seen a buffer (support) doing more damage than a DPS class on bosses? These spins destroy even DWs and SKs...
The only way for a Turtle to go Kraken and Cell with unknown people is if it were possible again to use buffs before enter dungeon, or if they nerf speed.
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The concept of the crit party part is what this game should be. I mean, where have you ever seen a buffer (support) doing more damage than a DPS class on bosses? These spins destroy even DWs and SKs...
The only way for a Turtle to go Kraken and Cell with unknown people is if it were possible again to use buffs before enter dungeon, or if they nerf speed.
The problem is you need tank, poko, karma, dende, ultimate your speed party is fix you can't change anything as long as you don't have crazy def to do it without sk.
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If they let them use buffs before enter, then it would not be mandatory to have an ultimate in group. He'd stand outside, use buffs and then the others would come in.
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in pob before wipe, we test dende, sk, ulti, crane, fighter in kraken, and we clear it faster then a full +15 speed team going same time.
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These spins destroy even DWs and SKs..
spin does 0 dmg in pvp if u run away, and kill them when exhaust comes after spin.
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in pob before wipe, we test dende, sk, ulti, crane, fighter in kraken, and we clear it faster then a full +15 speed team going same time.
All lies honestly that's not true with +15 speed party you need 1-3min with crit party you need 5-8mins
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I dont think u play kraken in last weeks of pob with all these changes and fixes dreamer. But u soon will when 70 cap comes.
And u will see it for ureself, that speed party also takes 7-9 mins if good players
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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