ok
But there are no plans to add transformation pots.
Posts by Kirito
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It was a limited-time event in old retail DBO. It'll be implemented here eventually.
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ah ok thanks for answer so maybe it can happen that today starts the DB Hunt on maybe 8am 4hours later and duration 4hour? from time when it started?
It should always last 4 hours now, yes (unless even that goes wrong, before Daneos fixes the schedule).
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And you can even tell people how many hours we must wait or at least an aproximated hour?? is to much ask or you dont know also?
If it takes longer than the last delay, then I'm afraid there's no way to know.
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It is automated, but only Daneos has access to the server itself, so there is no one else who can provide a solution. All we can do right now is tell people what's going on and ask them to be patient.
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Daneos said he'd be away for the weekend, so it's possible that this delay might go on until monday. We apologize for the inconvenience.
Regardless, DB Hunt is going to be everyday (except thursday) from now on and it's not going anywhere, so there's nothing to worry about.
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rly where is the DB Hunt from 12am to 4am O.o nothing showed up...
There's currently an issue in the server and it's making DB Hunt start a few hours later, but Daneos will fix it as soon as he's back. Problem is that it might have to be as late as monday... We'll see if it keeps happening. So we apologize for the inconvenience.
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As far as I Know, there are currently no plans to add transformation pots.
The DB Hunt event schedule isn't meant for people to participate in it everyday, but to give everyone a chance to be able to do it at least once a week. For Portugal usual working hours, there's at least 3 (maybe even 4) decent days to hunt.
Depending on what time you get home, you first have Tuesday, which starts at 5pm and ends at 9pm. You should probably be able to get at least an hour or two from that one.
Then you have Wednesday, starting at 9pm and ending at 1am. Hunt for however long you can and go to sleep.
Possibly, if you're not too tired and not going out with friends on that Friday (assuming you also get the weekend off), you have 1am to 5am.
And then of course, Sunday, with an easy time to access, from 9am to 1pm.
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Aggro é a "atenção" que o monstro tem em ti. O jogador que tiver mais aggro é aquele que o monstro irá atacar.
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This doesnt bug with changing channels?
If you mean the DB mob lock, it still works when you relog, so it should be fine when changing channels. If something does go wrong, report it and Daneos will take care of it asap.
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You can probably expect an update on that aggro situation next week. Unfortunately, Daneos was a bit busy irl because he'll be going away for a few days (he'll be back on monday) and this is how he decided to prioritize things. Hold on just a little longer.
Mick777 I'll pass your suggestion along.
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If we kicked innactive players, then that would be killing the Private Shop feature. If Daneos made it so that people with a Private Shop don't get kicked, then the AFK auto-kick feature would become useless too, since people would just turn into Private Shops when going AFK.
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Does party members also see mobs with DB that you have killed?
I didn't get to test that part myself, but according to Daneos, the system should only apply to you and not party members. You can still let someone else pick up the Dragon Ball after it drops, though.
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Awesome update.
But i have a question though, i always farm with my high level (45 in yahoi west) and then kill the db's with my lower lvl, can a db still drop like that even though i'm not the previous killer of the mob?The change that affected this was actually already applied in the previous update's DB mob spawn system and the answer is, in short, no.
For DB mobs to spawn, they have to be killed by a character within the same level range. It's a small drawback for those who preferred doing your method, but given that we're talking about mobs around the same level as you, you should be able to kill them just fine and make those mobs belong to you, thanks to this new system. With a 20% spawn rate, I personally think it's fair. Let us know how it goes tomorrow, though.
P.S: If you don't want that character to leave that level range, remember that you can type @resetexp to bring your EXP back to zero.
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Welcome to the first edition of our detailed patch notes! These threads will serve the purpose of giving you quick access to all past updates from now on, as well as providing you with any needed extra information. Not only that, but you're also able to comment here and leave your feedback! However, remember to keep it civil.
Note: If you're reading this from the future, know that there have been countless updates before this one (for over 3 years since the creation of this post). If you wish to go further back and check on previous updates, you'll have to navigate through the News section and read the maintenance posts made by Daneos.-
Nepty Token System
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The AFK check has been removed. You can now receive tokens again by being AFK. We've listened to you guys and have come to this conclusion. This, of course, wouldn't be possible without the implementation of the new system described below.
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The amount of tokens a player receives now depends on a character level vs level cap ratio. The max tokens a player can receive at a time is 10, while being at max level, or less points if they’re lower level. Example: If a character is level 20 while the cap is level 45, they’ll receive 4 tokens at a time.
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Dragon Ball Hunt
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Ball Mob Lock System has been implemented. Now, any monsters that respawn with
a DB icon will only have the DB icon visible to the player that previously
killed it. This allows everyone to farm peacefully without others trying to steal
their precious Dragon Balls. This even works if a player has disconnected and
logged back in, so have fun! A video guide for this and basic DB hunting will
be released in the near future.
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New hunting schedule! More DB hunt days! Here’s
what it looks like:
Monday: 12pm – 4pm
Tuesday: 4pm – 8pm
Wednesday: 8pm – 12am
Thursday: No hunt (because there's maintenance and it might start at different times).
Friday: 12am – 4am
Saturday: 4am – 8am
Sunday: 8am – 12pm
>>Countdown Page<<
- Dragon
Ball Mob Lock System has been implemented. Now, any monsters that respawn with
a DB icon will only have the DB icon visible to the player that previously
killed it. This allows everyone to farm peacefully without others trying to steal
their precious Dragon Balls. This even works if a player has disconnected and
logged back in, so have fun! A video guide for this and basic DB hunting will
be released in the near future.
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World Boss
- The robot HOPE-02 was re-programmed to feel generosity and has reduced its Equipment Box price from 4x Dark Devil’s Gold Coin and 10kk Zeni to 2x Dark Devil’s Gold Coin and 500k Zeni!
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The Dark Devil Supply Crate’s chance to give the “Universe’s Luckiest” title has been increased from 0.4% to 10%.
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May, Jun, Jul and Aug titles removed.
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Jan, Feb, Mar and Apr titles added.
- Item “Huge Egg” from TMQ3 can now be discarded.
- Item "Seal Coin" is now tradable.
- Shenron's summoning animation.
- Getting into Kid Budokai with a level 30 character. This was done by applying as Level 29 and then leveling up, but it has now been fixed and no longer possible to do.
- Guild Master's pop-up announcement message. If you're a guild master, type "/c" in the guild chat, just like a party leader would do with "/z".
Reminder that all forum rules still apply here. If you want to leave any suggestions and express your opinions, please do so in a civilized manner.
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Nepty Token System
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ethanvolcano21 Kermy You need to install .NET Framework 3.5 for the game to work.
Watta Do Stonerton In your game folder, use Notepad to open patcher_config.xml and change the game lang to "english".
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The limitations added to the crafting system were to prevent flooding the game with a bunch of strong gear that's much higher than the current level cap.
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Oh, yeah, the popo treasure boxes did have a considerable impact at first. But since everyone was starting out, I believe most of that Zeni already went into sinks, especially guild creation and upgrades. We're only at level 45 cap right now and people can already easily produce millions just from farming and selling trash to the NPC. It did help set up a high bar, though. But I think that bar has already been slowly getting close to what it should've been right now regardless, given how much Zeni you can get by farming and how the exploits were stopped.
There's also a bunch of other factors to consider, like when those boxes were removed and people who were holding on to items or trying to resell them started desperately trying to get rid of everything at the same or higher prices, before the majority would realize that this form of income was gone. Then eventually being forced to slowly lower those prices for people to actually buy them. So whether they've already lowered to what they should've been now, it's hard to tell. Especially since it's normal for prices to increase along with level cap raises, for reasons already mentioned above.
Either way, the economy is also divided in different markets for different kinds of items, and the kid budo gear part of it was eviscerated by those mass token farmers. They made tons of Zeni from whales and people who donated throughout POB, but eh, at least things can now slowly go back to normal.