Guard,Defense Rate,Counter attack, Taunt, Break guard, Soul and Strenght

  • você percebe mesmo com o buff espadachim .. ele só bloqueia HABILIDADES ... não ataques automáticos ... se você acha que estou errado, vá testá-l

    yes true, but a while ago was not so, losing block with normal hit and skils, the game is lacking a balance and according to this topic would be great to get some references, at least

  • No, just no, you cant have it that high 0.2% would be fine 1% with 70 strenght passives... are you nuts? Fighters could have up to 130% phy crit...

  • Detalhes

    No, just no, you cant have it that high 0.2% would be fine 1% with 70 strenght passives... are you nuts? Fighters could have up to 130% phy crit...

    by the reason of the guard and Dodge correct. have a high damage and the right one for classes that die with practically a hit. A much fairer dodge (as an example). And the guard still reducing the damage taken, great chance of anti-debuff, total anti-crit and anti-knockdown.

    the dodge rate is pretty easy to fix.


    int hit rate = 5000; (who is hitting)

    int dodge rate = 5000; (who is caught)

    int Total Sum = dodge + hit rate // is 100%

    float ChanceHitRateValue = hit rate * 100 / SumTotal;


    and then runs a random number from 0 to 100 and compares if if less than the number of ChanceHitRateValue it hits, if greater than ChanceHitRateValue it misses the target.


    Example:

    1000 (dodge who picks up) +1000 (hit who hits) = 2000

    of the total 2000 we look at the chance of how much and to dodge

    how many percent say the hit on the total 50%

    then a random number of 0 to 100 is asked if less than 50 hits, if greater misses.


    2000 (dodge who picks up) +1000 (hit who hits) = 3000

    of the total 3000 we look at the chance of how much and to dodge

    how many percent say the hit on the total 66%

    then a random number of 0 to 100 is asked if less than 66 hits, if greater misses.


    1000 (dodge who picks up) +2000 (hit who hits) = 3000

    of the total 3000 we look at the chance of how much and to dodge

    how many percent say the hit on the total 33%

    then a random number of 0 to 100 is requested if less than 33 hits, if greater misses.

  • No, just no, you cant have it that high 0.2% would be fine 1% with 70 strenght passives... are you nuts? Fighters could have up to 130% phy crit..

    must also relieve the enemy defense.


    example of damage with defense,


    fighter lvl 70


    stick = 300 physic attack [+0]


    70 (passive master) +34 (armor) +34 (pants) +68 (2 earings) + {1 or 2 strength for lvl} 70 or 140 I will consider the higher for the calculation.

    (I'm not taking the other buff's from other classes)


    (the glove and focus by which fighter and half blind too).


    approximately 346 of Strenght.


    300 * (3.46 + 1) * (0,3 [spirited skill Roar] +1) = 1700


    1700 for physic attack for skill stick


    super high speed needle 626% phisic atack stick.


    1700 * (6.26 [super super speed speed needle])


    10642 damage aflingindo if the enemy defense is 0


    now supposing that a SK has no hold of the R, 5000 physical defense.


    10642 (total damage)

    5000 (physical defense)


    how would the defense calculation


    10642 + 5000 = 15642


    15642 = 100%

    10642 = 68%

    5000 = 32%


    then 10642 * 0.68 is taken (reason why the attack is greater in proportion and 68%)


    then the damage taken and 7236 without crit, with crit base of the special skill and x2 = 14472, and if with max extra crit and 50% would become x3 = 21708.


    remembering that and without holding the R, now with (R) lvl 3 holding a warrior using my list lvl 70


    ([defense rate] 6300) * (2 [Guard lvl 3] = 12600


    12600 added in physical defense and energy defense.


    12600 + 5000 = 17600 total physical defense


    10642 (skill damage)

    17600 (total defense)


    10642 + 17600 = 28242


    28242 = 100%

    10642 = 37%

    17600 = 63%


    then 10642 * 0.37 is drawn (reason why the attack is greater in proportion and 37%)


    3937 damage taken by the skill, remembering that the Guard skill would give 100% anti-crit then not crit.


    if he uses the Break Guard, he cancels it, interrupts the use for next skill's, and he deals damage of 3937 * 2.5 = 9842 or if the calculation is 250% more than it could be 3937 * 3.5 = 13779. which I can not remember if it is one or the other (if and 2.5 or 3.5).

    just remembering that if you hit the fighter dies easy

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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