Why did you tell people where to farm sparkie? now we'll never have the field for us own xp.
But no matter, i've found an alternative way (and possibly a faster way) when i was leveling up another character and exploring the world.
Why did you tell people where to farm sparkie? now we'll never have the field for us own xp.
But no matter, i've found an alternative way (and possibly a faster way) when i was leveling up another character and exploring the world.
How nice of Korin to give out a Dragon Ball Radar chip for your Scouter. Also too bad that you can't get Tier 2 Dragon Balls and get Super Saiyan 2 just yet.
How nice of Korin to give out a Dragon Ball Radar chip for your Scouter. Also too bad that you can't get Tier 2 Dragon Balls and get Super Saiyan 2 just yet.
Super Saiyan 2 isn't in the game. Just Super Saiyan, which is fine enough.
Oh right sorry brain fart. I don't even remember typing that two there.
Super Saiyan 2 isn't in the game. Just Super Saiyan, which is fine enough.
But super Saiyan super sucks
Ah damn it
Perhaps you are forgetting we are using the old scouter systemright now? you need to buy a new scouter with the "dragon radar system" built in it. The best scouter can be bought at the dragon cave.
Starting to go a bit off topic now, should stick to the OP topic or move it to the Super Saiyan Sux thread :L
This is a great guide. Reminds me of the good ol' days in playing the taiwan version of DBO with hunting dragon balls. Was pretty hard trying to find them but at one time on my main i finally had gotten them all and wished for SS. Then with my turtle hermit I was lvl 38 and got all 7 and then took a break from DBO for a while, then finding out that DBO was shut down.
But super Saiyan super sucks
Because you can't harness its true power.
Is this a troll?
As someone who's used it for a long time in the old DBO...no.
I can't till we can become super sayians. Question for the thread what is the best class to pair up ssj with and why?
Turtle Hermit would have to be the best from what I tested (I played both Turtle and Crane). While Cranes have a buff to increase their ENG stat even further than Turtles, they also possess a lot of skills that cost a lot of EP and their DoT fighting style forces them to stay in combat longer, which in turn causes their EP to drop more due to the lower regen rate. MA classes (Fighters and Swordsman) are terrible for SSJ because they possess a low ENG stat, which in turn gives them low EP to work with. Even standing outside of combat the transformation drains EP faster than your regen. I believe I heard that Swordsman are the worst class to use SSJ with, but I'm not entirely sure whether that's accurate or not. Oh, and having the transformation turned off (either by force or choice) stuns you for 15 seconds.
Oh, and for those new to the game here's what SSJ (the skill and not that overpowered pot) grants you:
It doubles your total EP
Increases Attack Speed and Movement Speed
Boosts both your attack stats as well as Hit Rate and Dodge Rate
Turtle Hermit would have to be the best from what I tested (I played both Turtle and Crane). While Cranes have a buff to increase their ENG stat even further than Turtles, they also possess a lot of skills that cost a lot of EP and their DoT fighting style forces them to stay in combat longer, which in turn causes their EP to drop more due to the lower regen rate. MA classes (Fighters and Swordsman) are terrible for SSJ because they possess a low ENG stat, which in turn gives them low EP to work with. Even standing outside of combat the transformation drains EP faster than your regen. I believe I heard that Swordsman are the worst class to use SSJ with, but I'm not entirely sure whether that's accurate or not. Oh, and having the transformation turned off (either by force or choice) stuns you for 15 seconds.
Oh, and for those new to the game here's what SSJ (the skill and not that overpowered pot) grants you:
It doubles your total EP
Increases Attack Speed and Movement Speed
Boosts both your attack stats as well as Hit Rate and Dodge Rate
Thanks for the info. I'm going for turtle hermit once the update. I looked on YouTube and I like the skills they have.
Turtle Hermit would have to be the best from what I tested (I played both Turtle and Crane). While Cranes have a buff to increase their ENG stat even further than Turtles, they also possess a lot of skills that cost a lot of EP and their DoT fighting style forces them to stay in combat longer, which in turn causes their EP to drop more due to the lower regen rate. MA classes (Fighters and Swordsman) are terrible for SSJ because they possess a low ENG stat, which in turn gives them low EP to work with. Even standing outside of combat the transformation drains EP faster than your regen. I believe I heard that Swordsman are the worst class to use SSJ with, but I'm not entirely sure whether that's accurate or not. Oh, and having the transformation turned off (either by force or choice) stuns you for 15 seconds.
Oh, and for those new to the game here's what SSJ (the skill and not that overpowered pot) grants you:
It doubles your total EP
Increases Attack Speed and Movement Speed
Boosts both your attack stats as well as Hit Rate and Dodge Rate
But isn't there a thing for Figther that can reduce EP cost which would help with Super Saiyan when maxed?
But isn't there a thing for Figther that can reduce EP cost which would help with Super Saiyan when maxed?
That doesn't work on SSJ. It just lowers the initial cost of skills.
To be honest I think SSJ works better on MA
To be honest I think SSJ works better on MA
It definitely would if the EP wasn't a problem. Both classes would definitely benefit from the boosts. Same for Turtles when it comes to Hit Rate since that and their Hit Rate buff makes hitting Fighters easier.
It definitely would if the EP wasn't a problem. Both classes would definitely benefit from the boosts. Same for Turtles when it comes to Hit Rate since that and their Hit Rate buff makes hitting Fighters easier.
Oh so a SSj MA is a god?
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