You don't understand what I meant with "like fear". Im talking about walking and not attacking anyone while in fear.
Since there's AOE and single target confusion, there should be 2 different ways the confusion should work.
That's true. Simple bugs can turn into good game mechanics. But honestly, your character is not "confused" (as iceman said) if you can just cancel the effect of it / control him.
Just to make this clear, I'm not planing to change confusion. I will do it the same as in TW. I just want to hear opinions.
In my opinion, confusion is already strong since it cancels out using healing capsules, HTBS and transformations and not to mention anything. And to counter this you need high conf resist, which is not obtainable for kid characters and its expensive for adult characters. So giving it more power vs melee users while long range is not effected doesn't really make sense.