omg this is sick af!

How to extract 3D Models Video Tutorial
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Custom Player Model I made for Earth's Special Forces:
5 Person Fusion coming up next!
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Going to update first post soon, quick unedited video tutorial going up soon!
Edit:
Done.
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These are really good models. Hopefully we could somehow input some of the dbo models once the game is 100% finished.
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Custom Player Model I made for Earth's Special Forces:
5 Person Fusion coming up next!
I know this is off-topic af, but a 5 person fusion in DBO would've been epic as hell. (And pretty stupid too)
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I know this is off-topic af, but a 5 person fusion in DBO would've been epic as hell. (And pretty stupid too)Here's how that 5 person fusion looks like, yeah, I don't think it would fit with the gameplay of DBO.
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Nice Work Nemix
Here is Cell-X ported to MOHAA (Medal of Honor: Allied Asault)
Old but my favourite game ever -
Bruh.. you are some kind of sorcerer
this is badass!
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I would personally like to see the World tournament NPC Announcer guy. That or Kid goku + chichi
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Would love to see Android 17 or 18 , or even 16 , since we only've got their Dogis..
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Would love to see Android 17 or 18 , or even 16 , since we only've got their Dogis..
Android 16's Textures are ingame as an NPC, so there should also be a 3D Mesh of it.
Nice Work Nemix
Here is Cell-X ported to MOHAA (Medal of Honor: Allied Asault)
Old but my favourite game ever
Lol nice work porting the model to medal of honor, i port my models to earth's special forces (half-life 1) -
Oh Thanks for telling me , X'D , Keep up the good work btw Nemix
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Another small project:
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Another small project:
Well that's very nice
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This is amazing, i strong believe that this is a motivation to create new transformation and new content to the DBO World..
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Hope so! I see a Dragolution coming up for DBOG.
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(EDIT)
FOUND IT !So, i manage to extrat everything from dboglobal since it's lastest update from DBO
I can not find the /character/mesh_mobAny help ?
I've extracted everything in pack and Taiwan packWith this sentings on DBO Unpacker
/pack/flash.pak
/pack/gui.pak
/pack/lang.pak
/pack/prop.pak
/pack/scr.pak
/pack/sound.pak
/pack/tbl.pak
/pack/tex.pak
/localize/TAIWAN/pack/flash.pak
/localize/TAIWAN/pack/gui.pak
/localize/TAIWAN/pack/lang.pak
/localize/TAIWAN/pack/prop.pak
/localize/TAIWAN/pack/scr.pak
/localize/TAIWAN/pack/sound.pak
/localize/TAIWAN/pack/tbl.pak
/localize/TAIWAN/pack/tex.pakYes i've donwloaded to the DBO unpaked, but it's from the beta not latest version.
but in the beta it has the mesh_mobs
i'm trying to use it. -
I can not find the /character/mesh_mob
you have to unpack obj.pak there you will find characters, npcs and mobs
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Another small project:
That looks really nice, I would love to make that as our founder dogi. Ahahaha.
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That looks really nice, I would love to make that as our founder dogi. Ahahaha.
It could be possible, I could handle the 3D-Mesh / Texturing part, all you guys need is someone who can import the edited stuff back ingame, I mean I found some coding for some tools used to extract the 3d meshes and unpack the game, maybe with some reverese coding someone you compile the new stuff ingame, just a thought
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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