I think i'd go with dungeons , Dogis should be hard to rare to find, but it doesn't mean that only 2 people in the server can drop it lol
Dogis (apparel)
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If Dogis dropped, I think that would decrease the value in them. The big reason we want dogis are to show them off and have something that others don't have. Much like getting a +15 weapon if you can manage it, it's something to make players strive to get there too. If it were possible, the Dogis should remain in a Wagu Wagu draw. Wagu Wagu coins could be dropped from mobs, and/or from the token shop. The Wagu Wagu system works great so people can decide if they want something specific from the shop, and know what they are buying, or if they want to draw from the slot machine for something random, and a chance to win the jackpot.
Obviously, the idea of Wagu's in previous DBO experiences, was to support the distributor, and they cost the player. If DBO Global is going for a completely free approach, this could be a viable option in my opinion.
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If Dogis dropped, I think that would decrease the value in them. The big reason we want dogis are to show them off and have something that others don't have. Much like getting a +15 weapon if you can manage it, it's something to make players strive to get there too. If it were possible, the Dogis should remain in a Wagu Wagu draw. Wagu Wagu coins could be dropped from mobs, and/or from the token shop. The Wagu Wagu system works great so people can decide if they want something specific from the shop, and know what they are buying, or if they want to draw from the slot machine for something random, and a chance to win the jackpot.
Obviously, the idea of Wagu's in previous DBO experiences, was to support the distributor, and they cost the player. If DBO Global is going for a completely free approach, this could be a viable option in my opinion.
kinda hard to argue with a solid statement such as this.
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kinda hard to argue with a solid statement such as this.
I agree. Obviously you don't want something everyone else around you has as you've stated -
Also possible to put some common Dogi like Goku/Yamcha/Piccolo(if they make this Dogi)and the race binded Dogis into the Tokenshop and just make them binded/unsellable.. But drop from quests or Tmq isn't a pretty good idea.. Maybe in dungeon on very hard setting with a chance of ~5% when you finish..
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Mudosa, tournament reward or create a NPC Dogi's Seller
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Special daily or weekly event quest
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No idea how this is going to be implemented but lets hope its not too hard or too easy~ Giggity~
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well if you guys are still making the dragonball hunting the same like a designated time like it was on retail....maybe you could put a few in the same mob that the dragonballs drop from*
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-Cash shop (wagu coin gamble machine)
-Web depot (site mail)
-Events -
Just like you said as quest rewards, item shop, monster drop, dungeon but at least have some pretty good ones in item shops but are costly.
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I think the Cash items, Doggis, status boxes etc. should be the same as the original server.
some events giving items store pays yes ....
have Doggis in Mobbs will have many Doggis at stake, many lost sales volor -
I have some idea. We can earn dogi doing events or very hard quests, or we can earn dogi in paralell quests like in dragon ball xenoverse.
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IMO dogis shouldn't drop from monster. It should be mudosa/token/cash/events
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IMO dogis shouldn't drop from monster. It should be mudosa/token/cash/events
Maybe drop from mobs at an extremly Low rate OR by doing some hard-as* quests
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Low dropchance(1/2 to 1/4 chance of dropping legendary stuff) from bosses like Kraken or Cell-x, there already was a Cell-x dogi.
Also events, perhaps collect 100+ pieces of x to exchange for dogi. -
Low dropchance(1/2 to 1/4 chance of dropping legendary stuff) from bosses like Kraken or Cell-x, there already was a Cell-x dogi.
Also events, perhaps collect 100+ pieces of x to exchange for dogi.I'd go with 1/500 or 1/1000 chance to drop for dogis , it can go higher , for legendary stuff i'd say 1/300
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I
I'd go with 1/500 or 1/1000 chance to drop for dogis , it can go higher , for legendary stuff i'd say 1/300
I think you misunderstand Arrow. I think he's saying that whatever the droprate of legendary items are, make dogi's 1/2 or 1/4 of that. Using your example of 1/300, dogi's would drop at a rate of 1/600 or 1/1200 which is almost the same numbers you put. Don't know if I agree or disagree with this suggestion but I wanted to clear that up.
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I agree with the idea of Wagu, that makes a lot of sense, and I can see why mob drops could lower their value.
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Hi, this is a summary I did watching everyone's ideas.
maybe wish dragon ball (change wish of money for dogi random), mudosa (more pts for dogis rare), token, cash (for people who do not have much time to do the other options), hopefully have these options for more variety.
PD:
the idea of the drop in dungeon, I think not a good idea because we expect the drop of items of weapons or armor. -
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