What status system you would love to see? 24
-
Same as original, each status growing automatically with each level up. (14) 58%
-
Option to distribute points and build status the way I want. (8) 33%
-
Too much reading. (1) 4%
-
Kappa. (1) 4%
Before I start I must say that I know that thing like this would require hours and hours of hard coding process. Not to speak about huge balance adjustment as it would effect both PvE and PvP aspects of the game. I am aware of that, but still I wanted to share this concept of leveling up as it could (if possible to implement ofc) improve DBO dramatically. :saiyan:
Those who played original DBO know that primary status would boost automatically with each level up. There was no depth in character development as you could effect these statuses only with certain types of gear and Dragon Buffs. What if there was a different system, where you could have an option to actually build up your character the way you want? Option to choose what kind a character you want to build without relying too much on the items. How does it sound to you?
My idea: Primary attributes should not increase automatically, but instead with each level up in addition to Skill Points players should receive Attribute Points that could be invested into desired status (up to 70 max attribute points including level 1 per player). It would be impossible to max out all the attributes so players would have to think wisely what type of character they want to have. Each build, no matter what type of build player chooses would have it's weaknesses and strengths. This is where deeper development of the character comes in. Each atribute point would give different boost in status:
Constitution - Life Points, Life Point Regeneration. 1 Point of Constitution gives x LP, +x LP Regeneration/s.
Energy - Energy Points, Energy Point Regeneration. 1 Point of Energy gives x EP, +x EP Regeneration/s.
Strength - Physical Damage, Physical Defense. 1 Point of Strength gives x Damage, x Physical defense.
Soul - Energy Damage, Energy Defense. 1 Point of Soul gives x Energy Damage, x Energy Defense.
Dexterity - Critical Chance, Critical Damage. 1 Point of Dexterity gives x % Critical Damage, x% Critical Chance.
Focus - Hit Rate, Success Rate, Resistance chance. 1 Point of Focus gives increases Success Rate by x%, Increases chance of Resistance by x%.
Agility (New Attribute) - Dodge Rate, Movement Speed, Attack Speed. 1 Point of Agility increases Dodge Rate by x, Movement Speed by x, Attack speed by x.
It would look something like this
It is not a picture of a penis, you pervert. :tenshinhan:
Status increase should also be a slightly different for each race (namecs could gain more HP from 1 point of constitution than humans, while humans would gain more attack speed from 1 point of agility) to give each race "unique" feel and strategy.
This system of leveling up and status rework would make characters of the same class feel completely different like :
A. Swordsman with high crit/ Low HP B. Swordsman with more HP/ Lower Damage C. Swordsman with low damage/ High mobility and attack speed
D. And so on and so on .....
Pool of 18 playable classess would expand, plus there would be less overpowered builds based on gear, less 99% effective counter builds for everything as there would be more different builds and encounters.
Tell me what you think, ok?
I must warn you I am not that good in numbers and it was long time since I have been playing DBO, so just focus on the basic concept of this(changed all values to x though :gokulol: ).