We need to find a way to balance classes in PvP.
Shadow Knights have a bunch of damn defense and can give off high damage, WITH the exception of paralyzing AND fearing you.
Fighters can literally instantly stun for a whole 10 seconds while giving off critical hits, WITH the exception of dodging and kd.
Even Ultimates are freaking OP at high lvl being as they can instantly candy stun and use that stupid op spin. Not to mention they are resistant as hell with their buffs.
Classes like Turtle and Crane, and even some Majin spiritual classes are totally inferior to the martial arts class being as they have to rely on slowdown (Turtles/Cranes) or spamming damn stuns and kd just so they can get them to half hp, and be stunned and one shotted.
While some classes like swordsmen do take skill, they still have the options of instantly stunning the second you enter plat and instantly finishing you with one blow.
The minute the classes enter plat, its stun and bold strike, or stun and needle, or stun and slash. PvP is a freaking joke. Spiritualist is at a total disadvantage compared to martial artists in PvP. And fighters/swordsmen are totally inferior to shadow knights unless high geared.
Now I understand that players are supposed to feel op and basically be unstoppable, like tanks and having +15 gear. But those roles should only play in PvE. PvP is not enjoyable unless you're a sk or a high geared in general.
My suggestion here, is to lower the cooldown on stuns in platform or PvP itself. Nerf the damage entirely and make fights last longer. Make PvP require skill and timing for ALL classes. In my opinion, I would feel a lot more OP if I can stand in platform while dozens attack me and still be able to survive. But dying off one hit? Really?
Most shadow knights nowadays aren't even pros. They can easily rely on their health and defense, along with bold striking and the fear skill. This is entirely unfair to some classes, literally standing no chance from the start (goes for fighters/swordsmen too. Unless you're really high geared with upgrades). PvP right now is a total joke, and for the most part PvP is endgame. Besides grinding gear and stones, what else do players do? PvP.
Again, in my opinion, Platform should rely on skill. Not gear. It should rely on timing. Not relying on upgraded gear and one bold strike or one slash/needle. Sure you can argue that some classes are better in PvE rather than others, so they're more op in PvP. But in my opinion, that's honestly stupid. Endgame is PvP and the only classes that are good in PvP shouldn't only be martial artists. I can't stress it enough. It's bad enough we have toxic spanish players Jajaja-ing after one skill and talking trash. If anything PvP is the reason why DBO died or is dying. Total imbalance.
If anyone else have suggestions about this, please post below. I'm not trying to be disrespectful, but trying to save the game. I respect all classes but you have to admit, some are at a total advantage and disadvantage over others. Reducing damage and having skill be more involved is the best way to combat that.
Sorry for bad english, oof.