Display MoreI would change for this one . To be a little bit more harder xDD
Example:
Upgraded weapon +8
+ Purple Stone :
- Success (+9 or +10 or +11)
- Failed = Dont do anything, just loose the stone...
- Broken = to +8 for 0 , but dont broke item...
+ Purple & White Stone :
- Success (+9 or +10 or +11)
- Failed = Dont do anything, just loose the stones...
- Broken = -1 /-2 , but dont broke item...
You almost suggested the same thing. :gokulol:
But this upgrade system is warm welcomed change in DBO Global.
Like I said, it won't make things easier. Reaching +15 would be still as hard as before, but with items getting damage instead of becoming broken
we won't have to endure that pain of seeing our hard work of getting gear being wyped out with a single upgrade click.