Posts by Sabin

    A lot of good points. It hurt my brain trying to think :thumbsup:

    Ahaah thanks, but that not even 50% of what I would change in DBO. But some good people already posted some of it like how Kaioken is so much stronger then transformations . Here are the numbers


    a lv 3 kaioken ( 3 sp points) gives you 15% atk increase and doubles the critical rate. So on a game based on critical damage this was insane.
    and SSJ would give you 10% atk increase plus some dodge and accuracy. So it was really only used for atk speedsters and pot fighters.


    I liked how xenoverse made ssj very usefull by adding skill spam to it. It would be cool to reduce skill cooldowns by a lot and RP would regen faster , much faster, so skill users could spam their best moves? Idk it could be fun.

    This might be a long ´post.


    All things I am going to post here are for the sake of good gaming design


    - The game has an elemental affinity stat that is rarelly used
    - The game 4 dots that make no real difference , It would be interesting to see they making something else like, bleeding being a small dot that lasts longer ( like slowly bleeding to death , that could be applied to all skills that applies bleeding). Burning on the other hand could be a faster and higher damage dot ( dbo already kinda suports that by giving high cast time to burning skills), and so on.
    - Speaking of cast time, there are a lot of high risk cast time skills that deal shitty damage and instant ones doing much higher damage. Like How Tri-beam being a 4s cast that costs life has shitty damage compared to high speed needle.
    - Too many classes with Stuns, paralyses , confuses, candy , stone made the game create the famous jewels to negate that. Full dps classes shouldnt have more then 2 to 4 seconds stun at most. Those are for tank and control classes that depend on preparation ( like crane, karma and so on).
    - Speaking of jewels, 100% anti bleeding was the dumbest idea ntl ever came up with. So not only Dots go hit LP abs reducing its damage by 60% , it can also be nullified making a class that depends on it useless.
    - Actually If ntl wanted to reduce the amount of cc the game had ( which is a lot , DBO was basically played in turns of who stuned first) , They should've reduced the stun time not create things to negate it.
    - Speaking of dumb mechanics, playing dbo group pvp is like playing the lottery. You keep hitting your target for laughble amounts of damage ( 60% abs + Huge heals) until You hit the big numbers. Its funny how some classes can deal 1k-500k with the same skill. I dont know what fun people see in playing the lottery.
    - One thing that DBO had but was poorly implemented was the block system: Here is how it was supposed to work:


    * You Could enhance your move with RP to add damage or a Knock down effect
    *The receiving part of that damage could then Block that move ,negating it or even sending it back.
    * You though could trick your target into also adding Guard Break to it and breaking his block for additional damage


    Awesome, then Why did this never worked? Well here is a list of reasons why:


    - The enhancement of damage was laughble at best(unless it was a dot skill) and everyone either increased the CC duration or added knock down to the skills that had it
    - Block is unreliable , Its like playing the lottery again. You'd would, on rare occasions, block the CC and on even rarer occasions you would send some skills back. But the chance is really small of happening , that you are better off trying to CC him first and hope for the best.
    - Another risky fact was that guard break would increase the damage you take by 300%(i can't remember the exact number), which means is that even the weakest skill could insta kill you had you block. So not only you take a risk blocking failling , you could also die.
    Swords had a buff to increase the next block to 100% and even then they wouldnt block too often with that cause guard break is too punishing.You would think a 50% increase damage would already be too much, but they thought 300% would make things more fun, somehow.
    - Speaking of RP, Why make such a great mechanic and not use it at all? The rate of which classes gain this little thing is so slow and pvp ends so fast that the only class you will see abusing this are female turtles, because somehow its fair to give them a book that insta fills it.


    - Lets speak about stats now. the most seeked out stat in dbo was critical damage and LP abs, well for good reasons. LP abs could reduce damage up to 60% , more then the best +15 gear could ever do for You. In fact this stat was the main reason why ultimates are in groups and grand chefs aren't.
    Now lets compare some gloves, would rather get a glove with +30 str or +40% critical damage? Yeah I thoght so. There are 2 reasons for that: Stats increase so little to your dps compared to the amount you can dish out with lucky crits and You are only going to kill players in party content by bypassing his LP abs, and that was done by dealing tons of damage with crit.


    -Ultimates and Grand Chefs were the so called "suport" but what they would actually do for a party in pve(and dojos) content was waiting the group outside the dungeon to rebuff. This happens because DBO had a limited amount of buffs a character might have but at the same time would create 30 different ones that would last whole 30 minutes, making those 2 classes being perfect targets for multibox and arena buffing. I had a ultimate friend who claimed to be the best arena buffer, his job was basically standing outside the arena buffing whoever comes next to him. Fun right?
    This has such an easy fix, make those 30 minutes buffs actually last 5 minutes at best. 30 minutes-1 hour buffs are only ok when they come from consumable itens. Also those 2 should be able to bring something else other then buffs to the table like bigger CC's or even a little bit of damage to not drag the party down.


    - Pokos became usable when attack speed became a thing, before that they were bad healers, bad damage dealers and bad suports. So why take 'em? Pokos have 2 amazing summons that You can ignore. Reason why you won't see pokos summoning those to do pvp. They have poor attack that doesnt scale with anything in the game. So yeah, You can't make a summoner and expect to build around summoning, how crazy is that.



    I know this got kinda big, but that is what I had hoped dbo would do one day and one of the reasons I think dbo failed ( who likes to play a turn based mmorpg anyways?).

    No Taiwan eu joguei no cap do 55, 60 e 70 e duvido muito seu Turtle ser mais equipado que o meu xD
    Eu tinha todos os equipamentos mais elevados que era possível pegar em todos os caps.
    No último mês do jogo pode até ser que fosse o mais equipado ativo, porque eu não joguei o último mês mesmo, mas ainda assim duvido que tenha conseguido os mesmos equipamentos que eu. Acredito que deviam ter outras pessoas jogando também que eram mais equipadas que +9~+10, já que a maioria das pessoas que conseguiam os equipamentos tops deixavam eles pelo menos +12.

    Fora o Kakaroto que tinha um Karma, um SK , um Turtle e um Fighter full +15 que ele emprestava pro pessoal da guild lool

    Eu joguei lv 60-70 cap no TW, e do lv 70 eu era o melhor equipado, e um dos poucos que conseguia e tinha equips para ir vs qualquer classe ^^ no 1 vs 1 .

    ah pois eu duvido muito. Eu também joguei o lv 60-70 do coreano. Mas la eu era ultimate. Mas o turtle da minha guild, anso inclusive era full +14 com os acessorios do kraken. pois é.

    Tem chances! Ja começaram os preparatórios

    SHARD!!!! é você mesmo cara? Não te vejo desde a época do closed beta coreano! isso tem mais de 5 anos ahahaha. A dbobrasil ainda existe, da uma passada la depois!

    ahahahah dohko.


    Sem Super saiyajin na arena da paradise! Divertido mesmo era os ZGoku events.


    Mas acho muito dificil a paradise voltar a existir nesse novo DBO. Já na época do DBO eramos todos velhos e agora o que 2 anos depois? A maioria ja ta trabalhando e muito ocupado ahah. No máximo ai o anso eu e o sandu deve jogar de vez em quando xD. Vida social é foda.

    No inicio criarei um turtle simplesmente pelo fato de ter tido um ótimo turtle como nenhum outro,

    LoL , você não conhecia muita gente no DBO né?
    Nenhum outro depois do SabiN lógico, semi finalista do budokai solo no koreano e do Arkantos(Crusader) né? Campeão do budokai em grupo. Mas enfim ahah



    Eu tinha feito humano porque minha personagem preferida sempre foi a Juu Hachu go. Porém cansei de fazer humanos e dessa vez farei um personagem preferido meu, o DW. Adoro as skills de DW e a jogabilidade dele, pena que no DBO eles eram esquecidos e estavam muito atrás dos SKs. Espero que no DBOG eles estejam ao par das outras classes.
    MInha secunda classe é um majin ultimate porque eu sou o melhor buffer da arena lógico.

    That would be cool I think. Its like Aura Kingdom: Have your own little miniature realm for your guild which would be the guild hall~

    Actually , DBO has that already.If a guild owns a dojo their members are the only ones that can enter it.


    The only real benefit of having a guild and fighting for a dojo is having 1 person skip the preliminar fights in the budokai.


    At the end of a dojo war You are rewarded a piece of rock that as far as we know is useless. So how about creating some usefulness to it? Like Zenny or make it as a token to trade for something from a npc. I dont know, but the possibilities are endless.

    Alpha Beta é nova ahahahah



    Você quis dizer public alpha né?


    Tipo isso são termos de engenharia de software, e como eu sou um engenheiro de software/analista de sistema vou explicar o que é


    Alpha Test - é o primeiro teste do software que não envolve a própria equipe de desenvolvimento. Esse Teste costuma ser extremamente fechado e os desenvolvedores irão acompanhar o uso do programa por esses usuários de maneira extremamente restrita, por isso a necessidade de ser tão fechado ao público. Por ser uma das primeiras iterações com testes esse é o momento que o software apresentará mais bugs.
    E caso esteja curioso, o que o DBOG está fazendo agora ( apesar deles o estarem chamando) vai contra a regra fundamental de um alpha test ( fechado ao publico e restrito). Isso acontece porque a grande maioria das pessoas não sabem o que é um Alpha test por motivos obvios( nem todo mundo é analista de sistemas).


    Beta - Betas é o que a maioria entende, eles podem ser fechados ( com um seleto número de jogadores para encontrar bugs ) ou abertos ( cujo principal objetivo é testar a capacidade dos servidores). Esta fase pode possuir de 1 a 5 iterações.


    PS: O unico momento que as palavras Kaioh e matar aparecem na mesma frase é : "Paradise foi la matar a kaioh" :thumbsup: .AHAHAHAHA