Display MoreTurtle and Crane are mostly same.
Only reason why people choose turtle over Crane it is because of that "Turtle Book", full RP balls.
If this would be taken off, turtle and crane would indeed be same.
If we are talking about power, they are same too in PVE and PVP.
Just kinda for me, Crane is better than turtle because of epic debuffs and DOTs.
While as turtle you need to pray for critic, as crane you don't care, if it critics, DOT's stronger lol.
Well, if you know to play game, play as crane if you are new in game, play as turtle, I guess.
I''m sorry what? Cranes and Turtles are NOT the same. Yeah they can both do massive amounts of damage, but that ends right there. Cranes have epic debuffs as you said, but they lack any form of skill that can actually immobilize enemies (aside from Lost in Time, although whether that skill returns or not is unknown) so they don't get bombarded with powerful attacks. Turtles, however, have a Stun AOE debuff, three skills with KB effect (one of which has quick execution), and a skill that stops skill usage for a few seconds. Cranes need to be able to stall out the opponent for their DoTs to do their job. If a Crane losses its momentum they can be easily overwhelmed. Also Turtles have the movement restriction combo, which allows them to get out of range long enough to either charge some RP or fire a Super Kamehameha for KD since it (and Spirit Rod for that matter) has a maximum distance of 45m.
As I said, I've played and fully leveled both classes and I found leveling a Crane harder to do because their DoTs don't get the job done quick enough against stronger enemies and bosses that can swarm you.