Hello,
I would like to show you a small video review of the new terrain textures that may be added within the new client. We need your feedback to know if you like it or not please.
Looks Good And I Hope It is Added
Hello,
I would like to show you a small video review of the new terrain textures that may be added within the new client. We need your feedback to know if you like it or not please.
Looks Good And I Hope It is Added
Hello,
I would like to show you a small video review of the new terrain textures that may be added within the new client. We need your feedback to know if you like it or not please.
Cool and all, but It's not the new client, is it?
Timestamp:
Cool and all, but It's not the new client, is it?
Timestamp:
No, it was recorded with the current client. (Sorry for the freezes)
Hello,
I would like to show you a small video review of the new terrain textures that may be added within the new client. We need your feedback to know if you like it or not please.
Will it somehow affect people with 10+ years old computers?
Will it somehow affect people with 10+ years old computers?
Maybe less br in game
No, it was recorded with the current client. (Sorry for the freezes)
Thanks for telling, even I got scared for a second xD
Will it somehow affect people with 10+ years old computers?
I don't think so. Even the new client is much more fluent so I don't think there will be any problems.
About the new terrain textures, is it just me, or does the natural terrain (e.g. grass, dirt, soil and sand) look even more washed out / faded than the current (old) terrain textures?
The mountains, cracked rocky textures and man-made terrain such as tiles etc., does look a bit better with the new textures though!
My vote would be on the old (current) sand, grass etc., textures, and then the new everything else textures
Display MoreI've been thinking about something for a while now. And surprise, it's again something ppl won't like xD
Here in DBOG some classes got changed into something they shouldn't be. Like they are good at something they weren't designed for. Example: Fighters/Ulti and some others that i don't care about writing them down. Some ppl will understand what i mean, also trying to keep it short here.
People wanted to be able to Farm (PvE) with Fighters although they were clearly designed for PvP only. There was a reason why Fighters sucked in Farming. People didn't like it and they successfully got it changed here in DBOG. Same for Ulti. Its job was to bufff other classes. Literally the only Job for them. Be in Parties for Dungeons (PvE) or in Team fights (PvP) and buff players. Here ppl wanted to be able to be more tanky,more offensive with it. And it also happened. But by doing so other classes got trashed.
What i'm saying is: Some classes suck hard af cuz ppl wanted the most played classes (Fighter,SK,Ulti) to be able to do everything. Classes like DW,Plasma,Crane became irrelevent. I mean why make a DW when SK can do the same sh*t + easy to PvP with?
I'd say remove those changes. Turn the classes into what they were designed for. Could bring in some major balance. Like making a Character and decide wether you wanna do PvP only, PvE only or play as Support. Based on what a Player wants, he creates the class. If they wanna do the other option, simply create new char. By having Multiclient removed we have a good fundament on Teamplay between the classes. People playing certain classes will need other classes to finish a Dungeon effectively.
Being able to do everything with only one char is nice for ppl who are lazy or just don't have the time to play. But it's not good for the overall class balance within the Game itself. You could legit delete DW and it wouldn't have an impact on the game...this seems so damn wrong to me.
I think your wrong, all classes should be able to pvp and pve
Ofc they are trash dishing out same dmg as swordaman. At lvl 70 they will be even shittier. What they have better than any class here in dbog?
it is because your +4
About the new terrain textures, is it just me, or does the natural terrain (e.g. grass, dirt, soil and sand) look even more washed out / faded than the current (old) terrain textures?
Its because he is walking so it blurry, every time he stop u can see sharp contours and quality textures
Its because he is walking so it blurry
Ah, makes sense. It's mainly the sand-road at the start of the video, and the green grass in the distance that seemed more washed out than what I recall. Guess I never really noticed before now :p
I do see the little rocks, pebbles, leafs and such, that are sprinkled around the ground textures, looking sort of HD-like.
You literally said there only three bad classes atm and one of those are fighters. There are like 6 more classes worse than fighters. Fighters are actually in the top 6 best classes out of the 12 classes in the game. If fighters were so bad you wouldn't see the game filled with them. Fighters have the best dodge rate, high damage (which has a chance to even one/two shots tanks), low cds, bs immune skill.... I could go on. Now I'm not saying they are the best class or broken. However, they aren't the worst class or one of the worst in the game.
+15 fighter doing less than 10k dmg to +12 sk +40% regen less than 4k, now ultimates?
Hello,
I would like to show you a small video review of the new terrain textures that may be added within the new client. We need your feedback to know if you like it or not please.
name of music mr hardlock? thats a nice tune
+15 fighter doing less than 10k dmg to +12 sk +40% regen less than 4k, now ultimates?
I've seen fighters numerous of times one/two shot sks/dws in game. There are also videos of it on here. Ultimates, however is the most broken class in the game atm with Karma so I can't disagree with you on that one.
Hello,
I would like to show you a small video review of the new terrain textures that may be added within the new client. We need your feedback to know if you like it or not please.
Good job continue upgrading the game.
A quick question: will you retexture the skills too like kamehameha?
If yes then will you be able to change the wave to any color like purple or black?
name of music mr hardlock? thats a nice tune
About the new terrain textures, is it just me, or does the natural terrain (e.g. grass, dirt, soil and sand) look even more washed out / faded than the current (old) terrain textures?
The mountains, cracked rocky textures and man-made terrain such as tiles etc., does look a bit better with the new textures though!
My vote would be on the old (current) sand, grass etc., textures, and then the new everything else textures
Hi,
Yes, it is true that some grasses look more clear and less detailed / "empty" than the old textures.
Maybe we will do what you mentioned, or maybe we will give some kind of option so that you could choose which to use, as for example add a new download method to download the "old textures".
Thanks for your feedback!
Display MoreI've been thinking about something for a while now. And surprise, it's again something ppl won't like xD
Here in DBOG some classes got changed into something they shouldn't be. Like they are good at something they weren't designed for. Example: Fighters/Ulti and some others that i don't care about writing them down. Some ppl will understand what i mean, also trying to keep it short here.
People wanted to be able to Farm (PvE) with Fighters although they were clearly designed for PvP only. There was a reason why Fighters sucked in Farming. People didn't like it and they successfully got it changed here in DBOG. Same for Ulti. Its job was to bufff other classes. Literally the only Job for them. Be in Parties for Dungeons (PvE) or in Team fights (PvP) and buff players. Here ppl wanted to be able to be more tanky,more offensive with it. And it also happened. But by doing so other classes got trashed.
What i'm saying is: Some classes suck hard af cuz ppl wanted the most played classes (Fighter,SK,Ulti) to be able to do everything. Classes like DW,Plasma,Crane became irrelevent. I mean why make a DW when SK can do the same sh*t + easy to PvP with?
I'd say remove those changes. Turn the classes into what they were designed for. Could bring in some major balance. Like making a Character and decide wether you wanna do PvP only, PvE only or play as Support. Based on what a Player wants, he creates the class. If they wanna do the other option, simply create new char. By having Multiclient removed we have a good fundament on Teamplay between the classes. People playing certain classes will need other classes to finish a Dungeon effectively.
Being able to do everything with only one char is nice for ppl who are lazy or just don't have the time to play. But it's not good for the overall class balance within the Game itself. You could legit delete DW and it wouldn't have an impact on the game...this seems so damn wrong to me.
This is wrong, every class should be able to play both pvp and pve, have advantages and weaknesses over others classes, it's called balance and yes it would be easy to just throw some changes without thinking deeply about it and what could be affected by it.
Doing what you suggest would imply to remove bind from ccbd rewards, for the simple reason that a pvp class or even a pve class such as dw is not going to make it or will be excluded, pve is not just farm, actually farm is the less i care when i think on pve, dungeons and ccbd are the real thing.
Hello,
I would like to show you a small video review of the new terrain textures that may be added within the new client. We need your feedback to know if you like it or not please.
hello, i do like new terrain texture, its actually really good, looks like done of the person who have exp in 2d/3d art, but it seems that then a map looks more emty compared to old version, i dont know might be just to my but lack of details, like sand holes or no grass areas... ofc if this single texture tiling and redo the terrain unvraping is a lot of a work, so i do not expect anything like that soon. if you guys while retexturing meshes could add slightly more saturation to the game, but not oversaturate, just a light touch, might some postprocessing effects idk it would be cool
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