• I tried that but when I do, all I get is a charging animation that has no aura instead of the one I want.

    Normally it should work. No aura seems that something went wrong.

    Try it again. Best is to switch, if you use it for e.g. +10 paste the +15 part there and the +10 part to +15 then.

    If you use notepad++ you can look if the lenght of the file stays the same. It has to in order for it to work.

  • Normally it should work. No aura seems that something went wrong.

    Try it again. Best is to switch, if you use it for e.g. +10 paste the +15 part there and the +10 part to +15 then.

    If you use notepad++ you can look if the lenght of the file stays the same. It has to in order for it to work.

    So I tried that and got this forum.dboglobal.to/wsc/index.php?attachment/5835/



    So here is what I have and I don't know what I did wrong


    <!-- Charge_Effect : Pants according to the level of the Charge skill upgrading effect -->

    <charging_effect level="0">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="1">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="2">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="3">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="14">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="5">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="6">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="7">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="8">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="9">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="10">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="11">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="12">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="13">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="4">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

    <charging_effect level="15">

    <element effect_name="COM_SKL_AVE_002_8" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Guard_00" attach_bone_name="nullroot" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="0" />

    <element effect_name="GME_Decal_08" attach_bone_name="nullroot" attach_type="ATTACH_BONE_POS_ROOT_ROTY" angle_x="0" angle_y="0" angle_z="0" />

    </charging_effect>

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

    • :)
    • :(
    • ;)
    • :P
    • ^^
    • xD
    • ;(
    • X(
    • :*
    • :|
    • 8o
    • D:
    • <X
    • ||
    • :/
    • :S
    • X/
    • 8)
    • ?(
    • :huh:
    • :rolleyes:
    • <3
    • 8|
    • :cursing:
    • :thumbdown:
    • :thumbup:
    • :sleeping:
    • :whistling:
    • :evil:
    • :saint:
    • =O
    • :!:
    • :?:
    The maximum number of attachments: 10
    Maximum File Size: 1 MB
    Allowed extensions: bmp, gif, jpeg, jpg, pdf, png, txt, zip

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!