Closed Beta will start next month (August 1st).
內測將在下月開始(8月1日).
服務器處於脫機狀態. 他們正在修復漏洞和錯誤.
Closed Beta will start next month (August 1st).
內測將在下月開始(8月1日).
服務器處於脫機狀態. 他們正在修復漏洞和錯誤.
What's the point to create multi accounts? It seems childish.
Anyway, you can only guess, so just report to moderators.
It may be difficult to identify them, because they can change IP addresses.
P.S. I agree with multi-acc ban.
Full trailer:
First come first serve is the most legit thing.
All names will be free-for-all.
Weather system isn't necessary. Personally, I don't like this idea.
There are already several maps/dungeons with snow/rain and don't forget about the Christmas event:
Download: https://mega.co.nz/#!8cBSDAzI!…0tppPtjbVnRpWqtdf6txbXP68
Idk if it's the same
It's saying this link doesn't exist
chu is the best!
absolutely agree!! only removes every +15 stupid tickets from game too
Why remove?
These tickets aren't permanent just for a few days, so you have a chance to participate and win the tournament, cc150, etc.
Congratulations to the winners, but the current launcher is much better.
In my opinion, there were 2-4 good works. Many of these works have a lot of mistakes, for example: bad fonts; too many effects and they aren't aligned; over-sized images, so there is a lot of unnecessary space; etc. If you have a GFX experience, then you can see it.
I don't really like the idea as launcher, but this one has a good quality - Sirius.
Shadow Knight:
1 second charge for "Special Beam Cannon", "Self Destruction Wave" and "Charged Masenko".
Remove "Rising Spirit" passive.
"Steal Life" & "Curse" are too much.
∙ Cap the "Steal Life" to 250LP at max lvl.
∙ Increase "Curse" cooldown to 3min.
Remove % from "Bold Strike" bleeding damage.
Dark Warrior:
Give "Curse".
1 second charge for "Special Beam Cannon" and "Charged Masenko".
Increase duration and range of "Powerful Roar".
Poko Priest:
Increase "Kami's Awakening" for pets 60% atk.speed buff at max lvl.
Improve pets defences and LP.
"Kami's Epoch" - recover EP instead of LP.
Grand Cheff:
Give them back their EP drain.
Remove 5-10s immobilized effect from "Ball Transformation".
Decrease cooldown on "Defence Breath" and "Fountain of Smell".
Fighter:
Dodge pot CD ~5min.
Nerf "Thunder" skill (lower speed%).
26+26+50+20 "Blitz"+10 (hat)=132%+"Kaio-ken" speed is too op.
Plasma Majin:
Decrease cooldown on "Confusing Drumbeat".
Increase energy damage for "Homing Storm", "Rhythmic Trance", "Super Rhythmic Trance".
Crane Hermit:
Give "Lost in Time" back.
Increase CD on "Freeze".
Turtle Hermit:
Increase more defence on "Physical Defence Boost" and "Spiritual Defence Boost".
Dende Priest:
Increase duration of "Final Healing Wave" and "Kami's Energy".
I recommend this build: PvP/PvE
http://dbocom.com/tools/skill-…330500125016640104041050/
My suggestion:
Azis, when the event ends? Next week?
How much time do we have?
It depends on drop rates, how often we get stones. We can go grind and get a stone within one hour, one day or one week...
For example (drop rates):
pink stone = 20%
blue stone = 30%
purple stone = 10%
green stone = 15%
white stone = 5%
No item break.
Display MoreWeapon =
Item +0 +5 Pink Stones = Item +5
Item +5 +1 Purple Stone = Item +8 (80% of get this) , Item +7 (15% of this), Item +6 (5%)
Item +8 +1 Purple Stone = Item +10 (75%) +9 (15%) +8 (5%) [60% SUCCESS] , [30%] FAILED [10%] BROKEN
Item +10 +1 Purple Stone = Item +13 (60%) +12 (25%) +10 (15%) [50% SUCCESS] , [25%] FAILED [25%] BROKEN
Item +13 +1 Purple Stone = Item +15 (30%) +14 (70%)[50% SUCCESS] , [25%] FAILED [25%] BROKEN
Item +14 +1 Purple Stone = Item +15 [33% SUCCESS] , [33%] FAILED [33%] BROKEN
Armor +
Item +0 +3 Blue Stones = Item +3
Item +3 +1 Green Stone = Item +6 (80% of get this) , Item +5 (15% of this), Item +4 (5%)
Item +6 +1 Green Stone = Item +9 (35%) +8 (60%) +7 (5%) [60% SUCCESS] , [30%] FAILED [10%] BROKEN
Item +9 +1 Green Stone = Item +12 (33%) +11 (33%) +10 (33%) [50% SUCCESS] , [25%] FAILED [25%] BROKEN
Item +12 +1 Green Stone = Item +15 (20%) +14 (20%) +13 (60) [50% SUCCESS] , [25%] FAILED [25%] BROKEN
Item +13 +1 Green Stone = Item +15 (10%) +14 (90) [33% SUCCESS] , [33%] FAILED [33%] BROKEN
Item +14 +1 Green Stone = Item +15 [33% SUCCESS] , [33%] FAILED [33%] BROKEN
I agree with Jotah.
Failed = nothing changes
Broken = full downgrade
Broken using White Stone = nothing changes