Display MoreSPIRITIST:
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Physical Damage Crippling Curse and Spiritual Damage Cut:
Instead of this debuf being 10/13/16/20 to reach the maximum. Both could have 10/15/20 attack decreased respectively and make it more profitable when considering it for a build.
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EP Recovery:
That only give 1 RP ball / 2RP ball / 3RP ball. But with a CD of 60/55/45 and making it impossible to reduce the CD so they wouldn’t spam it. This will only influence the builds for the spiritists in budokai (since the turtles would have their book) and would greatly help the Cranes, since they need their RP to fight properly in the PVP.
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Double Bleed:
Increase Abdominal damage to 30/60/90/120/150 respectively.
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Area Bleed:
Increase the bleed damage by 20/50/70/100/130 respectively. And its effect area will change it to 10M on 32 targets
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Solid Bleed:
Any of these 2 changes could apply:
• Change the burn damage to 40/80/120/180/220 Respectively. Since leveling it up costs a lot of points.
• Or leave it like this and raise the damage to 38/76/114/152/170/218/236/250 Respectively, so it may be worthwhile to spend so many points in this skill.
In addition, increase the area of effect to 10M in 32 targets and give an attack range of 35M.
It must be said that it will be necessary to remove the effect of doing more damage with RP. Since you could not do much to lessen the damage of these effects.
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Poison Bleed:
Firstly, it is necessary that this skill does not have casting time like the "Solid Bleed" In addition, any of these 2 changes could also be applied:
• Change the Poison damage to 40/80/120/160/200 Respectively. Since leveling it up costs a lot of points.
• Or leave it like this and raise the damage to 30/60/90/120/150/180/210/230 Respectively, so it may be worth it to spend so many points on this skill.
In addition, increase the area of effect to 10M in 32 targets and give an attack range of 35M.
It must be said that he would have to remove the effect of doing more damage with RP. Since you could not do much to lessen the damage of these effects.
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Rapid Shot:
Change the damage to:
Nivel 1
Nivel 2
Nivel 3
Nivel 4
Nivel 5
E.dmg: 67
E.dmg: 100%
E.dmg: 81
E.dmg: 107%
E.dmg: 116
E.dmg: 125%
E.dmg: 161
E.dmg: 145%
E.dmg: 222
E.dmg: 170%
This is because the attack of the skill is slightly more powerful than the Kamehameha and has a much lower CD. In addition, already in late game, many turtles or cranes use this skill only to lower a little more damage between the cooling of skills to not lose momentum. So fixing its damage at 100% at level 1 would not be a radical change.
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Kamehameha:
Change the damage to:
Nivel 1
Nivel 2
Nivel 3
Nivel 4
Nivel 5
E.dmg: 64
E.dmg: 112%
E.dmg: 98
E.dmg: 132%
E.dmg: 146
E.dmg: 154%
E.dmg: 200
E.dmg: 178%
E.dmg: 250
E.dmg: 200%
...
Dont forget budokai kid, no need to make spirit more useless in kid.