Amount of +15s compared to TW/HK/KR

  • +15 was very rare in old times comprared to now where half of server is +14/+15 in old times the "cap" was +12 it was already god tier and +15 was like illuminati or you bough it from gm, when you had +8 you was happy already.

    and + 8 was better too than in DBOG.. Did way more damage with +8 than now, and im not talking about turtle.. DW/Crane/Plasma and most important Poko did more damage too - i miss my +10 farming poko from HK... SOUL and STR nerf sux @ss! FOC is overpowered now -> bad desisions in my opion..

  • Upgrade is pretty easier now

    That's a bold and misleading claim with not much to back it up. I wouldn't say that it's easier to upgrade now. There are pros and cons to both upgrade systems for why A is worse than B and vice versa. There's also a higher drop rate(not always the case, as sometimes it can be really shit) aka more upgrading attempts. The fail/break rate now is also extraordinarily high now when compared to what it was compared to Retail. I can guarantee you 90% of the players you see with plus 15 are buggers. I doubt as many players farmed back then due to just how unrewarding it was, spending hours and hours of your life span just to get nothing out of it. Most players were too busy trying to figure out how the game worked due to the language barrier to focus on going higher than plus 11. Maybe I'm wrong and that upgrade right now is much easier now, although it's completely based on luck, nothing to do with difficulty. The fail/break to success rate ratio definitely makes up for the higher drop rate, and since Adv stones give 1-3(not 2-3 like it was in retail) it makes up for the less severe upgrade level decrease from break. From what I can understand the white stones being a drop, and with the language barrier gone's probably the reason why you see so many more players with "high" upgrades. Although you also have to take into consideration that most players who still play DBO probably play this game quite frequently/cash a decent amount.

    and + 8 was better too than in DBOG.. Did way more damage with +8 than now, and im not talking about turtle.. DW/Crane/Plasma and most important Poko did more damage too - i miss my +10 farming poko from HK... SOUL and STR nerf sux @ss! FOC is overpowered now -> bad desisions in my opion..

    That has nothing to do with the upgrade system, that's strictly tied to the damage calculations.

  • That's a bold and misleading claim with not much to back it up. I wouldn't say that it's easier to upgrade now. There are pros and cons to both upgrade systems for why A is worse than B and vice versa. There's also a higher drop rate(not always the case, as sometimes it can be really shit) aka more upgrading attempts. The fail/break rate now is also extraordinarily high now when compared to what it was compared to Retail. I can guarantee you 90% of the players you see with plus 15 are buggers. I doubt as many players farmed back then due to just how unrewarding it was, spending hours and hours of your life span just to get nothing out of it. Most players were too busy trying to figure out how the game worked due to the language barrier to focus on going higher than plus 11. Maybe I'm wrong and that upgrade right now is much easier now, although it's completely based on luck, nothing to do with difficulty. The fail/break to success rate ratio definitely makes up for the higher drop rate, and since Adv stones give 1-3(not 2-3 like it was in retail) it makes up for the less severe upgrade level decrease from break. From what I can understand the white stones being a drop, and with the language barrier gone's probably the reason why you see so many more players with "high" upgrades. Although you also have to take into consideration that most players who still play DBO probably play this game quite frequently/cash a decent amount.

    That has nothing to do with the upgrade system, that's strictly tied to the damage calculations.

    I got a friend full +15, not bugger, just full cash

  • and + 8 was better too than in DBOG.. Did way more damage with +8 than now, and im not talking about turtle.. DW/Crane/Plasma and most important Poko did more damage too - i miss my +10 farming poko from HK... SOUL and STR nerf sux @ss! FOC is overpowered now -> bad desisions in my opion..

    Well before it was way better, where with +9 or +10 gear you were godly.

    About focus, focus and dex needs fixing, they need to be same value, at list hitrate-dodge rate ( 5 each) base and do some testing.

    If hit rate really suck hard then increase hitrate to 7.


    About +15, yea well before it was problem and hard to get white stones and mostly people would use tickets.

    PWIceman-Dark1.gif

    “I’d rather be hated for who I am, than loved for who i’m not”
    IGN: Iceman 19_small.png Shadow Knight 19_small.png
    IGN: Iceman
      13_small.png Dark Warrior 13_small.png
    Discord: Iceman#8402


  • That's a bold and misleading claim with not much to back it up. I wouldn't say that it's easier to upgrade now. There are pros and cons to both upgrade systems for why A is worse than B and vice versa. There's also a higher drop rate(not always the case, as sometimes it can be really shit) aka more upgrading attempts. The fail/break rate now is also extraordinarily high now when compared to what it was compared to Retail. I can guarantee you 90% of the players you see with plus 15 are buggers. I doubt as many players farmed back then due to just how unrewarding it was, spending hours and hours of your life span just to get nothing out of it. Most players were too busy trying to figure out how the game worked due to the language barrier to focus on going higher than plus 11. Maybe I'm wrong and that upgrade right now is much easier now, although it's completely based on luck, nothing to do with difficulty. The fail/break to success rate ratio definitely makes up for the higher drop rate, and since Adv stones give 1-3(not 2-3 like it was in retail) it makes up for the less severe upgrade level decrease from break. From what I can understand the white stones being a drop, and with the language barrier gone's probably the reason why you see so many more players with "high" upgrades. Although you also have to take into consideration that most players who still play DBO probably play this game quite frequently/cash a decent amount.

    That has nothing to do with the upgrade system, that's strictly tied to the damage calculations.

    i agree with u there is alot of people can't get even +12 inculding me but because someone is lucky and got +15 oh the game is too easy and the drop rate is really high -_- while i spend hours farm with my turtle and i could only get purple and green 1 ea

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!