give fighter and swordmann aoe or one allie speed buff
Posts by Kamo
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But i didnt trash my fan i lost it while adding atributes to my glove because most of items are looking same, and i woke up with trash fan on my back thats the fakin problem i lost my fan in a way that i should not, don't post me links here i play this game and i know whats going on here, and you dont need to be "lucky" as you said for get back your item, if you lost item in stupid way or other way than upgrade fail you will get it back for sure, if you can get +14 item by upgrade you should be only able to lose it by upgrade thats simple and logic.
Well here was only one fan +14 in, max stat in game + even hardlockz saw mine, and daneos can easy check that fan is gone, im sure he can easy get milion stones by command and pick up first fan from market and make it +14 if he just would like to make it...
I like how you try laugh at me and having fun while you dont even know about what are you talking but trying to make me feel bad, sad boy i don't blame danoes because my fan is gone but i blame him for 0 support because this is not how players should losing +14 items.
The main problem is that, that you can't get +14 item by easy or by mistake but lose it, yes... (not anymore after update) I would accept my lose if i would lose it in normal way.sorry but it was your own fault. You have to be very careful when u do this. u should better check 3x its the right item or not. if u make it fast without make sure its the right item u want use then its your fault. in the past something like that also happend to me. i was to fast with selling items to the npc and solt my +15 tmq1 pants to npc... after that, I always took my time and checked the items several times before I carried out an action. it was before they changed it at the npcs. From now on, you will surely have to take better care.
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I am sorry if you only have 1 Bind item in the bag.
of course, only I must have this problem lmfaono one is going to take the stones off of you, they will normally drop off the mysterious items, even longer than now, since they will drop whatever they drop on it and off it.
i still can see over 30 not bind items in your invenary. (pots, sealcoins, autopots, tradeable rings and earrings, reset book and stones). these are about over 30 free slots u can have if u trade these to another char or put them in your bank and if u need them u can trade them back to your main char. also u can invest zenis in two other z32. thats +16 extra slots.
my suggestions about that problem would be to give us the possibility to put z24 / z32 bags in our bank instead to have the normal bags with less slots but idk they can change that.
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give all classes 100 SP
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how much would u pay for 90 or 100 f?
i will wait his answer first. he is a close friend. and i think we will talk about it private.
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THX all brother, Our booking is full.
the service is stop now .
We will have next service. But not for level up
THX
service for ccbd 90f please soon. i would booking for my fighter haha
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this gear is level 65 and u cant craft it becouse u are lv 60
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schau mal welches level deine boss event quest hat. bei der Level 41 quest befindet sich der boss auf der gelben map und ab level 50 auf der roten map
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the droprate of stones are ok. mostly u drop blue and red stones or downgrade stones and white stones. purple and green stones are still rare. most people dont need these +1 stones thats why u can find them cheap as a huge amount in the auctions house. they want use purple and green stones at +5 weapons and +6 gear. from wagu u can get u70 whites only at the moment and they are even harder to get then white stones from monster drops. there should be a better drop balance between red/blue stones and purple/green stones if the upgrade system stay the same.
or is here someone who would try to upgrade to +10-15 with blue/red stones when u get -2 downgrade with the broken card (used white stones)? i dont think so
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I agree. its look like the success chances are the same at the moment. it does not matter if it's +4 or +11 and higher. I can remember there was a thread about the upgrade system but I think they are totally wrong now:
Daneos wrote:
A new base for the upgrading system has been set.
-- Upgrade System
Max Equipment Grade: 15
Upgrade Rates:
[WEAPON]
Grade 0->6: 100%
Grade 6->7: 30%
Grade 7->8: 25%
Grade 8->9: 20%
Grade 9->10: 15%
Grade 10->11: 10%
Grade 11->13: 5%
Grade 13->14: 4%
Grade 14->15: 2.5%
[ARMOR]
Grade 0->4: 100%
Grade 4->6: 60%
Grade 6->8: 40%
Grade 8->9: 30%
Grade 9->10: 20%
Grade 10->11: 10%
Grade 11->13: 5%
Grade 13->14: 4%
Grade 14->15: 3%
Upgrade Success: Equipment grade +1.
Upgrade Fail: Equipment grade -1.
Upgrade Broken: Equipment grade reset to 0.
White Stone: White stones prevents the grade decreasing at fail. broken = decreasing by -2
Greater Upgrade Stone: Gives possibility to upgrade equipment by 1-3 grades (33% chance to get 1, 2 or 3)
source: Upgrade %
I think it needs a rework or at least an update of the information...
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Sell or Trade:
forum.dboglobal.to/wsc/index.php?attachment/1761/
for offers contact me here or in game -
- the batterys of UD5 still does not work
- 1 quest ud2 no work
- the mobs allways scroll the wall (example UD3 and RP1)
- speed aggro is bugged (no works correctly in party),
- skills whith cast are bugged too,
- The end exp of the TMQ is sometimes bugged
- the TMQ jetpack stays on the back after making the quest
- respawned mobs beetles in BID1 and CC50 no work correctly whith eggs
- Areas with green puddles should give poison like burn in lava (for BID1 and CC50)
- The central boxes in the floors of the CC dunjeon (green, purple, etc.) can act on the one that breaks like on the whole group.
- Aoe skill animations do not always work (example skill Whirlwind dark warrior)
- Dragon buffs disappear when entering an instance after having disconnected
- exp parchemeins' time ends before the end of the actual time indicated
- rp bug: when sometimes you use a skill with rp and he just stays there doing the rp effect but never does skill
- Why does not the bot check system still work like the TW version?
- Why can we still run launcher on the same computer multiple times?
- The points of M.Att or E.att do not increase when upgrading sub-weapons
- TMQ jewelery that does not have stats
- In a dungeon, if a member of the group has a disconnect, the other members lose the buffs of the one who disconnected (not good in CC dungeon)
- The healer can give party heal by selecting a monster as well as EP and LP regen
- During a change of floor in the CC dungeon, sometimes players do not reappear in front of the door but stay in the middle of the room
- 13 sec. stun from Lvl 7 Mobs -> should be 6 sec. same goes for Poison from lvl 6 Bee.
- if you got DC in dungeon and you relog u used to be still in dungeon and your party had 15 sec. to reparty you in oringial. Only then u got teleported outside.
- sometimes mobs you have to kill don't count on your quest although you are in "range" happens in TMQ1 and 2 very often to me.
- if youu click on a player/NPC or a mob that walks away from you you sometimes get ????? crash!
- lvl 2 quest from Namek -"go to popostatue" don't give you the lvl 2 shirt it should give you - yeah big loss i know(but still a bug)
- sometimes when you make a party and try to enter UD it gives you a "Failed to Invite" error. All members must leave party then and you must make a new one..
- objects you need for quests sometimes do not resprawn after collect them once. Change channel and go back to old channel and they are back.
- Great Tree Quest should not have all 8 mobs standing there allready. You needed to "summon" them!
- Some gloves are invisible
- Some part of the tunnel with the TP on Mushroom South map is "untextured" - was in original too, but only TW i guess in HK it was fine if i remember..
- Speedhacking still possible because no "game guard" or atleast some protection against it.
- In the original monsters doesn't ignore wall, not even single structures
- In the original they respected every single structure and you could even mob all monsters and hide behind one of that structure and force all monsters to run around it to attack, making all of them stack
- Same in dungeons, where monsters respected walls. Here they're just ignoring walls and attacking you behind them
- (STICKY) Pre Open Beta Official Big BUG LIST
- Weapons and armor must wear out as fighting and not just after death
- The timers buff timers, debuff, xp boost, etc .... are not fair
.................................... And so long, the list will be too long..................................
Lot of bugs are again in beta. Why?
Are We in open beta really? or in Alpha!!
I will complete the list as my PVE guild finds
Daneos should come and try his game outside the development server !!!!!
good work. after all, you do something and that deserves respect. keep it up
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they should also reduce the world boss event to 1h. waiting 2h to make the quest or fariming the coins again is to much... or let the majins apear while the boss event is still active.
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Hey, I just wanted to ask if CC crashes were still a thing in POB like it was in TW and if they still are.
If so, is there any fix/solution coming before we get to cc150? Maybe not automated kicks out of party when dced, or something
Thanks for your time.
good question
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TheProdige is right, how are you going to finish the CC if the buffer has a disconnection on the 98th floor for example. You do not seem to understand that if the buffer disconnects, you lose the buffs and so the cc100 will not be possible / or later from 100 to 150, you'll be happy lol. I think that the community of DBOG does not reflect much, like its developer. The game will not last long at this rate, believe me.
the autopots are also disabled...
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from excellent dogi ball. isn't that max? or is even 65 possible?
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if u want the game harder then add cooldowns on dungeons like uds, tmq, bids and ccbd if u want the best items. mybee this could also help and people will doing quests xD
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Well thats change nothing because cashers will sell items with nice effect, and they will get thier equip by brown boxes.
and what about crafting? its also easy to get alot materials and craft near max state if u need money. we already have alot zenis and people who even can craft lv 70 on this server now. or are we just talking about legendary items?
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lmao stop suggest things, if your class is not welcome in party make alt that is welcome like everyone do.
here should be 35% chance to get brown box or dogi ball as bonus from TMQ if is finished in best time (from TMQ at your lvl) nothing else.
I also don't understand what these boxed are doing in wagu wagu with u70, it should be removed.i dont have problem with that. sure i use alt chars for this. i was just talking for all classes who are non cahser. i dont think they have better chance with other chars when they dont have decent gear. and even when they have good gear, drops are not in capsules and binds anyway. so its not possible to give them to the mainchar. btw at the start of pre open beta the items were not in capsules. they changed it later.
about the market: it ruins the ecconomy becouse they are NOT BIND. make boxes, dogi balls, and even white stones binds and the problem is solved. i even dont understand why boxes from event boss are binds but not these from cash shop. the same with dogi balls. ccbd binds but wagu not. nice logic.
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my suggestion would be to add them as normal mob drops like u 55 white stones, if they dont want it in cash shop or the event boss is overpriced. if they would add them in dungeons for example we would have the next problem: not every class is welcome in partys .