"The reason why there isn't a very solid reason to go against lower caps is because there isn't one. Most people just want lvl 70 because they never had a chance to reach it..."
Most people Want the full game released because they want the full game released... I concede that I personally want to reach the cap ASAP, as previously I've never gotten past level 50. While I can reach the cap now, I have no reason to as I'll be restricted to my base class, The armor upgrading system is irrelevant right now, pvp is unbalanced as crap, And I can't even unlock my transformation/Do TMQ's/Or unlock passives without asking for em. Point is, Implementing a level cap is a foolish tactic meant to impede the progress of those who want to excel As soon as possible, which is a ludicrous suggestion!
The lvl cap will give everyone a chance to grind zeni, gear and what not to prepare for the upcoming cap. It does provide a longer lifespan because it gives people something to look forward to.
So what? The final level cap will do the same! Just in different areas! You think that just beacuse you wont have as good gear, you're going to have to strategize? How would introducing an upper limit alter that in any way?! That's what I'm saying, that you're doing *nothing* but encouraging late game behavior at an earlier period. Some players will still choose to strategize to complete the TMQ's/Dungeons meant for their levels, by removing content, you're effectively forcing the player to do THAT ONE DUNGEON, because X reason. (Please explain what X is) And it won't give us anything to look forward to, because you're only re-releasing content that we're already familiar with! I bring up the 10% game analogy: how would you feel if a new game was being released, but there were a small group of people suggesting how people should only be able to play 10% of it per week? That's the position I'm in! It's nonsensical to me how people have waited this long for the game to be released, and now they're formulating reasons to restrict how much of the game they can play!
You keep saying how implementing a level cap will do X, but have yet to demonstrate/present evidence for such a claim.
"Well, I don't think you can really speak for the majority there, ethan"
The same goes for you! I don't claim to speak for the whole community, unlike you who want to change the entire game without the community's consent.
But anyways, your argument is that it's pointless because only a minority of people will be stopped by the level cap, correct? What if I told you that that's exactly what game developers intend to happen when they do this? By placing a level cap like that at the start, it will give that majority you're talking about a more fair chance of catching up, while the people who rush can still compete against each other on equal footing while the cap isn't raised.
That like releasing a New Call of Duty game, but only allowing player to prestige after 2 weeks... WHY?! Once again, you've failed to provide evidence for these assertions: How exactly, will limiting the level players achieve somehow "ameliorate" the level gap between players? And with this hypothetical gap... Why is it a problem? Is it somehow "unfair" that people who play more will become a higher level? You're insinuating that it's somehow "unfair" to people who don't play as much to not be as high of a level as other players, which is an absurd mentality when it comes to gaming! You're essentially punishing the players who're willing to spend more time on the game... for wanting to spend more time on the game. And if the cap isn't even going to last a month, this would only post pone the inevitable, which would AGAIN, defeat the point of the initial claim: If you think implementing a level cap would lower the gap, the gap would return shortly after, making the cap pointless to begin with.
Now, most of those are taken care of, but when the game is launched and there's a huge ton of people playing at the same time, someone's bound to find something new, as there is always that chance. So, again, Imagine that it's a critical bug and the server needs to be updated and rollbacked (or even worse, data wiped, which I hope never happens at that point). It would be pretty bad for everyone, you can't deny that.
I'm well aware of the fact that my characters could be wiped, as They already have been... But hopefully that won't occur during the full release, and implementing a cap would shorten the amount of gameplay there would even be in the full game! This does NOTHING but to obstruct the progression of the players who like to binge play their games! And regarding new content: What do you mean find something new? Every character gets the same quests and does them in the same order... The only difference between the adventures are the starting zones, and obviously the classes/races. Introducing a level cap wouldn't change this, it would only make it more difficult for players who play more to progress. You're encouraging the mentality that if something bad can happen, then it will happen, thusly we shouldn't take the risk at All! Even as we speak, we're playing on the founders server WITH THAT RISK IN MIND! We can accept the consequences of a server wipe, but WE SHOULDN'T REMOVE CONTENT AS A RESULT!