Before UD comes

  • so probably then next update is going to be UD although i dont know daneos plan i really want and push that before UD and other stuff come the basics of the system should work.


    what i mean is that the following stats should work before actually releasing it :
    1. defense - said to be fixed but isnt working i do and get the same dmg with / without my equipment.
    2. ressistance - stuns/paralyse/debuffs are way too op and pretty much decide most fights we need a way to avoid it.
    3. dodge - you should be able to dodge skills if you have high enough dodge like level 50 shouldn't be able to hit level 70 so often (btw it works partially on auto attacks cause you need so much more dodge than what it used to be able to dodge mobs)
    4. block - should be at 100% way too op.
    5. crit should work better .
    6. attack speed is so needed vs bosses (fix attack speed buff and ablities like thunder)


    im not trying to push and i dont care to wait but i honestly think this is more important than most things.

  • in old dbo the block skill was only useful for one class. Now since it 100% for all classes It would better if stay the same. The way to counter this is currently broken/not working.Its called guard crash and it basically deals enough damage to almost 1 shot the person your fighting costing 1 RP bubble.


    I agree with everything else tho, stats should be working before UD come out if not no one be able to complete any dungeon since the bosses will 1 shot every one.


    Currently these stats don't work.
    LP%
    EP%
    Properties
    Attack speed%

  • It works to prevent you from using abilities and skills, much like it's partially intended to do. However, since Attack Speed doesn't work as a buff the benefit you get from Thunder doesn't exist despite the malus.

    also it doesnt give you 10% phy attack


    yeah i hope @Daneos sees this and will handle those before UD

  • also the fact you can't dodge skill or resist debuffs, and stuns like kidney shot, headbutt confuse,candying,stone,paralyze don't have any CC diminishing returns.

    2. ressistance - stuns/paralyse/debuffs are way too op and pretty much decide most fights we need a way to avoid it.
    3. dodge - you should be able to dodge skills if you have high enough dodge like level 50 shouldn't be able to hit level 70 so often (btw it works partially on auto attacks cause you need so much more dodge than what it used to be able to dodge mobs)

    http://prntscr.com/cb7og3 skill bugs yay

  • The last reply was more than 365 days ago, this thread is most likely obsolete. It is recommended to create a new thread instead.

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