im not sure everyone know what you mean with "old way".
if chips not in game , you can do whatever you want.
im not sure everyone know what you mean with "old way".
if chips not in game , you can do whatever you want.
To solve completely Multi-client problem (where people want alts just like buffs or heals ecc..) it's simple! Only make possible changing class in every momentum: developing a heroes system (or swapping system ) in which you can choice a class to use in that particular situation ( moment) . Like this:
It will be not necessary using alts anymore. While token is another problem but basically is it there just because people need rewards to keep playing.
This can change too much the game but i will give a try. Also this still will be role based game but maybe more competitive,
i think it's not a case to nerf any class since we are in 60 cap and in 70 we will have more skills and it will be different.
And Another reason im degree it's because to make a right change need a criteria instead balance it based on people comments when they say all their frustration to the class they lose or say what they heard from other players without proof it
The classes must be balanced: they all should have a chance to win each other. That's all i can say.
When make a change i want see detailed explaination of change: where? when? how? why? etc... because the only reason i see of this change is "because he is broken / is too strong" -> broken ??? . It isn't a reason valid to make changes. A valid reason can be .... <long explaination of what it will help to solve>.
yea i know but it's actually there already i mean just change a bit logically and useful to reduce debuffs instead random logic. this also can be applied to pvp armour only, less lp but more damage
ye you can get focus on jacket and pants , only boots dont have focus
300+ Focus Max ~
60%+ Reduction Max
300:60 = x:1
x = 300/60 = 5
x = 5 Focus (1% Reduction)
Jacket: 34 Focus
Pants: 34 Focus
Weapon: 34 Focus
Buff: 46 Focus
Total: 148 Focus
Base_Focus = 100 (differen class have different amount of focus based on level)
Foc: 248 (100+148)
Reduction = (Foc - Base_Focus)/5 -> 248 - 100 = 148 -> 148/5 = 30% ~
Reduction = 30%
so basically only added focus is divided by 5 to get x% reduction based on amount of focus
why divide by 5?
...because as you can see above:
300:60=x:1
x = 300/60 = 5 Focus (1%) -> every 5 focus you get 1% of reduction
if you reach 300 or more focus (not counting base focus from levels) you can reach 60% reduction of any debuffs, it also possible make a 60% cap cuz swordman can reach 70%~(mastery passive)
a paralysis of 7 seconds is reduced by 30%
7 seconds * 1000 = 7.000 milliseconds
7000/100 = 70 (1%)
70 * (100-Reduction -> 70%) -> 70 * 70 = 4.900 -> 4,9 seconds
Summary
7 seconds -> Reduction by 30% -> 4,9 seconds ( 5 ~ seconds )
This is the advantage of people who want using full focus instead Full Con or lp%.
**************************************************************************************************************************
Small Changes of Range in pvp
A problem of Turtle and Crane vs Fighter/Swordman
Here a possible solution
Now Dash is fixed and figher/sm can use speed buffs + speed boots, make range 23M is good too, considering spiritualist can miss it too
(maybe rip spiritualist classes)
make all map pvp-zone as scramble but just for fun
best idea can be give only some skills to GN like sk and dark warrior considering their attack namek is very low even with +15 .
maybe give them violent slice to sk and something other to dark warrior but not give all skills.
this is not important but i would like to see upgrade based on level too
lv1 +15 will be easy instead lv25-29 and lv70 like it's actually (hard), just increase chance to get +15 from low level armours/weapon,
actually upgrade lv70 item have same chance as upgrade lv1.
why not make some chances based on level? xd
The only thing which can be great is add option to search exact what you typing.
Actually if you search blue you can find green too that's not what i want.
this thread start from the idea where tank can't go to cc, but it is not true because they can only people dont want them.
If i play poko and wan to go to budokai who take me? xd
If poko gets an EP recovery skill then dende won't be needed in CCBD, maybe make it self cast.
kami retreat is a singular skill which protect poko from targetting him ... even if poko get some ep skill like on buffer, he never can replace dende,
which has increase the effect of recovery skills by 800%.
the ideas are many but the possibilities are limited what a pet can do to support poko is:
-buff poko
-debuff a npc/player
-supporting poko to attack a npc/player enemy but pet need more damage, actually very low even speed is bad
other ideas can be changing skills in poko class to buff own pet for specific purpose
but really actually pets are useless even in pve.
maybe make damage of pet similar to the weapon will be useful
I like the idea where you unlock other skills by putting more sp on the pet , other suggestion can be...
tanky pet:
-give defensive buffs like dark warrior to the party for x seconds
-give buff invincible for x seconds to protect party (this can help for reflect too)
attack pet:
-give more damage base like instead 130 , give 10 - 15% or more
-give % crit maybe 100% for x seconds (this double crit damage for few seconds)
it can be also good if death of pet and poko are separate so the pet can still give buffs even poko is dead
in taiwan with fighter full dex and dodge pot 4-5k dodge rate, karma full focus jacket pants boots gloves success rate took me always and rip xD
So I should just take out the 54 from obj54.pak?
u can't
in your case just open obj.pak
obj.pak contains all -> obj0.pak, obj1.pak ....and so on
Display MoreSomeone on this board gave me a mod I wish to use, but I am completely ignorant on how modding work, I was told to download this tool, but every time I use it on the paks I get an error. Is there something I am doing wrong? this error looks like this.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at ꐜ⡀(String 홃괠얉ퟎ६漧쇦먺)
at DBOResourceTool.GUI.frmMain.머づ㈠鬴⭝뭶┝蓃(Object 顔妔�夃庚㛚, EventArgs )
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
DBOResourceTool
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Dragonball%20Online%20Global/DBOResourceTool.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Assembly Version: 0.0.65535.65535
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Dragonball%20Online%20Global/DBOResourceTool.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
you should use tool on header
example: tex.pak
file like tex0.pak, tex1.pak ...and so on, are not header
Hi, i can see you copied pasted a quote from Daneos.
Somehow this doesn't stick together with the pinned post "The Differences / Changes of DBO Global with respect to the Official Game".
More specifically, in the quote it says that if the armor brakes while using white stone then the grade won't be decreased even though in the pinned post it says it will be decreased by 2.
Which one is the correct answer?
previously was nothing
actually -2
Hello
I have a request, that is Male Naked Mod becoz if there is a Female Naked Mod why disrespect the Males? thnx...
Regards Diab...
lol i can't help you there xD
New Mod Released!!!