so which is better? Crit or speed? Nice guide btw
Turtle Guide.
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- Turtle Hermit
- Roli
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so which is better? Crit or speed? Nice guide btw
Depends on what you want to do. Speed is good for bosses while crit is good for mobs. If possible, run both.
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The guide is very good.
But I disagree on wild attack property, because for example, the wild property will only increase damage over wild,
In this respect the properties as a whole are better. (Practically nobody uses jacket wild, so it does not make sense to get damage over wild)
For pvp is bad, so pve in some situations is ultil, vs a wild boss for example. (obvios genius)About anti crit for pvp:
Only worth it if you use 32% +28 with +28 con, and need to have a very high upgrade,
to not make the critical anti useless, if you want to survive, do so, and joining the rings of BID4 buy prop + 17 con, however this is very relative, in case it would be used in a 5x5, against 2 fighter / swordsmans or more (it will also depend on your party),
(Then goes of the choice of each), " " Full focus "for " maybe "kill and die on a hit" or "" Full con + anti crit "to survive and use some more skills)(You can also change equipment shortly before using the skill and then change again, which I advise you to do)
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But I disagree on wild attack property, because for example, the wild property will only increase damage over wild,
In this respect the properties as a whole are better. (Practically nobody uses jacket wild, so it does not make sense to get damage over wild)
Will attack property is supposed to match with your weapon not oponent's armor, if your weapon is wild then wild attack will work. At least this is way how it worked in TW, DBOG is different in that aspect?
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Will attack property is supposed to match with your weapon not oponent's armor, if your weapon is wild then wild attack will work. At least this is way how it worked in TW, DBOG is different in that aspect?
Yes, in dbog are different,you can have no attributes in weapons, but you have one or two of accessories wild attack it will increase the percentage in wild the same way, here is not needed as in tw, "Wild attribute property for wild attribute", you can use any one and get these accessories to make a higher percentage on the desired attribute, as I mentioned the example of the wild jacket
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Yes, in dbog are different,you can have no attributes in weapons, but you have one or two of accessories wild attack it will increase the percentage in wild the same way, here is not needed as in tw, "Wild attribute property for wild attribute", you can use any one and get these accessories to make a higher percentage on the desired attribute, as I mentioned the example of the wild jacket
Hasn't it got fixed? Or I did misunderstand it.
Just did a quick test using gloves with wild/elegant/honest/no attribute on mobs with no attribute and wild attribute. Having 2x7%wild dmg rings I allways did more dmg with the wild glovesforum.dboglobal.to/wsc/index.php?attachment/8937/
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Hasn't it got fixed? Or I did misunderstand it.Just did a quick test using gloves with wild/elegant/honest/no attribute on mobs with no attribute and wild attribute. Having 2x7%wild dmg rings I allways did more dmg with the wild gloves
forum.dboglobal.to/wsc/index.php?attachment/5670/
No, has not yet been, if you look also on the flap of weapon / defense property, and take out the rings, it will only show that it was increased in WILD, Not like in TW that you earned for example those 14% on all attributes, but only if it were using the weapon with the same attribute of the rings, that in the case wild.
Testing on mobs is a bit strange, mobs can be the same, however in one you do 15k dmg and in other 12 ~~ 13k even though they are the same lol
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Ah okay now I guess I get what you mean. I allways thought it is just a visual bug here.
Killing a bunch of mobs will give you a good average tho (although I won't take the time to write everything down). Or how do you know you are right?
And for me having wild 2x7 % rings with wild % weapon gives the most dmg output in the long run.
Closly followed by 9 prop rings who also got 3% wild dmg (14% vs 12% on my understanding)Edit: one boss while swithcing gloves
Rings working with matching weapon attribute (or prove me wrong)
Necklace might be bugged, don't have the gear to test itforum.dboglobal.to/wsc/index.php?attachment/8948/
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. . .
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Why when I click on the builds it refers me to a skill calculator where I can't see any upgrades, it just lets me play with it
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Why when I click on the builds it refers me to a skill calculator where I can't see any upgrades, it just lets me play with it
happens with me too, copy the link of the build, paste it and remove the amp;
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Why when I click on the builds it refers me to a skill calculator where I can't see any upgrades, it just lets me play with it
I have same thing. I think every1/most of users have it after they changed into new forum, and every build links from previous type of forum are empty (without points)...
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happens with me too, copy the link of the build, paste it and remove the amp;
what is an amp; ?
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on the link it is written amp; just delete it
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Sorry for the delay on updating the builds.
The links were removed, I linked the direct images instead. Also edited the bottom of the post.
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why would you waste so many SPs on Kamehameha ?
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Ahh this should be helpful. I have never played a turtle hermit, and am totally clueless about that class. Was planning on starting it with my fresh play through.
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How to play turtle hermit :
1. Make to level 42, pick super kameha and start 1 shoting almost everything.2. Get level 48, pick giant kameha 1 shot everything including bosses.
3. GG you wont the game.
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What is the difference between a turtle hermit, and a crane? What does one do better than the other besides super kamehameha? o.o
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The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.
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