and it took really 8 months to make 7-8 changes in the game? Dayum
These are changes that are going to be different from the TW and new client.
and it took really 8 months to make 7-8 changes in the game? Dayum
These are changes that are going to be different from the TW and new client.
Can you fix the lag on Windows 10 its annoying playing with lag spikes
Can you fix the lag on Windows 10 its annoying playing with lag spikes
The lag does not exist on the new client.
The lag does not exist on the new client.
Going take your word on it because everyone say Windows 10 lag spike way to much i can't play it alot because of it
Nice all of this thing is good. With wipe this game will stay alive and its be good to play!!!!;
Are these ideas going to be implemented before or after the release of the new client?
Or will the initial release of the client include the first few features listed - and the rest added overtime?
Limiting PvE content would basically mean this becomes a mobile game where you can't actually play...
If someone only has 3 hours to play he'd want to be able to do anything he want for those 3 hours.
Display MoreChanges that have been made:
- Discord Integration
Discord is fully integrated within our new client. In the options you can decide if you want to enable/disable this function.
+Nothing to say, it is nice
- Item Decompensation
You can now decompensate items straight from the inventory.
+ Better. It is gonna be faster and you can do it while you are farming
- Weight Limit
The weight limit function has been removed as it has no real function.
+I agree
- Title System
A new interface has been created for the character titles and can be accessed from the character window (c).
+Nothing to say
- Auction House
The auction house is now fully working and is a lot faster.
+ Nice
- Cash Shop
The cash shop is fully working and a lot faster.
The slot machines (wagu machine) has been removed and will only be available for events.
+Does it means that brown boxes or dogi balls will be added into the normal purchase CP?
- Netpy Shop & Netpy Coins
The netpy shop & netpy coins are removed. You will no longer receive netpy coins for staying online.
+Time to waste all my tokens xD
- Character Stats
View all your character stats in the character window(c).
More changes have been made but just minor ones.
+Ok
Ideas to be created/changed:
- Daily Login reward.
You will be able to spin a wheel once a day and get a random reward.
+ This remains me the Wasabi log in hahaha
- Achievement System
Receive unique rewards like titles and costumes or other items.
+ Against bosses or what?
- Friend System
You will no longer be able to add people as friends. The target player will be able to decide if he wants to have you as a friend or not.
+ It is interesting, but in party rank or budokai. You should include the opportunity to target using alt+f in a different way
- In-Game Report System
You will be able to report players straight from in-game by clicking on they names.
+ I agree this but 50%. You are gonna received tons of stupid reports all the time
- NPC-Shop
You will be able to buy items from NPC that you've been sold before. This is to help people which accidently sell an item that they didn't mean to sell.
+ +10000000000
- Sub-Gear System
You will be able to equip 2 sets of equipment and switch them with 1 button click. This is optimal for PVM/PVP or Energy/Physical equipment.
- Interesting, in a future you could consider the same for pvp/pve build
- Raid Group
Create raid groups. Optimal for the dragon ball scramble event.
+ This is really nice
- More Options
Options like audio-output, enable/disable notifications like upgrade announcement, show/hide ping/FPS, ...
+ Nothing to say
- Upgrade System
A completly new upgrade system. More rewarding for people that spent time farming.
+ I need more information to give my opinion, but I support it
- Ranking System
Create a proper ranking system and an option to create non-ranking matches with friends.
Create a limit of ranking matches per day.
+ I don't know what to say. Sometimes you just want rank to try new strategies with your friends. I don't get the point about a limit of ranking per day
- Dungeons/PVM
Balance Dungeons. Make boss fights "harder" to require team play & skill usage.
Create a limit of dungeon runs, but not per day. Example 1 CCBD per hour (timer begins after completing CCBD). Still need to think about it.
Decrease drop rate of equipment.
Better rewards after finishing TMQ.
Make dungeon farming more rewarding than open world farming.
+ I understand that you don't want that people use UD just for leveling, but you can limit the level. For example UD1 easy just for characters between lvl 22 to 30, so a lvl 60 can't go.
+ Why a limit in CCDungeon?? You cannot get experience from here, the point on going there is to get jewelry, seal coins, items for gears or weapons, coins, dogi balls. Sometimes you need hours to find a party so... Why are you going to limit the time that you are farming?? The real thing is that spam CC is farming
- Item Decompensation
Remove the possibility to decompensate items bought from a shop.
+ Good point
- Anti Bot System
+ I agree
- Multi-Client
The possibility to run multiple game clients will be removed.
+ I really understand why you want to do this, but the reality is that people will use different ways to have a personal buffer. Nobody go to cc100 using multiclient (maybe just 2 acc and because they cannot find another partner). Not sharing the DarkMajin quest with your partners in a party you can solve the problem. What's the real difference between asking for buffs or buffing yourself with your personal buffer?? In none of the 2 cases you are going to invite that buffer to farm with you xD
- World Map
Allow teleportation by clicking on registered teleporter icons. The fee to teleport will be a lot higher than teleporting from NPC.
+ So you must remove the teleport pet skill, right?
- Inventory System
Put the additional capsule boxes within the main inventory.
Possibility to expend the main inventory slots.
+ Nice
- Banking System
Possibility to store Zeni in bank.
+ A Bank working as a bank finally xD
- Chat System
Link items/locations within the chat.
+ I don't understand this xD
- Demonic World Card (DWC)
A new dungeon system where you can kill bosses and receive cards. It still has to be decided what you can do with the cards.
+ I can't say anything before I try thus DWC, but it looks nice
- Equipment Level
Each equipment will have its own level. The level will be based on the equipment stats.
+ What is the point?
- Property System
Property will be added to the character itself instead of equipment.
Weapon property will be changed to "offensive property" and armor property to "defensive property".
+ So we have a generic property, right? Wild, funny, etc at the same time. No prop earrings?? I disagree that
- Twitch Integration
Make it easier for streamers.
+ Nothing to say
- Vehicle System
Add flight to (some) vehicles.
+ I hope that they will be faster than flying and... Will you be able to use them on scramble??
- Party Search/Matching
A easy way to find/create parties for dungeons.
+ +1000, really necessary
- Character Stats
Remove DOT defense stats for players. (Keep on monsters).
Add Physical/Energy/State(Energy+Physical) Armor Penetration. (Good for swordsman in case property system gets changed)
+ Then you must reduce a lot the bleed on cranes, mmm you should study this a lot xD
- Weight Limit
The weight limit function has been removed as it has no real function.
Idea: What if the weight percentage would affect moving/attacking speed ?
Reassons:
Limiting PvE content would basically mean this becomes a mobile game where you can't actually play...
If someone only has 3 hours to play he'd want to be able to do anything he want for those 3 hours.
Its nothing new for putting timer for dungeons cooldown after you finish. World of warcraft have these for raids so people couldnt abuse it and wouldnt get far ahead of other people.
- Multi-Client
The possibility to run multiple game clients will be removed.
Hi Daneos, why do you think in this idea? I think that mc (multiple clients) is a great feature for solo players and it doesnt seem that this feature is bad for the game.
Hi Daneos, why do you think in this idea? I think that mc (multiple clients) is a great feature for solo players and it doesnt seem that this feature is bad for the game.
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Those who don't like the idea of disabling multi clients, I suggest you to go and play some singleplayer rpg games, there's plenty of them. Mmorpg doesn't stand for "Massive multi client solo gameplay" to play with multiple versions of yourself and go through content that was specifically designed for groups on your own. Like it or not, cooperation in mmorpg genre isn't just a mere possibility, but a necessity whenever major group content is concerned. Don't forget what genre this game is.
Soon™.
ps. if u dont see how destructive for this game is multi client then you're blind because you focused on yourself.
Will the new client delete files and how long will it take to arrive?
Limiting PvE content would basically mean this becomes a mobile game where you can't actually play...
If someone only has 3 hours to play he'd want to be able to do anything he want for those 3 hours.
Hi,
The idea of this is to improve and make them more valuable, so they need to be limited so that players don't abuse them.
But as Daneos said, still need to think about it.
I think limited Dunegon Entrance per day is a good idea. Would make it harder to get end game accessory from Kraken etc,
I think 5 runs per day is a good amount. Ofc ppl won't like this but 5 players in a party and each of them can go 5x into dungeon.
Would be a little more challenging when the suggestion of mine on Page 1 actually happens. I'd love to see getting end game things being hard. It's end game stuff after all...
It needs to be done so that it doesn't prevent the players with low amount of playtime from farming.
Great Job!!
I hope there will be solo dungeon too,like sky dungeon so if our friends are not online we can do time pass :p
i think hard capping things like antibleed (or change it to reduce the ammount of bleeding reduced instead of reducing the duration of the debuff),antiparalysis,attack speed would be nice since it would balance some classes and make others more viable. and add in some antiheal options so that healers dont become op after that, also limiting the autopot to activate 1 time per fight..if im right you can heal from 3 diffrent sources in a fight which are autopots,senzu beans and regular pots, and when you use the last source the 1st one cooldown is already over so you can do it all over again,that is mostly the reason why tank classes are so good in pvp since you need longer to kill them in the 1st place and they just heal it all up 5 times,then your skills are down and they are free to lock you down and kill you.
and lastly some skills and passives should be reworked by removing useless stats for the class and ading something they could actually use. i have seen some balance changes that go in a good direction but my suggestion is to clean up the useless skills 1st with stats that the classes can actually use and then go about balance if needed
Great Job!!
I hope there will be solo dungeon too,like sky dungeon so if our friends are not online we can do time pass :p
yeah but sky dungeon was hard last time i tried it. If you didnt have a class with healing or godtier items you would lose more than you gained when going with it
destroyable environment? Maybe?
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