Achievement System Ideas

  • DAILY REWARDS :
    - Kill 1000 mobs (Receives Hunter Title)

    - Kill 2000 mobs (Receives Dangerous Hunter Title)

    - Find every map revealer of the DBOG World and unlock it (Receives Traveller Title)

    - Complete 50 Quests in 24 hours

    - Finish a whole TMQ 5 times. (Receives Time Patroller Title)

    - Finish a whole UD 20 times with the same party.

    - Win 100 Duels (Receives Warrior Title)

    - Win 250 Duels (Receives Strong Warrior Title)

    - Win 500 Duels (Receives Gladiator Title and Dogi)

    Perfection is not attainable, but if you chase perfection you can catch excellence :thumbup::thumbup:


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    11_small.png Fighter - RednakZ


  • Farmer with shotgun lmao thats a great idea imo

  • Do all tmqs in all difficults and get the title "Time Patrol"

    Kill Bardock ( Time Breaker) from TMQ4, xx times and get the title "Time Breaker".

    Kill Vegeta (Ozaaru) from TMQ4 xx times and get the title "Great Ape"

    Kill Vegeta from Tmq4 xx times and get the title "I'm the Saiyan Prince"

    Kill Nappa from TMQ4 xx times and get the title "Over 9000"

  • I think you could add an aura by reaching 500 wins or 1000 wins in ranked. We know that getting 1000 victories or 500 is something very very complicated, for that they should implement a system of autoban for those who try to abuse of this; that way no one would mute ever again for the points but for the new rewards.

    Also implement different titles such as:

    - 500kk = Bounty Hunter
    - 1kkk = Rich Person or anything, its an idea.

    You can also implement a Master>apprentice system, in which a minimum level 50 user can have an apprentice from level 1, and as the apprentice raises the level the teacher acquires some bonus or reward for that, wheiter they are stones, titles etc.. And the apprentice receives an experience bonus and drop for that.

  • Alright since i cant joke lets add a serious proposal.

    People do not seem to like to level their characters starting roughly around lv 45 up to 55
    An achievement with a good reward for clearing a certain amount of quests might be a good incentive for them to continue questing rather than just spamming UD3.

  • This achievement system can create oportunities to include less common classes into pve/pvp like challenges.

    If the reward is worth enough ppl can tryhard new strategies.


    PVE:

    For example (you can be creative / the numbers are just to illustrate):


    Complete cc90 in less than 60 minutes dealing at least 10.000.000 dot damage (each member's dot damage is added to this count and the whole party recieve the reward).

    Clear ud6 with at least 3 humans in your party.


    PVP:

    Won kid budokai party without a dragon clan.

    Get at least finals in adult party budokai without using htbs/transofrmations (this one has nothing to do to includes non meta classes but i guess its fun).

  • Muh schrieb: Finish ALL quests possible for your class should give something special so that more players actually "play" the game and not just "powerlevel".. it shouldn't be something consumable(like boxes), it should be something that lasts and give players a nice boost.

    even if that shit gave 200 box i wouldnt try to achieve that it

    read ma boi read! Could be something like "true game master" with an aura or something like that.

  • make event shop with titles


    50 gama circuits (100F) -> Raging Dragon

    40 beta circuits (90F) -> Raging Boar

    30 alpha circuits (70F) -> Raging Ox



    2 adult budokai winner coins -> Absolute Dedication

    -> Eye of the dragon

    -> Perfected Warrior


    900.000 medusa points -> Legendary Warrior

    400.000 medusa points -> Veteran Warrior

    100.000 medusa points -> Novice Warrior



    Special title coin from scramble wish , that you can use to buy a title(s) -> Great Hidden Power

    Special title coin from normal dragonball wish that you can use to buy a title(s) -> Hidden Power


    500 Honey bee's -> Bee Hunter

    500 Silver Coins -> Silver Majin Hunter

    100 gold coins -> Golden Majin Hunter

    100.000.000 Zeni -> Money Chaser

    99 seal coins -> Master of Sealing

  • Hello, first, thank you so much for this! :)


    I have some ideas but some are already posted heheh, okay here i go ;):


    Crafting

    at 10 at Crafting: Artisan / 1% Movement Speed

    at 20 at Crafting: Master Artisan / 2% Movement Speed

    at 35 at Crafting: Professional Crafter / 3% Movement Speed - 1% Zenny Rate


    Leveling
    at lvl 10: Hey, It's Me / 1 Con

    at lvl 30 : A New Star! / 1 Con

    at lvl 50 : Sparking! / 1 Con - 1% Exp

    at lvl 60 : Burning Comet! / 2 Con - 1% Exp

    at lvl 70: Sparking Meteor! / 3 Con - 1 Prop

    at lvl 70+: *reserved*


    Friend List

    adding 1 Friend: A New Friend/ The Reward is the new Friend :)

    adding 10 Friends: Well Know Friend / 1% Movement Speed

    adding 30 Friends: Super Friendly / 2% Movement Speed - 20 Hit Rate


    Misc (I don't know about these ones)

    Recovering xxxxxx LP by Pots or Autopots: Unstoppable / 150 Phy def - 100 Energy def

    Recovering xxxxxx EP by Pots or Autopots: Inexhaustible / 100 Phy def - 150 Energy def

    Recovering xxxxx times from Debuffs (Expired, Cured by pots or skills): Unbreakable / 2 Dex

    Landing a Debuff / Stun xxxxx Times: Mischievous / 2 Foc


    The Rewards and Conditions can be adjusted


    Have a nice day! ;):thumbup:

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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