Hello community,
as some of you guys might already read my previous GC Guide, you know how much I've loved this class. Of course that attitude didn't change at all... In fact , I think this CRAZY buffs made our Gand Chefs more than Strong , actually these Buffs are so heavy, that I had to create another Guide about them as these changes influences their play-style and therefore their role in a party. If you guys wonder what exactly got buffed , check out the ballance patch notes from May 31st 2018 : Patch Notes - May 31st 2018
Of course I will sum up everything in this Guide , as I run every updated Skills in this build, because it's just like I said... the new updates are crazy.
I want all of you people to rethink your choices about making an Ulti or GC , both are really powerfull classes but with this patch you WILL clearly see the differences in their play-styles.
Still, keep in mind that this thread's purpose is NOT to outshine any of these classes or praise them to heaven. I just want you guys to get more familiar with the updated Chef.
Side notes:
- THIS IS A PVE BUILD FOR GC'S
- This Guide sums up all of the Skills for the Lvl 70 Cap [I WILL STILL POST A TREE FOR THE LVL55 CAP AND LATER ON FOR THE CAPS BETWEEN 55-70]
- If you have any questions or even criticism please feel free to say/ask it in this thread or just private message me. I will guarantee you to answer them all.
Oh and what do grateful people say for their enhanced GC? Thank you dear GM's/DEV's and all the other people who worked on this update , you are awesome and I'll look forward for more enhancements for other classes too! Keep it up
Alright enough talking around , lets get right into the Skill Build:
LVL 55: http://www.dbocom.com/tools/sk…000014231110033401123102/
LVL 70: http://www.dbocom.com/tools/sk…000014257110053401133102/
Got it? Lets go!
Healing Breeze
(1933 LP recovered/one Ally[CD: 9 sec./EP:542])
Healing Breeze definitely becomes handy , when you look for a quick heal on you or even on your Party.
The recovery amount is decent and rises up when you run a gear with alot Energy Atk. Yes for newbies : healings will stack with Energy ATK stat, so be sure to keep that stat up!
However, the EP costs are pretty high for a healing skill you keep using. Be sure to run enough Energy or EP healing items in order to spam this skill!
Before you mention it , this heal can't be compared with any of dende's skills, they are simply too good and almost full heal your entire party. Also it's CD is decent , which means CDR-Rings/Earrings are needed!
Among with Kaio-Ken, you will find youself healing 2300-3000 HP(maximum), which makes this heal really decent. It has to be mentioned here , we won't go full support with this build but having a heal which heals as much as a mediocre HP-Capsule is always nice to have ! (Can be a life-saver in Mob-Farming)
Hardening Breeze:
(Increases: Energy by 17, Energy Def by 167/one Ally [CD: 1sec./EP:62/Duration:20min])
Unfortunately Grand Chefs don't have any usefull Energy buffs for the Party , but the previous tree does. An Energy buff for the entire party (yes you can just spam this skill on each member , because of it's low CD)is good, so their EP doesn't drop too fast. (Useless fact for CC-Runs!)
It is another stat Grand Chefs cover.
Yes Ultimate Majins boost your Energy up to 25 with their ''Miraculous Cheering'' (these are 8 stat points more than ''Hardening Breeze'') and have another Buff (Miraculous Spirit) which restores 20% ep from damage taken. So yea , that point absolutely goes to the Ultimate Majins, because Hardening Breeze won't keep your Party save from running low on EP but it helps it atleast.
I need to mention it here: No it's not worth putting any more pints on ''Spiritual Scent'', because the EP regeneration is simply too low and improving the Max EP isn't as usefull as improving your Energy stat. What's even more important is, that ''Spiritual Scent'' need 2 more SP to max than ''Hardening Breeze''. We will need those Points for other Skills.
Boosting the Energy/Def for tanks (as you are for example) makes this skill even better. Yes 167 isn't much and won't make you MUCH tankier , but you can't deny that this skill will help SK's/DW's to tank better. Is good for TMQ's aswell since Freezer-Soldiers or Boss AoE Attacks will deal mostly energy damage , so this Skill will improve not only your's but the party's survivability too.
Enchanting Breeze:
(Increases: ATK/DEF properties by 14/one Ally[CD:1sec./EP:66/Duration:20min])
There is the properties we've been waiting for. Boosts every property up to 14 making all of the properties positive, if you run a neutral Armor or gloves. I'm not sure but I think you don't have to be scared going minus on a property ,because this buff will always bring up you up to atleast +1% .
Yes properties have a huuuuuge importance in DBO and give you a mature attack/defence boosts against your enemies. You totally want to max this Skill out when you play as a Grand Chef.
And yet again the same problem...: Unlike Ultimate Majins, Grand Chefs don't have property buffs on their tree , which makes ''Enchanting Breeze'' weaker compared to the Ultimate Majin buff ''Miraculous Fitness'' (which increases the properties by 18) which are 4 point more. That's alot when it comes to properties. Another point for our Ultimate Majins fellas .
However atleast Grand Chefs have a buff for properties to come up with, therefore they have other buffs Ultimate Majins don't have.
While GC's already have much more phy. ATK stats through there passives, higher properties become really over-powered and make your AoE's MUCH more stronger.
Keep in mind if you have Ultis in your party , please do NOT use this skill on your mates. Let the Ultimate Majins cover the properties , so you will benefit out of it too.
Critical Defense:
(Increases: Physical Crit. Hit Rate by 11/All Allies within 8m[CD:19 sec./EP: 330/Duration:20min])
A Buff which increases physical critical rate? Well... get these DPS Units buffed!
Among with Scent-Marking not only your Party will get a huge boost on their crits, but yourself either (and yes , these two buffs stack together) !
That makes mob-farming much easier , once ''Giant Donkey Slash'' is maxxed , since everyone's crit rate will be increased by about 14 points (with ''Scent-Marking'' added) which is huge and should be runned by every Grand Chef /Ultimate Majin!
Also with your new (or should I say insane?) Dex passive , you will find youself critting MUCH more than usual.Just perfect for AoE skills.
Critical Attack:
(Increases: Engergy Crit. Hit Rate by 13/All Allie within 8m[CD:19sec./EP:342/Duration:20min])
Let's dont forget about the Energy Atk powerhouses ingame!
This one is just like ''Critical Defense'' just with 2 points more on the Energy Crit. Stat which will help out Cranes/Turtles/Karmas/etc., so its absolutely worth running it.
Since we do not run Cluster-Bomb anymore , this skill will only help turtles/cranes or other hybrid classes, which doesn't mean you shouldn't run it! A really good Skill to put your points on.
Halfway done , this is it for the Mighty-Majin-Tree, let's take a good look at our Grand-Chef-Tree