Hello as everyone know is impossible to balance classes between PVP and PVE, if we boost something in PVE if will have effect in PVP and vice versa...
Some classes have bad times in PVE.
My suggestion is simple, easy and should be satisfaction for everyone.
As everyone know here is "skill ability" that can be used with RP
I was thinking about add new ability:
New ability that will work in PVE only and have effect on monsters only, and if someone will try use this ability against other player (PVP) the skill will simply miss or you wont be able to cast the skill.
With this ability we will be able to finally make normal balance between classes and boost skills in pve without ruining pvp.
For example we can add this new ability to
fighter:
Boost Bing Bang Attack make it stronger.
Boost needle to hit monsters 2x3m in a straight line on 20 targets
Dende:
Boost Magical Ring DMG
Boost super antenna beam make it 5m aoe
etc...
Thanks to this all classes will be able to grind normally, and all classes will find place in party for UD/TMQ/CC as DPS-AOE