Team 1
forum.dboglobal.to/wsc/index.php?attachment/2445/
-Ultimate Majin
-Grand cheff Majin
-Karma
-Poko
-Dende
Points and disadvantages
+Greatest survival ability for entire team, from any team combination
+Good AoE with spins, candyball transformation and firespin if teamwork is good
+The tank will have both Ultimate and Grand cheff buffs
-Less single target DPS when compared to other team setups.
Team 2
forum.dboglobal.to/wsc/index.php?attachment/2446/
-Shadowknight/Dark warrior
-Ultimate Majin/Grand cheff majin
-Poko
-karma
-Dende
This is the most basic team, works fine
+decent aoe
+best agro managment for tank
+okay single target dps
Team 3
forum.dboglobal.to/wsc/index.php?attachment/2447/
-Ultimate majin/Grand cheff majin
-Turtle hermit / crane hermit
-Dende Priest
-Karma
-Poko
+this team has the highest DPS from all teams
-The tank needs to be really good at holding agro
-Rest of the team needs to be good equipped in case tank losses agro, or adds run away, or something happens in higher floors.
Team 4
forum.dboglobal.to/wsc/index.php?attachment/2448/
-Crane hermit
-swordman
-Dende Priest
-Ultimate majin
-Shadowknight / Grand cheff majin / Fighter
this is a non-speed team wich takes advantage of crane hermit spells like dodon barrage wich reduces enemy physical defence by almost 2000(60 cap), weaken defence by another 532, and the maximum LP reduction by 33% LP.
Add swordman increased dmg spells from behind aswell as other debuffs.
+non speed team with actually good dps
+fun
-Takes good teamwork/players to be effective