forum.dboglobal.to/wsc/index.php?attachment/3166/
Destructo Disk:
Put the hit effect in line just like "Consecutive Disks". In addition, increase the damage of the bleed slightly at 120/140/170/200 respectively.
forum.dboglobal.to/wsc/index.php?attachment/3167/
Hypnosis:
Increase the CD to 45 for all levels.
TURTLES:
forum.dboglobal.to/wsc/index.php?attachment/3169/
Change the effect of this Skill by Soul 10/20/35 or else 15/25/40
In this way the Soul can be accumulated and would be more profitable for those who use the "Dragon King's Soul"
forum.dboglobal.to/wsc/index.php?attachment/3170/
Slow:
The Defense Rate is something that for the moment remains as a useless stat. So I think this skill would be used more if I had 100/200/300 dodge rate decreased + 5/12/20 Skill CD time increased to replace the D. rate. You could say that the name now would be according to the effect.
forum.dboglobal.to/wsc/index.php?attachment/3171/ forum.dboglobal.to/wsc/index.php?attachment/3172/
Physical and Spiritual Defense Boost:
As BlazingBarrager said. Make the defense reduction be of 173/326/524 instead of 346/651/1048. Since the reduction is quite hugh and for low levels this would mean a very drastically reduction of your defense by a slight increase in the other.
For everything else, I do not see it necessary to make so many changes to the turtle in their primary skills, as they fulfill their function of doing colossal damage and having mass control.
CRANE:
forum.dboglobal.to/wsc/index.php?attachment/3173/
Dodon Ray:
Change the "dmg increased when a critical hit is successful" to the Bleed instead of the Energy DMG.
forum.dboglobal.to/wsc/index.php?attachment/3174/
Tri-Beam Cannon
Change the damage area to 10 x 10M to cover a little more area of impact.
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