Intro:
Hi! I noticed many players stuggle with Capsule Corp Battle Dungeon (CCBD or just CC cuz im lazy) especaily after last patch (28.06.18) where Daneos doubled floor mobs LP and fixed Supers respawn on Boss stages. There already is super good guide about CC rewards and what you can do with them by Kaastry but the problem is what to do earn those sweet rewards? Well you dont need to cudgel your brains anymore cuz Im here to tell you everything you need to know.
Party composition:
Since Im Poko player I only do CC in speed party. Your team comp depends on what floors you are going to clear. Its possible go with crit its just slower. I heard some people in PARADISE guild had too much free time and went past 70F with crit party. Good job but for me its just waste of time.
Color boxes in the middle of mobs floors:
Purple - random buff or debuff. Best not to touch it because in worst case scenario you get skill-lock debuff (same as Karma uses) and that can seriously f**k up entire party.
Red - LP regen buff.
Green - EP regen buff.
Blue - Defence increase buff.
Gold - attack increase buff.
In short you are free to destroy all boxes besides purple.
Lets get to what this guide is all about. I divided it into 3 sections. First from 21F to 50F. Second 51F to 75F. Third and last one (for now) 80F to 100F. Im going to give links to screenshots of each boss so you can see his LP, prop, and atk / def stats.
Party: Honestly for the most part (21-49) you can get away with whatever. Its just to kill 50F boss you need range characters. I would advice something like this: Poko+Karma+Dende. There are 2 slots left as this part is sooo easy you dont need tank and buffer. You dont even need AoE (tho it speeds up the run). You can take 2 random Fighters or Swordsmans and make them pay for tickets.
Mobs floors: There is really not much to say about this. You just need to either kill all generated mobs or just kill few Supers. Nothing complicated no nasty surprises here.
25F Boss - Dont kill turrets they do little damage and respawn. You can hit boss from outside of platform he stands on. Boss doesnt move and sometimes can KD tank (pearson with most aggro). Sometimes buffs his stats but thats meaningless.
30F Boss - After being damaged boss uses 1000% ene / phy def buff but Dende or Poko can remove it. Sometiems he releases mini versions of himself but dont worry and just ignore them.
35F Boss - Just kill it nothing special.
40F Boss - Better version of UD2 second boss. Turtle or Crane can use slow and boss dies before he can even get close to anybody. Doesnt use buffs.
45F Boss - Dont worry about many supers around him jsut target boss. He can buff his damage and sometimes uses AoE KD attack. If you use same slow tactic as mentioned above its GG before he gets clsoe to you.
50F Boss - Be prepared cuz 4 of 5 bugs attack you as soon as you spawn on this floor. After you kill them they keep respawing so just ignore and target Queen. Boss herself is immobile but uses confusion, stun and sometiems KD tank. If you get to her on melee range bombs will spawn and bugs will target you so if you are melee dont come close and let range players do their job. IMPORTANT NOTE: from time to time boss uses buff that gives her 400% LP/EP regen from damage taken so its crucial to NOT ATTACK WHEN BUFF IS ON. Just wait it out and than continiue to dps. You can see if she has her buff on by left-clicking on her.
Party: Well here is where some random parties may struggle. To be successful you need Dende+Karma+Poko+Tank (either Ultima/Grand or SK /DW)+ slot for random player with ticket. Again reminder Im talking about speed party cuz thats what I only use (lul no place for Poko in crit party I cri).
Mobs floors: Same as above except 56-59. Those are robots floors. I hate this part cuz its not hard but takes soo much time. Strategy is simple: Tank gather robots (how many depends on how strong tank is), Dende stays close to him so that if tank looses aggro mobs wont scatter, and AoE dps jsut fires whatever he has (often its Turtle with Kames). Meanwhile Poko and Karma destroy Capsules and join rest of party to give 15 or 25 speed buff. When Poko and Karma are done with their job kill remaining robots.
55F Boss - IMO there is rapid increase in difficulty between 50F and 55F. You spawn in the middle of room that is similar to UD1. Whole party needs to go to stairs we are on in the screenshot. If you have pro tank (like we do) ex. Skedar you can stand like we did. If not its best if tank comes with boss up to the doors at the end of stairs and whole party stays close so that Karma and Dende can reach with their AoE and Supers wont scatter. Boss himself uses buff that increases his damage and stacks multiple burn debuffs. Dont worry about Supers just dps boss.
60F Boss - Here boss uses stun and sometimes bleed. Also boss buffs his movement speed and at the same time stacks movment speed debuff on party. Like before Supers spawn to help boss and sometimes attack pearson with 2nd highes agro. Just ignore them and dps boss.
65F Boss - If you are about to fail it will prob happen here. After Supers update this floor got little tricky. There are two ways to deal with it. First way is that your random (mostly it will be Turtle) aggros Supers and runs around the map with them in big circles while the rest dps boss. Second if your party strong enough just dps boss and tank uses AoE on both boss and Supers to keep them on him. Its good to know that Supers (those mice) have range stun and it can get pretty messy if Dende gets stunned. Also boss uses damage buff and 2 debuffs on tank. Both debbufs got to be removed from tank ASAP by Dende and Poko. One debuff lowers CON by 50% and the other lowers deffs by 50%. Easy to imagine if boss stacks both debuffs on tank he can 1 shot him.
70F Boss - First of all kill the eggs around you as soon as you spawn. Than you can proceed to killing boss (ignore wolfs but if one of them comes close kill him first than return to dps-ing boss). Its important that Karma uses anti-bleed buff on thos floor. Also remember that boss has AoE attack so keep your distance and dont come too close to debuff him cuz you might get 1 shot. Boss uses 20% LP drain debuff on tank so Poko and Dende need to remove it ASAP. You get 1 Alpha Circut and 5 Blue coins if you clear this stage.
75F Boss - This floor is similar to 25F but a little tricky. Before you attack boss get to platform in such a way that you aggro only one turret that surround boss. Make sure you all get to platform together before anybody attack boss cuz than Rockets are gonna appear. If you do this correctly proceed to dps boss. Try to kill him ASAP cuz he stacks dmg buff on himself.
Mobs floors: From 91F to 94F and later 96F to 99F you have time limit of 4mins to clear floor. Types of floors are the same (either kill everything or just Supers) but sometimes mobs use AoE EP debuff and fear. Also floors with bombs may happen. If thats the case its best to equip all the CON you have cuz explosion deals a lot of damage. I suggest to move as group so Dende can AoE heal and everybody attack same target. Poko may stand a little to the side so he can remove debuffs from Dende.
80F Boss - After spawn do down the map to this great tree we stand under in the screenshot. Many small spiders will spawn and its AoE job to take care of them. Rest just dps boss. This floor is easy for now due to poison boss inflict being bugged (1 stack deals 50 dmg / 2sec xDD) but once Daneos fix this you will need min 80% anti-poison to get through this floor.
85F Boss - IMO easiest boss right now. Just kill him and GG. If by any chacne you screw up it can get nasty as boss summons two Supers and buffs himself so he doesnt take any damage but is unable to move. Dont let this happen.
90F Boss - Here is fun part. Start by luring out and killing two Supers that stand next to boss (thye will keep respawning but you get some free time). Take a look at screenshot. Tank has to take boss to that corner whiel rest of party stays where we stay. Let tank generate some aggro and after few seconds dps boss. BE CAREFUL OF REFLECT buff (deals 70% of damage you delt to boss and in speed party case you insta die). Just wait it out. Boss uses it randomly and usully at around when he has 300k LP. Wait out reflect and rape boss. If you dont manage to kill him bombs will spawn explode. You have ~15s to nuke boss from 300k LP to 0. IMPORTANT note about Supers debuff. They use AoE paralyze so Dende has to have anti-paral accessories. Than you can ignore Supers. For completing this stage you get 12 Blue coins and 1 Beta Circut.
95F Boss - Ideally tank brings boss to the shore (where this poision water ends) and attacks him all the time. Every now and then boss summons Super copies of himself. Party (besides tank) kill those mirror images and return to dps-ing boss. If you dont kill boss fast enough he will eventaully summon two Ultra versions of himself. If that happens difficulty of this floor rapidly increases so make sure you have enough damage to prevent this from happening. Boss uses 2 debufs on tank (both can be removed) and stacks bleed (does way less dmg than it should).
100F Boss - After you attack boss two bats (later two again) and two Wallus Units will spawn. Kill the bats first but someone has to aggro those Wallus Units and run around the map with them (usually Turtle). Be carefull there are annoying debuffs on this floor: EP drain and cooldown increase. Also be carefull BOSS USES REFLECT !
Here is video with 91F - 100F run. Hope it helps you better understand this part of CC.
Thats it folks for this know-how CCBD. If you find any missing or wrong info let me know. Hope it helps!