Crane Hermit need improve skills for pvp

  • -Don't forget that SK paralysis and fear are 25m so if you slow sk down the violent slice duration will be end and you can cast sleep. Even if it can spam, the duration will become less. All you do as a crane vs sk is to make sure that you aren't 25m from it, wear anti bleed and energy defense set.

    -About karma i agree with you, the skill hesitation needs to do something about it.

    Like decreasing its duration time, this will make karma has to use rp charge first to cast it with duration rp. Making a delay using hesitation, giving karma an opening to counter attack.

    Paralysis is 20m and fear is 15.

  • Karma needs a buff, kappa.


    No, seriously. Karma has been nerfed quite a lot already.


    Not every class should be able to counter every class.

    Yeah, No.


    Karma has been buffed by that ridiculous +25% damage from back crits, now they can one shot +15 humans, that's what happened with Flundaa VS CodeNemesis, codenemesis had +14/14/13 tmq e def with turtle book increasing def by +15%, and he got one shot from a back crit.

  • Yeah, No.


    Karma has been buffed by that ridiculous +25% damage from back crits, now they can one shot +15 humans, that's what happened with Flundaa VS CodeNemesis, codenemesis had +14/14/13 tmq e def with turtle book increasing def by +15%, and he got one shot from a back crit.

    crits 9k on full geared SK just saying.

  • Please don’t give an opinion that’s ridiculous. Buffing crane will make it annihilate every other class. Looks like you’ve forgotten when Burn did 1.2k DoT thanks to the “fix” in calculations.

    Please do not give advice. Thank you.

  • Again, a terrible suggestion, giving a class that has "Sleep" an instant form of CC will overpower it to the point of being ridiculous. No one would stand a chance.

    turtle has sudden stun and book that win 7 rp balls, many class have stuns, crane hermit had stun 'lost in time'. remember chapter 60 in dbo.

    It is not so op.

    remember other characters can use antiparalysis.

    it's time for them to use it.

    please!

    few players use crane.


    op class= sk, karma.

  • Again, a terrible suggestion, giving a class that has "Sleep" an instant form of CC will overpower it to the point of being ridiculous. No one would stand a chance.

    I quoted that cause some people said sendoku didn't say anything about buffing crane.

  • Turtle has paralyse, not stun, people under-estimate stun, stun has no counter accessories, you cannot play against stun except with dexterityand resistance.

  • Again, a terrible suggestion, giving a class that has "Sleep" an instant form of CC will overpower it to the point of being ridiculous. No one would stand a chance.

    Please dont poke your nose out of no where , there has been 2 threads over this recently both over 6 pages so of you want to know WHY and HOW it doesnt make this class op go read them and please unless you have played this class dont even bother discussing it with us thank you.

  • I come up with weird ideas all the time for this class and was wondering what the community thinks of this.


    a 3 second sleep skill. range 35m,instant cast cd of 1min 15seconds


    why sleep.


    1)It prevents cranes from stacking there dots on a target.

    2)there also isnt a reduce amount of time on it so it gives cranes a few needed seconds to charge rp or heal themselves or throw a debuff .etc


    I would also recommend that it could not stack with sleep skill since target is already asleep it wouldnt be possible to hypnotize there opponent (kinda logical in that sense)


    i think this wouldnt be too broken and gives cranes an instant stun they they crave for without the ability to throw a hypnoskill and ruien a fight.


    anyways its just an odd ball idea


    thanks to those who read lets keep the interesting discussion going

  • cannot be countered by accoires whatsoever, aswell doesnt give many classes a chance to fight back whatsoever at 35m range.

    They can just sleep, dash back, slow, speed reduction skills, sleep again, charge RP, KD spam outside arena. gg


    Skedar- Ultimate Majin

  • cannot be countered by accoires whatsoever, aswell doesnt give many classes a chance to fight back whatsoever at 35m range.

    They can just sleep, dash back, slow, speed reduction skills, sleep again, charge RP, KD spam outside arena. gg

    yea good point thanks for the input


  • cannot be countered by accoires whatsoever, aswell doesnt give many classes a chance to fight back whatsoever at 35m range.

    They can just sleep, dash back, slow, speed reduction skills, sleep again, charge RP, KD spam outside arena. gg

    Crane has freeze for that, but crane has too many openings.

    So crane needs more resistance either giving it more DEX, improving agile armor or making resist it give more resistance.