Posts by Shii

    ok theres a machine just in front of the entrance of ud1 the party leader must click it inorder to for you guys to enter

    ^ and the machine looks like this gKTjP5 Just click on it, and set the Difficulty to "Normal" then you press "Enter"

    I like the idea of having the flight charge aura matches your charging aura, but the charging while you are floating in the air is kinda not necessary to be honest.

    That'd partially solve it, though whoever's already in the ring gets to have a massive advantage, and we'd get guilds or parties playing King-of-the-Hill killing everyone entering the ring when they're unable to fight for 3 seconds.(plus, the instant running-away when you're losing thing would still be a thing) It's all just a suggestion, of course. Anything to help screw over trolls and grievers is an improvement in my book. I dunno how possible this'd be for Daneos to even make...


    Haha, that's quite a punishment for ragequitting, though. Having to log out and log in entirely, only to appear on the platform again with lowered LP and with everybody else seeing your char while you're still in the loading screen. Then just to escape the platform you'd have to run against the wall for 3 seconds to get out. And when people know you just tried to ragequit, you're a veeeery likely target....

    Oh, I meant that the combat mode won't be active until the 2-3 seconds timer ends while you are inside the platform, so they won't be able to attack nor you can attack them.

    I think that's a good idea, but the invisible wall can be quite frustrating for some players who have low fps. In order to stop people from quickly using their most OP move/debuff and just rushing back out to troll or fleeing from the platform from any further fatal attacks. Making a timer where when you enter the platform you'll have to wait for 2-3 seconds before you indulge into combat would be a good idea also, to prevent people from swiftly attack you before you react to them.


    All in all, it's up to the developers if they want to implement this idea or not, but thanks for the suggestion.


    Regards

    That's correct, it's changed so it has 33% chance to get from 1+ to 3+ and it gets lower when you reach 11+ and above, but also the current upgrade success rate is way better than before in return.

    Let me explain it one more time,

    Increase attack speed by % isn't correct, the correct thing is "Reduce the time needed to land a hit by %" that's why 1100 weapon is faster than 1220 weapon. It's not realistic for attack speed increase by % to be that fast, because if you got 200% attack speed then you'll only hit 2 attacks per second, nothing more. But if you apply the "Reduce the time needed to land a hit by %" it will make much more sense why the attack speed was so fast in DBO TW, because with 99% time reduction need to land a hit will make you able to hit as fast as 1 hit per 11ms.

    It's like cool down reduction, if you got 0% cool down time reduction of 1 min skill then it means you can use it every 1 min, but if you got 99% cool down time reduction of it then you can use it every 0.6 seconds, same applies in attack speed.

    Oh, that problem. Don't worry, one of the GMs gonna send you the dash passive through your ingame mail.

    The cap for attack speed was and is 99%.

    1 attack per 1100ms - 99% Attack speed = 1 attack per 11ms and you can't get any faster than that.

    The only difference you'll see is if your weapon is attack per 1220ms or attack per 1100ms

    I can send you that file, but I won't recommand it, because it seems like your DBO files either corrupted or missing during the download/extract process, you'll have to try and reinstall it again.

    That's an old thread so I have to close it.

    GMT +1 (Germany Berlin)

    Event Duration: 2 Hours.


    1. Saturday 1-3 PM (13:00-15:00)


    2. Saturday 10-12 PM (22:00-24:00)

    Come earlier next time by 1 hour, just in case it happens again.

    Unfortunately that won't happen, since DBO has a lot of function which requires a mouse and a keyboard. Also porting the game to IOS or Android will require a lot of time and effort (which will likely won't be ported due to lack of controls on these platforms), even if it successfully got ported to these platform, it still won't be playable because it requires DirectX 9.