improve the crane please now really sucks in pvp

  • Why? DBOG.

    compare:

    dodom barrage.

    DBO: http://www.dbocom.com/skills/353-Dodon-Barrage/

    708 bleeding damage every 2 seconds

    Reduces Armor by 2618


    DBOG: https://tools.dboglobal.to/?to…0031001010101003040000001

    379 bleeding damage every 2 seconds

    Reduces physical defense by 1400


    my favorite skill for crane.

    LOST IN TIME

    i dont know if is very dificult implement this skill that was deleted in cap70, now is cap60.

    DBO (cap60) http://www.dbocom.com/skills/307-Lost-in-Time/

    Stuns target for 7 seconds


    DBOG(cap60): about:blank

    "expect to be attacked and survive or die"

    can use sprit wave wasting 4 sp and use a low skill poison bleed, but you can be stunned in the try for other character that has many direct stuns.



  • Are you stupid? You do realize crane has 2 passives that increases dot dmg right? Also lost in time would be useless considering smart people use anti para and anti bleed vs crane not just antibleed.

  • Hi guys! I read the topic and decide to share some personal thougths as a Crane. I believe this could give good points for discuss.


    - Changing DoTs for % Dmg:


    Sounds interesting. Maybe im wrong, but considering the fact that Cranes are “the master of dots” and Human race are supposed to deal a high damage with a poor defense, we would just specify the way that they do damage(DoTs). So we nerf the base damage from their skills and crane should have to deal only with high DoTs as they should Work. In this point I would still make Tri-beam cannon the only skill with a good base damage, and make it works at the same way as Bold strike ( Good damage and good Bleed.). Looks OP? Maybe yes, but we need to consider the large cast time, the long Cooldown and still is a bleed, what makes this skill 100% countered with acessories. Sounds funny for the class once its the special move from Tien in anime.


    Obs1: Damage calculation should be tested!


    Obs2: For a High % dmg you will depend some Upgrade in your weapons.


    - DoT change.


    Agree. The class should have a lack of DoT options (Real) in their tree ( Burn, poison and main as bleed, dealing the Highest dmg. ) Althougth this need to be studied to still have a good counter with def and acessories.

    For these ones, I would put poison for typhon and cyclone skills (Fan) and Adding bleed for Tri beam as I mentioned before. As a burn DoT doesn’t have a reduction acessory, I would keep searing Crane and Fiery Shout working as they are, only including KD for Searing Crane to make it usefull for a pvp combo. Barrage and double gut keep the same without change.


    Obs: Consider the possibility to create a versatile class. Hybrid DoTs, Bleeds specialist, Burn specialists...


    - Instant Stun.


    Considering my changes, I think its enough.

    But changing the 4 debuffs ( Spirit Wave, tongs, sensations and Heat ) able to use without a DoT activation will bring another way to see a Crane. You gonna have your instant stun for solo pvp and still could be a real Debuffer king helping in party pvp, dojo, and pve with AoE Stuns. Still talking About this point, we can consider the fact that you will not be able to use all of your skills only with 69 sps!


    - Agile armor


    If its useless, Should be changed for all races not only crane. I don’t know what is possible to replace this skill.


    - Rp ball in Put Out flames


    If DoT % dmg is an option, no change on this move.


    If not, max 2 rp balls is good for me.


    This is just some options! But im still agree that Crane is able to be played the way they are now. It’s gonna take most of your time and investments, but it’s possible!

  • In other words you want crane to completely destroy classes more than usual. OK

  • You are right some skill needs to be changed to poison like double gut buster to be able to use spirit wave and paralysis without cast speed and from 35m, single target.

    Double gut buster shouldnt be changed as its the single abdominal pain DOT cranes have ,one of the other bleed DOTS should be changed to poison for the simple fact that the master of DOT doeant have all kinds of DOTs!

  • What is that supposed to mean? Even If I don't use crane that doesn't mean I haven't seen people completely get destroyed by the class. BUFFING it will only disrupt the "game balance"

    So with ur logic i should whine about sks be nerfed even tho i havent touched the class ,why? Well not having playing the class doesnt mean i havent seen people get desteoyed by it ... what a logic!

  • also countering a class by mere accessories ?! Anti bleed??


    Lost in time with max 4 seconds paralysis will force the opponent to wear anti-paralysis along with anti bleed to counter paralysis also gives cranes a chance to use their bleed even if its with fraction of its power.


    I dont get why the staff or daneos himself doesnt look into this class this class has the potential to be on par with sk ,karma fighter ,and swordsman people need to be caution while facing this class and it should be normal just as it is against other OP classes not just wear some accessories to disable a whole class. , and u shouldnt listen to the disagreements of the community who yells against it cause of " if u tweak cranes my main class could suffer so no dont touch cranes they are fine as it is" logic

  • Double gut buster shouldnt be changed as its the single abdominal pain DOT cranes have ,one of the other bleed DOTS should be changed to poison for the simple fact that the master of DOT doeant have all kinds of DOTs!

    Double gut buster can be used while target is sleeping so after you KD him and use your combo you can paralysis him and sleep again.

    That if it changed to poison

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