I figured I'd bring this thread back up now that more skills got fixed and we had a longer time to test out different builds and such. As the title says, this is a balancing suggestion thread meant for people to converse about possible buffs, nerfs, etc for all the classes in the game. Note that this thread isn't meant to be an argument so please keep things civil. Here's an example of what/how you can talk about what needs balancing.
- Super Saiyan Stats:
LP - not changed
EP - increased by 200% ----> ENG - increased by 50% While this most likely cuts on how much EP you gain from transforming, it does make up by increasing EP Regen, which definitely helps in recovery and combat
physical offence - increased by 20% ----> 25% Increased so that it gives you more power, but still not as much as Kaio-Ken at 3 SP
energy offence - increased by 20% ----> 25% Same as above
physical defence - not changed
energy defence - not changed
run speed - increased by 30%
attack speed - increased by 20%
hit rate - increased by 15% ----> 20% I found it stupid that Hit Rate got such a low boost, but I didn't think it needed to be high like Dodge.
dodge rate - increased by 30% ----> 20% Decreased to balance out the Hit Rate boost
block rate - increased by 10%
curse success rate - not changed ----> increased by 10% Balances out with Resistance. Also wasn't this in retail DBO?
curse resistance rate - increased by 10%