Hi,
I am a DBO player since the Korean release. I am a real fan of DBO (now DBOG). I would like to thank all the team for your had work.
It is a shame that many people left the game, but still happy to see new people joining.
There are two things that I would like to suggest to the game developers and the administrator.
1. Party experience. I have noticed (since the Korean version) that party exp. reduces to a great extent when you are in a party. For instance 2 people 50%; 3 people even more.. and so on.
*My suggestion is to make a party benefit system. So instead of reducing exp. when being in a party, to increase to a certain %. For example, 10% when 2 people, 20% when 3, 25% when 4 and 30% when 5. I think this way many players will be willing to form parties instead of playing alone? (I know that in dung or CC you need party. But I mean party in the field). Please consider.
2. Yellow carpet and red carpet. This is for MOB casting skills. I know that this game is click based, but because you can move the character while in combat I would like to suggest using the system.
-Current casting attack system: the mob casts the skill and releases it. Effects: extra damage/knock down/dps, etc...
-Issue with the current cast attack system: The mob starts casting while player attacks. Player runs away (like 15m. or further from the mob). Somehow the mob's casting attack reaches you and you get damaged by that attack. Let's take an example of "RP1" Jiji Infantry (the ones that stun you with their hammer). Once they start casting, no matter how far you go, you still get hit by that stun. This is especially frustrating when the casting attack is a knockdown, stun, confusion, paralysis,
*My suggestion is to add the carpets (yellow and red) to the casting attack, so that there is a way to dodge the attacks.
**I am suggesting yellow and red carpets because we have the so called "block skill" As for now the block skill is not that useful against mobs (maybe yes for players).
So my suggestion is to make block skills able to block yellow carpet attacks and normal attacks. In my opinion having a % system for block skill is a bit "unfair".
If we establish the block skill as suggested then players will be able to block for a longer period when upgrading the block skill.
I think this game is so cool and could be even cooler once this is included in the game.
Once again thank you very much for your hard work!